You
Asked for It . . .
Magic
is the backbone of fantasy. It is the genre's chief
identifier. Within the fantasy roleplaying game Monte
Cook's Arcana Unearthed, it's no different.
To be sure, this is a fairly high-magic rules set, just
like the d20 System core rules set is. The Lands of
the Diamond Throne, based on those rules, are steeped
in magic, mystical happenings, runes, and rituals.
For
our purposes in Grimoire
II,
magic is defined by spells. And as any Arcana Unearthed
fan knows, the spells in that system showcase the very
nature of the unique magic system it employs. Each spell
can be heightened or diminished. It can be ladened or
woven. Each spell is designated simple, complex, or
exotic and can be modified by templates. Most are defined
by a large and exacting number of descriptors. So spells
in Monte Cook's Arcana Unearthed are extremely
important to the system. A big book of additional spells
is an exciting development for any playing of the game.
Now,
a few of you might be saying "Grimoire II,
where's Grimoire I?" The Grimoire
was a PDF-only product we produced when we released
Monte Cook's Arcana Unearthed. It came out along
with two other PDF-exclusive products, Way of the
Staff and Way of the Sword. The contents
of these books were excerpts taken from Arcana Unearthed,
with the material organized by type: We gathered the
nonspellcasting classes together in Way of the Sword,
along with the more nonmagical classes and feats. Likewise,
the spellcasting classes, races, and so on all appeared
in Way of the Staff. The Grimoire was
a collection of the magic rules and all the spells.
Grimoire
II, then, is a book of more spells to add to the
system presented in Monte Cook's Arcana Unearthed.
From a designer's point of view, this is a strange product.
Normally,
in the introduction to a new book, I would talk a little
about all the great new things between its covers. But
it's different with Grimoire II because:
A)
There are no "covers" (in the literal sense)
and there won't be-this is one of the rare products
that we intend to be electronic only; and
B)
There's really nothing new here.
Nothing
new? That's right. The spells in this book all come
from The Complete Book of Eldritch Might, The Book
of Hallowed Might, and Book of Hallowed Might
II: Portents and Visions. What this book does that
they don't do, however, is gather the spells in one
place and rewrite them for a Monte Cook's Arcana
Unearthed audience. No flipping back and forth from
the Spells chapter of one of these source books to the
Arcana Unearthed appendix in the back. No multiple
sources to consult for Arcana Unearthed spells.
You can just keep this file handy, or print it out and
stash it next to your copy of Monte Cook's Arcana
Unearthed, and you're good to go.
So,
in a way, this is a big book of "new" Monte
Cook's Arcana Unearthed spells. Over 250 of them,
actually-and that's nothing to sneeze at when you consider
that there were about 280 spells in Chapter Nine of
the original variant player's handbook.
So Grimoire II effectively doubles the number
of spells at the command of your favorite magister,
mage blade, greenbond, runethane, or witch.
One
of the coolest aspects of this product is the fact that
it was not something that Sue, I, or anyone else involved
with Malhavoc Press thought of. It was proposed by the
fans of Monte Cook's Arcana Unearthed on our
very own message board forums. We thought it was such
a good idea, Sue spent time over the last couple of
monthsa moment in between projects here, another
after she was done with the day's work thereto
compile all the spell info and make this product a reality.
A special thanks goes out to Søren Thustrup,
whose documentation helped with the compiling.
The
Grimoire II, in a very real way, is a product
for the fans of Monte Cook's Arcana Unearthed.
You asked for it, you got it. We hope you like it.
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