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..DMs
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Stretch
That Monster Dollar!
Want
to get more for your monster dollar?
Here's how.
The secret that game companies don't want you to know!
Just modify the ones in the Monster Manual
(or wherever) a little bit, and viola! New
monster. For example, in my campaign,
I use miniatures a lot.
I painted up a cool miniature of this four-legged
doglike thing that was all covered in scales and plates,
and had lots of bony teeth pointed every which way
(this was a Games Workshop figure, for those that
care). There's really nothing like it in D&D, so I
decided to stat it up. Time was short, though, so
here's what I did.
I opened up my Monster Manual to the winter
wolf stats. I stuck a post-it note on the page and
wrote: "AC additional +5 natural armor (19 total)."
This was because the monster I wanted (based on the
miniature) had lots of bony plates and scales. Then,
I wrote "bite damage 2d6+6," because the mouth was
oversized and full of really large teeth.
Lastly, I noted that the breath weapon was actually
"a hail of bony spikes rather than cold damage" (a
scary and disturbing visual, I thought).
And I was done. Thus was born the Shard Hound. In
my campaign, it was the pet of an ettin and a stone
giant. The players were surprised and frightened by
the thing. Longtime D&D veterans all, not a one knew
that they were really fighting a winter wolf. And
this took me all of three minutes.
Lastly, when it came time to hand out XP, because
the AC and bite damage were higher, and there was
no chance for something like protection from elements
to shield anyone from its "spike breath," I went ahead
and increased the CR of the Shard Hound to 6 rather
than the 5 of a winter wolf.
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