Eldritch
Origins
Taken
from the Introduction to The
Complete Book of Eldritch Might.
I
love magic. I love wizards and spells and magic items.
Small
wonder, then, after more than a decade as a game designer,
that the very first product I created when I had the chance
to write whatever I wanted was a book on magic. The
Book of Eldritch Might was written with no idea
how it would be received -it was entirely a labor of love.
The fact that it was extremely successful was just icing
on the cake.
Only
days after the book first appeared, people began asking
me, will there be more? I hadn't really thought about
a sequel, but I had no shortage of ideas for what could
go into such a book, once I considered it. The material
already existed, in fact, because so much of what appeared
in these books showed up in my own personal campaign before
I ever thought of publishing it. (I believe that, generally
speaking, if you create something for an actual game session,
rather than just to fill the pages of a book, you get
much better material. If for no other reason, you saw
a need for it in a real game, with real players.) Book
of Eldritch Might II: Songs and Souls of Power
also saw some real success, due in large part to the popularity
of its variant core classes, the bard and the sorcerer.
Then
came Book of Eldritch Might
III: The Nexus. Again, it was no chore to come
up with more material-much of it originated in my campaign
-- but I was a little tired of the format. I didn't want
to publish just another book of spells and feats and whatnot
without context. So I gave them specific locales. Each
had a place to be used, and each place could slide easily
into a campaign. It was fun to write some setting-style
material again.
I've
got to tell you, though, after three years, it's wonderful
to see all of this information compiled into one book.
This meaty tome offers so many new spells, feats, items,
classes, and options for your game, it would take months
of play to incorporate it all. But what a fun challenge
it would be to try.
I
hope you find that the material in this book adds the
same excitement and fun to your campaign that it added
to mine. I'd like to dedicate this book to the members
of "OkayYour Turn," the Malhavoc Press
and montecook.com message
boards. You asked all the right questions, you provided
feedback, you were always ready for new material, and
you helped
create and sustain a fun, friendly community for me to
be a part of.
And
of course, you asked for this book.