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Shut
up and Play
Boy,
this one is going to get me in trouble.
For
the longest time, I've tried to be polite. I'd be
talking to other game designers or people in the game
industry, and they would say, "Well, I don't
actually play those games anymore, I just work
on them as my day job." I would just smile and
nod, as though I understood. But I didn't. In fact,
I was aghast.
Well,
I'm not going to pretend anymore. I am disappointed
and upset.
You
would most likely be surprised how common this is.
In the corner of the game industry that is d20, I
need two hands to count all the game professionals
I know who are working on products but do not play
the game regularly. I can think of at least a few
who -- I'm fairly certain -- have never played
a session of 3rd Edition D&D.
Why,
there are a surprisingly large number of people just
down the street from me at Wizards of the Coast who
-- aside from the occasional mandated in-house playtest
-- never play the game. And these Wizards people are,
as I type this, working on D&D and d20 products.
(But this sort of "I don't actually play roleplaying
games" comment is far more common from non-d20
and non-Wizards game professionals.)
Now,
a lot of these game designers retort, "I'm a
professional. I don't need to play the game in order
to create products for it." While that is demonstrably
true, one has to put the quality of those products
in question. This claim of professionalism is akin
to a professional novelist who doesn't read, a professional
athlete who doesn't train, or a professional accountant
who doesn't do his own taxes (okay, I'm just being
a silly with that one -- I have no idea if most accountants
do their own taxes).
Another
excuse might be, "I've been doing this for years.
It's all the same. I don't need to keep playing."
If you say it, it is so. If you think that all RPG
adventures or sourcebooks are the same, then all of
them that you write most certainly will be. But those
of us who are big enough fans of RPGs to know better...
well, we know better. They don't have to all be the
same. There's lots of room for innovation and fresh
ideas.
Or
perhaps the old, "Hey, I have a life now,"
retort comes up. But there are plenty of people with
full-time jobs not in the game industry who also play
in a regular roleplaying game. Do these people not
have lives? I don't think that's the case. There are
thousands of us gamers who manage a family, a career,
outside interests, and a weekly (or bi-weekly or monthly)
campaign. That excuse just doesn't cut it.
I
have to guess that, deep down, these people don't
actually like the game they work on anymore. I'm sad
to say that, but it's hard to come to another conclusion.
This
isn't a condemnation of the industry. I think I'm
only talking about a small minority here. And I'm
also not talking about people in the industry who
work as artists, graphic designers, marketers, sales
people, and so on. I'd like to think that these people
all have at least tried the games that they do such
great work for, but I certainly don't think a weekly
campaign is absolutely necessary for them to do their
job well.
Here's
what you get if you play in a weekly game:
1. You see how people actually play the mechanics,
characters, and scenarios that you create.
2. You see where the game is lacking.
3. You encounter ideas and suggestions that you never
thought of -- couldn't think of -- just sitting alone
in front of a computer.
But
the vast majority of you, either game players or game
designers, already know this stuff. And of course,
I'm not saying that playing the game is the only qualification
a good game designer needs. Despite what some people
think, not everyone who has ever created a house rule
or their own home-brew adventure will necessarily
make a great game designer -- although a lot of game
companies have started and are starting right now
based on that idea.
But
that's Another Rant...
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