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Tome
of Horrors vs. Fiend Folio
Last
year, Clark Peterson of Necromancer
Games made an agreement with Wizards
of the Coast to allow Necromancer to publish
a monster book updating a number of old 1st
and 2nd Edition monsters to 3rd Edition. This
product is the Tome
of Horrors, and it's an excellent book.
Within
the last month, Wizards put out the Fiend
Folio, which also updates a number of
old monsters to 3rd Edition. And while it's
also a great book, a number of the monsters
are the same as those appearing in the Tome
of Horrors.
While
it was my understanding that Wizards would not
be updating any of the Tome mosters,
this circumstance does offer us a very interesting
opportunity: It allows us to take a look at
how different designers approached the very
same design challenges -- and see how the results
differed, and how they were similar. I thought
it would be fun to throw some (not nearly all)
of these monsters into the ring and see who
wins.
So
without further ado, let's get to the fights!
Match
1: The Caryatid Column
In
the ToH Corner: A 5 HD construct that guards
important areas. Like golems, it's immune to
most spells. CR 3.
In
the FF Corner: A tougher version of the
same monster. It isn't as resistant to spells,
but it's got more hit points (particularly with
the 3.5 bonus to construct hit points that Necromancer
didn't have access to), it has hardness like
an animated object, and wields a magic sword.
CR 6.
Winner:
Tie. They're both good. You wouldn't want to
use them both, but you could use either and
be happy. Both give details on how to make a
caryatid column. Neither got the illustration
right: The caryatid column isn't a statue, it's
a column. A caryatid column goes up to the ceiling
(or something else it's supporting). It's a
real architectural thing -- look it up.
Match
2: Crypt Thing
In
the FF Corner: A 6 HD undead that guards
crypts, ejecting interlopers by teleporting
them away. CR 3.
In
the ToH Corner: With stats pretty similar
to the FF version, the main difference is that
its "teleport other" ability covers
a wider area and is tougher to resist. CR 5.
Winner:
The Tome of Horrors. While FF's name
for the creature's special ability -- "scatter
defilers" -- is pretty cool, the ToH version
offers a new spell for creating crypt things
and presents a variant of the monster that paralyzes
opponents and renders them invisible (so you
think they've been teleported away). A good
double-whammy encounter.
Match
3: Dark Creeper/Stalker
In
the ToH Corner: Little humanoids that dwell
in subterranean darkness, led by a Medium-sized
version. These sneaky, magic-hungry creatures
hate bright light. When they die, however, they
explode in a flash of light and heat that harms
those around them. I always liked that exploding
bit.
In
the FF Corner: Monsters similar in flavor,
but without the explosions of light when they
die. Very similar in stats, and even ECL. The
FF dark creeper might be slightly underpowered
for its CR 3 rating -- it only has 5 hp and
isn't nearly as nasty as say, a 3rd-level rogue.
Winner:
The Tome of Horrors. I like the exploding
bit.
Match
4: Disinchanter
In
the FF Corner: A really tough magic-destroying
monster: 16 HD, SR 30, a nasty grapple attack
(it's Huge), and it drains magic items like
there's no tomorrow. CR 17.
In
the ToH Corner: A not-nearly-as-tough version.
It's Large rather than Huge, 5 HD, no SR, and
its ability to drain magic isn't nearly as scary
as the Wizards version.
Winner:
I gotta admit. I never liked this monster.
It's a goofy-looking cross between an aardvark
and a deer that eats magic. Still, if you want
a disenchanter in your game, the Field Folio
version is cooler and scarier. (This isn't a
contest of who can create the toughest monster
-- in fact, I'm almost tempted to give it to
the Tome because I like the idea of low-level
monsters that are a threat to magic items. However,
I like the FF's idea of magic item drain better.
Magic weapons used against the beast, for example,
might also be drained, which is interesting.
And the FF version tells you how to determine
what item is struck by the disenchanter when
it goes for your stuff with its goofy, magic-draining
tongue.)
Match
5: Huecuva
In
the ToH Corner: An undead that carries a
nasty disease and can change itself into other
humanoid creatures to disguise its appearance.
In
the FF Corner: An undead template with a
disease, but no change self power.
Winner:
Tome of Horrors. The whole point of the
huecuva, it seems to me, is that it can make
itself look like a living person, get close,
and then spread the disease. The Fiend Folio
version forgets that, and makes it into a creature
not all that different from a mummy.
Match
6: Kelpie
In
the FF Corner: A large fey that can assume
the form of a human of either gender, but normally
takes the form of a warhorse that lives in the
water. (Yeah, that's kinda weird to me, too.)
It can charm foes and affect their emotions,
tricking them to get close enough for it to
drown them.
In
the ToH Corner: An intelligent plant that
looks like seaweed that can turn itself into
a human woman, and use its charm abilities
to trick men into coming close so that they'll
drown (same modus operandi, pretty different
monster).
Winner:
The Fiend Folio, on personal preference,
despite the bizarre horse-in-the-water thing.
It bugs me that the traditional kelpie only
affects men, and ToH carries on that idea. Why
the assumption of heterosexuality? Why gender-specific?
A nickpick? Maybe. But it's my contest. So there.
(I also much prefer it portrayed as an evil
fey rather than a plant -- but a horse? What
is up with that?)
Match
7: Necrophidius
In the ToH Corner: A Large construct
that looks like a skeletal snake with a human
skull. It entrances foes by swaying back and
forth, and its bite paralyzes creatures. It
only has 11 hp, which seems strange for something
so large and scary.
In
the FF Corner: A slightly tougher version.
This one has some construct bonus hit points
(for a much more satisfying total of 30), and
tougher save DCs on both the swaying and the
paralyzing. And it gets a sneak attack bonus
for attacking entranced foes.
Winner:
The Fiend Folio version is the clear
winner. The addition of the sneak attack bonus
is very appropriate and the stats are much tougher,
ensuring that the creature will be around long
enough to use its abilities. Both are CR 2 --
the FF version might push the envelope of that
rating, but the ToH version is easily underpowered
at that CR. The ToH version has a neat variant
called the rattler, which has a rattle attack
that causes confusion, but it offers no CR adjustment
(although it's clearly at least CR 3 with that
powerful ability).
Conclusion
It's a tie at four wins each. Okay, so determining
a "winner" wasn't really the point.
Like I said, they're both good books. The point
is to see how different designers convert these
old monsters into 3rd Edition. Some monsters
are wildly different (the kelpie) and some are
actually pretty similar (the crypt thing). Some
monsters that I didn't discuss, like the bloodhawk
and the death dog, are surprisingly similar.
How would you have converted these nasty
beasties
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