My
Picks of Gen Con 2004
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by Tom Lommel
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The
con was great. We met lots of great people, and as I've
said before, it means a lot to me when people take the
time during their busy Gen
Con to come up to me, shake my hand, and tell me
they liked something I worked on. That's the highlight
of my convention each year, personally. I could go on
and on about the great attendance at our seminars and
the successful sales we had, the ENnies
we won (two gold and one silver -- cool!), our two
debut products (Children
of the Rune and Hyperconscious),
and the terrific Arcana
Unearthed tournament we held*. But it seems
like that's the kind of thing everyone does, including
us in past years. Anytime I start typing something that
feels all-too-familiar, I stop myself and try to do
something else. I mean, if it's familiar to me, it's
familiar to you too.
So
let's talk new stuff. For those people who don't go
to Gen Con, the important things are the cool new products
that show up there. So without further ado, I'd like
to talk about the cool stuff that I saw at Gen Con.
There might be plenty of stuff not mentioned here that's
cool -- I'm sure I missed some keen stuff. For example,
my friend Chris Perkins was just telling me about a
company selling wet-erase, self-inking stamps that come
in the shape of tables and other dungeon dressing to
stamp onto your battlemat. That's so cool I can't believe
it. But sadly I missed them entirely. The Gen Con dealer's
area is huge -- almost ridiculously so. Four days isn't
enough to see it all, at least when you've got games
to run, seminars to give, people to meet, and so on.
Hmm.
I guess I got lost in the "further ado," didn't
I? So, without more further ado, here's my list
of seven cool things:
7.
World's Largest Dungeon by AEG
Okay,
so I haven't read it yet. But neither have you, even
if you got one at the show like I did. It's frickin'
huge. It might be the coolest adventure since... I don't
know, but cool. I don't know yet. Still, it's on my
Gen Con picks list because of its audacity and gumption.
It's a hundred-dollar book, but you get a lot of adventure
for your money. I'd say quite literally more than you'll
ever need. Will anyone play through the whole thing?
Probably. But not many. You could, in fact, stage some
kind of charity dungeon-a-thon and get pledges for how
long the group can stay hacking away at the thing. It's
going to take a couple of years, most likely. For $100,
I wish it had more art and looked more attractive, but
I suppose you could make a good argument that someone
buying a product called "the World's
Largest Dungeon" isn't going to be influenced
by artwork.
6.
Steel Sqwire
The
Steel
Sqwire guys make wire spell effect overlays. (SqWIRE:
get it?) They show, on a one-inch grid, the area of
a spell effect, or the radius of something like a torch.
They're neat because since they just give you the outline
of the edges of the effect, you can lay it on your battlemat
around your miniatures (or counters or whatever) rather
than having to move them to slip it underneath. These
overlays are easy to move around when an effect's radius
moves with a character. The company makes them for 10-foot,
20-foot, and 40-foot radius effects. Neat.
5.
New Vampire and World of Darkness Books
I'll
be honest with you. I haven't read these books either.
But one glance at them blew me away. These are on my
pick list based solely on their appearance. (That's
not to say that they're not also great books -- I simply
don't know yet. I just got home!) White
Wolf totally outdid themselves on presentation here.
Hoo-ha!
4.
Official Gamer's Mug
The
guys at Dwarven
Forge gave these out with purchases or preorders.
It's a gigantic cup with the words "Official Gamer's
Mug" on it. It's insulated and pretty spiffy, as
plastic mugs go. And did I mention it's freakin' huge?
I didn't think much of it when I got it, to be honest.
It was kind of a pain to lug around, in fact. When we
were packing up to go home, it didn't even look like
it would make it into the suitcase. But you know what?
The thing started to grow on me. I made room for it
in the luggage and got it home. The next night was game
night and I held it proudly, filled with Diet Coke,
to show everyone. I think it's because it says "official"
gamer's mug. There's something just incredibly goofy
about that that appeals to me.
3.
All Kinds of Miniatures
If
you've been reading my columns for the past few years,
you know I gots nothing but love for the minis. This
was a good Gen Con for me in that respect. Magnificent
Egos, a brand-new minis company, is taking the exact
approach that I would take if I started a new miniatures
company: They've looked around to see what others are
doing, and they are doing something else. They didn't
launch their company with yet more orc and skeleton
miniatures -- we have enough of them already. They produce
nifty things like miniatures for spell effects like
an interposing hand or a spiritual weapon,
plus other stuff you should check out.
Iron
Wind Metals also had a bunch of stuff that I picked
up, both new figures (from their SpellCaster line) and
classic Ral Partha minis. Plus the booth of Confrontation
miniatures sucked up some of my cash, as did the neat
new titans and wendigos from Crocodile Games.
2.
Miniature Building Authority
I've
mentioned these guys before. They make the coolest 25
mm scale fantasy/medieval buildings. Since I've got
an all-urban campaign with Ptolus, I love this stuff.
The
best part of Miniature
Building Authority is that they are just churning
out the new products. They had a wonderful docks layout
set up, with castle walls and towers defending the town.
They've got a cool new hobbit house with the interior
all finished, as well as an amazing three-story mill
with a wheel and grinding gears and everything. (If
you've looked at Return to the Temple of Elemental
Evil, you know I like the idea of an encounter in
a mill.)
1.
The BattleBox by Fiery Dragon Productions
My
number one favorite thing at Gen Con this year is the
BattleBox,
a collection of cool accessories for your game table
all in a fancy tin case. This product has spell effect
overlays (very nice-looking ones too), counters for
offbeat stuff like spiritual weapons and conjured
mounts and things like that, some nifty tools to help
keep track of distance in a chase situation, and a whole
pad of handy forms for tracking NPC stats in an abbreviated
but useful fashion. The coolest things, though -- worth
the 20-dollar price tag all by themselves -- are the
reference cards that come with the game. These handy,
surprisingly small cards each contain all the rules
for one important type of action in the d20 System,
like grapple, disarm, bull rush, and so on. It's all
summarized and easy to use. If you're like me and can't
remember each step for each process, you won't ever
have to flip through the rulebook again. These rock.
Oh, and there's a d20 in there too. The tin is crammed
with stuff, and like I said, it's only 20 bucks. Everyone
should have one of these.
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Photo
by Tom Lommel
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*Okay,
sorry. I've got to tell you about the cool Arcana
Unearthed tournament. We had a two-round game, with
the first round written by Mike Mearls and the second
by me. We filled six tables for the first round, each
with a single player advancing to the final round, which
I ran.
While
by all reports every table in the first round was filled
with great players, I have to tell you that we had the
best of the best in the second round, so it was an absolute
blast. The low-Intelligence oathsworn who got his Intelligence
further drained didn't become as dumb as a chipmunk,
the faen magister didn't convince the party that their
main NPC ally was really a villain, and the akashic
didn't spend the whole adventure wandering around in
a cellar, but all came very close.
The
finalists who made it to my table in the second round
were: Søren Thustrup, Andy Terrill, Dan Paddock,
Bruce Taylor, Lou Agresta, and Adam Martin.
Thanks,
guys. It was a blast! We'll be posting the first round
of the tournament, The Severed Oath, in September
as a free download.
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