The
Ups and Downs of 2003
Everyone
else does it, why not me? 2003 was an interesting year
with some of my greatest and worst moments to date. Here's
2003 from my perspective -- professionally and personally:
Monte
Cook's Arcana Unearthed
Obviously,
the big thing from Malhavoc Press this year was Monte
Cook's Arcana Unearthed. While we put out a lot
of other great books, this was our first hardcover, our
largest book ever, and our best-selling product to date.
We started out the year with our design diaries, a popular
new feature on the site. (So popular that I've seen them
pop up on a lot of other sites since then!) These detailed
the processes involved in the design decisions made as
I worked on the book. They were fun and people seemed
to like them so I continued (and will continue) the design
diary as I work on other products.
Arcana
Unearthed made a big splash at GenCon. ICv2's Retailer's
Guide to Games named it one of the hot RPG properties
of the year. By all accounts, it was one of the best selling
roleplaying books of 2003. We couldn't be happier.
We
also released a DM's Screen
and Player's Guide for Monte Cook's Arcana
Unearthed, as well as The
Diamond Throne setting book. We made agreements
with companies like Fiery Dragon and Mystic Eye Games
to produce support products. Iron Wind Metals put out
Arcana Unearthed miniatures. More Arcana Unearthed
support products from Mystic Eye, Necromancer Games, Code
Monkey Publishing, and others are on the way.
In
2003 we created
the Council of Magisters and they launched diamondthrone.com.
This website continues to support Arcana Unearthed
on a weekly basis with great content, stories and ideas.
You should be checking it each week, if you ask me.
We
have big plans for the future of Arcana Unearthed.
Next year will see the release of Legacy
of the Dragons, a big bestiary, and Mystic
Secrets: the Lore of Word and Rune, a magic sourcebook.
Still more fun announcements regarding Arcana Unearthed
and related projects are on the way.
Other
Malhavoc Products
Of
course, Arcana Unearthed wasn't the only book we
released this year. The
Book of Hallowed Might, Mindscapes,
When the Sky Falls, Cry
Havoc, and Anger
of Angels, as well as the PDF version of Chaositech,
are all products I'm very proud of, and each has done
very well for us.
We
did very well at the 2003
ENnies Awards. The two awards I'm most proud of are
Best Official Website and Best Publisher. That kind of
appreciation really means a lot to me.
2003
has been Malhavoc Press' biggest and best year yet. We
can't wait to see what 2004 brings.
Three
Point Five and Other Game Stuff
This year, Wizards of the Coast released D&D v. 3.5,
an update/revision of the 3rd Edition rules. Whether you
thought it was the greatest thing ever, or the devil's
work printed between two covers (or perhaps, six covers),
it certainly caused some furor. My own feelings on the
new edition are probably a mystery to no one, but in case
you missed it, you can still read my
review.
2003
products (not from us) to get really excited out, as far
as I'm concerned, include the Draconomicon,
A
Magical Medieval Society: Western Europe, Green
Ronin's Testament,
and Necromancer Games' Book
of Taverns.
The
World Around Us
The Lord of the Rings movie trilogy wrapped up
this year, and, I might add, with a bang. The world of
entertainment offered us a lot this year, I think. I'm
the proud owner of a Firefly
DVD boxed set, I really enjoyed X2,
Pirates
of the Caribbean, Finding
Nemo, A
Mighty Wind, Mystic River, Elf, Lost in Translation,
and other movies this year (including both Matrix
sequels, which I know sets me apart from a lot of people;
the reasons why probably deserve their own complicated
column sometime).
Some
great books came out this year as well. I enjoyed Dan
Simmons' Ilium,
and From
Bush to Bush by Don Novello made me laugh out
loud a number of times.
The
real world in 2003 seemed to be one of only conflict and
strife. I'm not even sure what my feelings are on all
of it, looking back. I guess there's a reason I enjoy
escapist fantasy.
Why
Are You Asking Me?
It used to be general 3rd Edition rules questions. I'd
get a number of them every day. I answered them out of
a feeling of obligation and community, despite the fact
that I didn't work for Wizards of the Coast anymore, and
despite the fact that Wizards pays a staff of people
to answer questions and Dragon magazine pays the
Sage to do the same. Eventually, they (mostly) abated.
This
year, however, marked a change. Now, my frequent "why
are you emailing me?" questions are all legal in
nature. This blows my mind. Many are questions about copyright.
Others are about the use of Open Game Content. If I had
to pick a "peeve" of 2003 it would be this issue.
The OGL is a license -- this isn't a game. This is serious
stuff, with serious ramifications. If you're not taking
it seriously, or if you don't understand how it works,
talk to a legal professional. Don't ask me, and definitely
don't just post your questions to a message board somewhere.
That's just asking for trouble. If you were seriously
ill, you wouldn't ask your gaming buddies -- or worse,
people you don't even know -- medical questions, right?
The same thing applies here. If you have legal questions,
including issues of copyright and use of the license,
talk to a lawyer. Alternatively, check a book on copyright
law out of the library. And then talk to a lawyer.
Preferably one with experience in copyright law, a complicated
facet of the law in its own right.
The
cold, harsh truth is, if you're not serious enough to
talk to a lawyer (and pay the legal fees), perhaps you're
not actually serious enough to get into self-publishing.
I encourage new publishers because it's good to circulate
new blood into the industry, but only publishers with
the wherewithal and professionalism to do a good job.
Self-publishing has a very bad reputation, and I'd like
to help banish that. I'd like to work among professionals.
And
yes, creating a website is publishing. If you want to
use the Open Game License to post open content on your
site, know what you're doing. If you don't want to mess
around with all the legal hassles and just want to create
a campaign website for you and your friends, password
protect the site and give the password to your game group.
2003
for Me
I'm
sorry to say that while Malhavoc Press had a great year,
on a purely personal level, I really did not. You all
know about Wilbur.
You might also know that we got a dog this year, Rufus.
I'm very, very sad to say that Rufus passed away about
two weeks ago. He was hit by a car. I can't begin to tell
you how sad we are about this, so I'm not even going to
try.
It's
difficult to look upon the year in reflection when something
like that happens right at the end. It's like there's
an emotional wall behind me that I can't see past. I know
there were plenty of good times. Our trip
to Cancun was a lot of fun, and working on The
Gamers DVD was
a highlight. We attended
I-Con, Marcon,
and GenCon,
and we had a great time at all three. (In 2004, I have
tentative plans to go to Origins, GenCon, and GenCon SoCal.)
I started a new Ptolus game, although I haven't finished
all the updates from the last one yet (I know, I suck).
So there have been good thingsin 2003 for me as well.
Still, I'm kinda glad it's over.
I'm
looking forward to 2004, both personally and professionally.
I hope you'll come along with me to see how it all turns
out.