A
Few Kind Words
My
friend Bruce
and I were talking a while back about human nature and
praise. We both agreed that it seemed like most people
-- including, at least at times, ourselves -- were reluctant
to give praise to their peers. It was as though, deep
down, we feel as if we're giving away some amount of our
own power by praising others. As though telling someone
they did a good job somehow diminishes us. It's silly.
It's a foolish and incorrect way to think, and I believe
it's at the root of our culture's negativity complex.
So
Bruce and I agreed, since it was silly, that we would
attempt to give praise where praise is due. I've been
trying to keep to that, and today I was thinking, "What
better way to praise someone than publicly?" So I'm
going to do just that, and praise some of my worthy peers:
Draconomicon
To
all the folks who worked on the Draconomicon,
the new big sourcebook from Wizards of the Coast: good
job. Very, very good work. First off, it doesn't have
one of those "It's a book that looks like a book"
covers that are really wearing thin. Instead, we get a
gorgeous cover painting by Todd
Lockwood. Draconomicon is a beautiful tome
inside, too, chock full of terrific and useful illustrations
and maps. The book takes on a single topic and covers
it thoroughly and elegantly. We get cool new types of
dragons and a few old ones updated to the new rules. We
get dragon spells, dragonslayers, and dragon magic items.
Perhaps best of all, we get a detailed write-up of every
kind of dragon, at each age, including lair maps, illustrations,
diagrams, and all sorts of goodies. You gotta think that
someone, somewhere in the process said, "Wait a minute...
isn't this a waste of space? A waste of design time? Do
we really need every type of dragon? Shouldn't we put
in some more prestige classes instead?" I don't know
that it happened, but I wouldn't be surprised. Somebody
else, though, stuck to their guns and realized that a
sample dragon of every type and age category is exactly
what we need.
I
have run six 3rd Edition D&D campaigns* over the past
five years, and each has had anywhere from one to six
dragon encounters. And that's not counting half-dragons,
dragonnels, dragon turtles, and so forth. In any one of
these campaigns, I'd have been thrilled to have this book.
A customer who buys this book not only gets great material
and cool new ideas, but he'll never have to make up a
dragon on his own again (until 4th Edition, anyway).
Verocithrax
To Ron Hawkins and all the guys at Reaper Miniatures:
I just put together the
dragon Verocithrax, and I have to say, well done.
I got it probably over a year ago and looked at it, but
never put it together. I was daunted. It was so big, and
in a fair number of pieces, and it looked really unstable.
I finally decided to give it a try, and I was amazed.
The thing went together like a dream. Each piece fit together
like a glove. It almost didn't need glue. Reaper minis
that need assembly are always a joy to piece together,
but this one really makes me say, "Wow." I can't
wait to paint it up and put my players up against it --
in about 15 levels or so.
Toolbox
To AEG
and specifically Jeff and Dawn Ibach, who designed the
book Toolbox:
I use this book all the time. It's one of my most used
d20 books, actually. This is another book that I suspect
a lot of people thought was unnecessary -- but they were
wrong. It's a book of lists -- lists of names, encounters,
magic item backgrounds, room furnishings, pouch contents,
personality types, NPC groups... everything. No DM is
prepared for absolutely everything that comes up in a
game, and even if you're pretty good at making stuff up
on the spot, it's great to have something like this to
give you a whole new look at things. Sure, when a player
uses legend lore on an item you might be able to
come up with some interesting backstory, or when the group
goes into a town to hire a taxidermist to stuff the monster
they just killed, you can come up with an interesting
shop and personality for him, but this book provides a
few ideas that you might not have thought of, which can
inject all new vitality to your game.
World
Builder's Guidebook
Similiarly, to Gary Gygax and the guys at Troll
Lord: Good job on World
Builder's Guidebook. This book is also a wealth
of ideas. Much like Toolbox, it's a book of lists
-- names, personality traits, furnishings, and so on.
It takes a different enough tack from Toolbox and
contains enough divergent ideas that it's worth having
both books. I find myself flipping through World Builder's
Guidebook as I'm getting ready for a session (Gary's
great at providing archaic names for things, so it helps
for naming new magic items, groups, and so on) and having
Toolbox at my side while I'm running the game.
Good stuff.
Tome
of Horrors
To
everyone that worked on Tome
of Horrors: Darn good monster book, guys. As I
got ready to launch my new campaign, I recently went through
every monster book for d20 fantasy that I own (and I'm
fairly certain I have them all) and I put Post-Its on
the pages that held a monster I wanted to use at some
point. Every book had at least one note, but Tome of
Horrors was ridiculously full of them. Almost every
page was noted (making the process kinda worthless, but
oh well). The real kick I get from the book is that there
are some monsters that I didn't like in their original
1st Edition form that I'm happily using in my 3rd Edition
game, like the skulks, the forlarren, and the mobat. I
don't know if the monster changed or if I changed, but
either way, it's both nostalgic and fun.
MasterMaze
To Stefan Pokorny at Dwarven
Forge: I use MasterMaze stuff almost every week in
my D&D game. It's totally transformed my game into
a visual experience. I almost never draw on my battlemat
anymore. (The only time I don't use it is when the action
isn't inside, obviously, in which case sometimes I use
the buildings from Miniature
Building Authority.) I have a ton of this stuff --
it's overtaking my game room. Now I see that the company's
come out with some cool cavern passages. Gonna have to
get them too.
*In
case you're curious, the first was my 3rd Edition playtest
game, Praemal, which all took place when the world was
only about 100 years old and everything was new -- an
age of mythic heroes kind of game. Then, of course, there
are the three different Ptolus games (one still ongoing).
The Return
to the Temple of Elemental Evil playtest comes
next, and there's the Arcana
Unearthed playtest as well. This doesn't count
one-shots, two-shots, and non-D&D d20 games I've run.