ARCHIVED TOPIC:
[ Line of Sight ]
DATE: August 10, 2001

Gen Con, Oh Gen Con

I have a love/hate relationship with Gen Con. Mostly love, though. Gen Con 2001 will be my 11th Gen Con, a huge annual game convention held in August in Wisconsin. Some would say it's the game convention, at least in the United States.

I love the huge gathering of like-minded people: lovers of games and fantasy and sci-fi and all things related. I love the huge selection of great new game products, and the fact that you can meet and talk with game designers.

So, what's to hate? Well, hate's a strong word, but for a game industry professional, Gen Con is a lot of work. For a freelancer (like myself), it's a lot of people pulling you in different directions.

This year, my primary focus is going to be two different tracks of workshops that I'll be running. One deals with writing fantasy. I'll draw on the experience that I had writing my two novels and various short stories, as well as the experience I gained at Clarion. What's Clarion? Well, it's a very cool thing. Every year, at two different locations (Clarion East, in Michigan, and Clarion West, in Seattle), around 17 different aspiring or relatively new sci-fi and fantasy writers are selected for an intensive six-week workshop taught by luminaries like Greg Bear, Octavia Butler, and Nancy Kress. Like I said, very cool. I was fortunate to attend Clarion West in 1999. It was an amazing amount of work (and right in the middle of writing the DMG), but it was a great experience.

The other workshop I'm leading deals with game design. I'll discuss not only various things to consider in designing games, but also how to get published in the game industry.

The rest of my time will probably be split among all the various companies that I'm doing work for (like I said, pulled in a lot of directions). Primarily, I imagine this will involve hanging out at the Sword & Sorcery booth in the Exhibit Hall. If you're looking for me, that's not a bad place to try (although, realistically, I won't be there more than an hour a day).

I'm going to spend a lot of time combing the Exhibit Hall. It's tough to keep up with all the new games that have been coming out lately, and I need to remind myself what's out there. That'll be fun.

Frankly, I'm hoping to feel not too overworked and frazzled at the show this year. In years past, when I worked for Wizards (and TSR before them), the company required us to work a lot of hours running game demos and other duties. Don't get me wrong -- it's not every day that you get to play D&D all day long. But it can get to be a chore by the third day standing hour after hour, shouting to be heard above some crazy guy in the next booth with a gong. You get what I mean. Obviously, this year I won't have to worry about that. (In the old days, TSR employees used to refer to being "trapped in the castle" -- a reference that you'll only really understand if you remember the old TSR castle at Gen Con every year.)

Lastly, just let me recommend a few things if you're going to Gen Con:

1. Get some sleep while you're there.

2. Take a minute to just look around at the thousands of people and think about how they all share so many of your own interests and experiences.

3. In addition to scheduled games, get into a pick up game on the spur of the moment at some point. They're surprisingly fun.

4. You're going to encounter lots of new people and interact with them. Don't try to impress them. Try to make friends.

5. Get some sleep.

6. Go to a seminar and hang out. Not only do you get to chill out for an hour, you get to hear what some game designer has to say about something, or find out about the cool products a game company is working on right now.

7. There are lots of lines. These are opportunities, not hassles. See #2 and #4. But probably not #5.

8. Try to get a look at everything in the Exhibit Hall, at least for a moment. There's lots of cool stuff in there that you won't see anywhere else.

9. If you're in the hotel room near mine, shhhhhh.

10. If you see me, say "hi." I'll probably be on my way to something, but I'll say hi back.

 
 
Unless stated otherwise, all content © 2001 Monte Cook. All rights reserved.
 
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