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DATE: August 31, 2001

And I Want to Be a Paperback Writer... (Part 2)

Gen Con 2001As I mentioned last week, at Gen Con this year, I gave a series of workshops on writing fiction -- specifically fantasy fiction. These were well attended and a lot of fun. The topics included:

  • Day One -- Writing Basics: Form vs. Function and Plot vs. Character.
  • Day Two -- World Building (Including Magic)
  • Day Three -- Fantasy Characters: Can a Character be Too Heroic?
  • Day Four -- Getting Published

For those of you who are interested, here are a few of the highlights from the last two days. For those of you who are really interested, I hope to do the series again next Gen Con (although the topics might change a bit, just for fun).

Fantasy Characters
Can a character be too heroic? In a word, yes. Publishers are no longer looking for Conan or John Carter-esque characters who can overcome any danger without flinching or even breaking a sweat. I had troubles with this myself, in my first novel, The Glass Prison. At first, the character was just too tough -- too powerful. He needed to have weakness. The reader needed to know that he could fail. That made his successes all the more poignant.

Good characters need foibles (they don't need to be Thomas Covenant, though). A great example of this is Sam from the Lord of the Rings. Samwise's shortcomings (his limited vision) actually helped to ground Frodo when they were in Mordor.

In fact, one way to look at character creation is this: Personality is defined by what someone can't do or doesn't know. People are their shortcomings. That's what makes them interesting.

When you are creating your characters, look at people you know. Base your characters on real people, or portions of real people -- pick a trait, a speech pattern, or a mannerism from someone you know or just see on the street. Nothing makes a character more real than giving him traits from an actual person.

When describing a character, don't ever tell the reader anything obvious (this is true in general, but particularly true when dealing with characters). If you know it, it will come through. You don't have to tell the reader that Gandalf is a powerful wizard, or that Lancelot is a great hero -- not even obliquely. It will just come through on its own.

Remember that secondary characters can be just as important as your main, point-of-view character(s). Think of all the great secondary fantasy characters that exist: Foamfollower from the Chronicles of Thomas Covenant and Sam from the Lord of the Rings, just to name two. Often, they can make or break your story.

Villains
Monte's theory is that there are two kinds of villains: Cool villains and despicable villains. Boba Fett, Dracula, and a big, hungry dragon are all cool villains. We don't like them, but they have a certain appeal. You wouldn't want to be around them, but you might wear a picture of them on your T-shirt. Despicable villains include Sauron, Lord Foul, or Baron Harkonnen. These are just horrible beings -- you want to see them die. You want them away from you. You don't even want to think about them too much.

There are a lot of interesting things you can do with villains. Consider, for example, making a villain that is likable, or at least sympathetic. Consider, in fact, making a story with two "heroes" at odds. Consider writing a story with no villain. Robinson Crusoe, for example, is a story with no real villain. In Anne McCaffrey's Pern books, the real villain is the Thread -- a natural occurrence, not a person.

When you're creating a villain, avoid the clichés. The dastardly Snidely Whiplash villain is as bad as the Conan-style hero. Maybe worse. Even dastardly villains should be understandable. Sauruman in Lord of the Rings, and even Sauron (particularly if you read The Silmarillion) have understandable motives.

Getting Published
To start with, here are my top three tips to getting published:

  • Number one tip: Read a lot.
  • Number two tip: Write every day. Pick a time that's good for you and write.
  • Number three tip: Find someone who will read your writing and give you honest and detailed feedback. Your mom, your spouse, or your best friend telling you, "It's good, I liked it," feels nice but doesn't help you at all. Find a writer's group if you can.

There are lots of decisions for you to make when trying to get published. The first decision is: Do you write a short story or a novel?

  • Novels: More money, more prestige. Harder to get published as a newbie.
  • Short story: Little money, little prestige. Easier to get published as a new writer.

The second decision deals with submissions. There are two approaches:

  1. Start at the top. Send your story to the highest-paying market that you can find. This is good (because money is good), but it's also bad, because you're more likely to get rejected, and you have to waste time waiting for those rejections before you can send your story someplace else.
  2. Start modestly. Send your story to a market that you think you actually have a good shot at. You'll make less money, but you're more likely to get accepted.

The next decision is: Should I have an agent?

If you're writing only short stories, the answer is easy: "No." You don't need one. Most agents don't deal with short stories. If you're writing a novel, the answer is, "Maybe." Get a book called Literary Agents 2001. This is published every year and contains listings of agents in all markets and genres. Remember this though: It's tough to get an agent without a finished manuscript. If you're a first-time author, have your novel ready to go.

One last important note: Avoid reader services, rewriters, ghostwriters, or anything with a fee. These are often scams.

Here is a handout regarding writing exercises and another on what editors are looking for, which I gave to workshop attendees. Download these RTF files and see what you think.

That's it for this year's workshops. Good luck in your writing!

 
 
Unless stated otherwise, all content © 2001 Monte Cook. All rights reserved.
 
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