Another
Day, Another Product
Finally!
It
seems like it took a long time to get
here, but our second Malhavoc
product, Demon God's Fane, is
finally ready to go. Originally, we
had hoped to publish it much sooner,
but so much has happened since the release
of The Book of Eldritch Might.
For starters, there's our whole new
relationship
with Sword & Sorcery. The fact
that our products will now also be printed
changed, well... everything.
Suddenly,
Sue and I had to come up with a whole
schedule of products that Malhavoc would
publish. We had to learn how to format
our products for print layout at S&S.
Working out these kinds of details delayed
Demon God's Fane probably a month,
and when we saw that it was looking
like the product we come out around
Gen Con, we had to delay even further
-- because we knew the con would seriously
screw up our work schedules (and we
were right).
There
were other issues to consider. The
Book of Eldritch Might was great,
but there were things we learned from
it. I decided that a black-and-white
art style fit the mood of our products
more than the color, quasi-photographic
style we used in The Book of Eldritch
Might. We needed a way to please
people who wanted the PDF to be like
a traditional game product, as well
as the people who complained about their
overtaxed printers when they tried to
print it all out. And, of course, Demon
God's Fane had something that The
Book of Eldritch Might did not --
maps.
So,
we looked at art styles. We found a
really nice guy named Stephen Shepherd
who wanted to do some work for us. He
worked very hard to make sure we were
happy with the illustrations. His work,
alongside the Unseelie Court's art and
cartography, makes this product really
shine, I think. And of course, we decided
this time around that we wanted an actual
cover. Luis Corte Real came out of nowhere
and knocked my socks off with what he
could do electronically. You haven't
seen the last of his work, by any means.
When
the design was finished, or at least
close, I called together some good friends
and experienced gamers -- Bruce
Cordell, Sean
Reynolds, Chris
Perkins, and Jeff
Quick. A playtesting dream team,
really. They ran the adventure through
its paces and provided great feedback.
Many of you know that I am a huge advocate
of playtesting, and this is why: No
plan survives contact with the enemy,
and in this case, the players are the
enemy. No designer can predict every
course of action, and playtesting directly
displays what happens when a group of
gamers are presented with points A and
B. Sometimes, A and B lead to C, which
is what the designer wanted. Sometimes,
they lead to D, which is also good to
know. Sometimes, they lead nowhere --
and then the designer has to fix what
went wrong. Playtesting also can provide
brand-new ideas for encounters, descriptions,
NPC tactics, and who knows what else
-- ideas that are better than what the
designer originally wrote. And of course,
playtesting can show a designer if the
module is too easy or too tough. (The
final verdict is that Demon God's
Fane is really tough, but not too
tough).
Of
course, a few things had to go wrong,
right? We were going to include, in
an appendix, the stats and information
on the demon prince, Ochremeshk, whose
followers figure prominently in the
adventure. But the adventure ran long.
Now, for PDFs, that's no big deal, but
for the print version, it's a very big
deal. While the demon's stats actually
aren't at all crucial to the adventure,
they are nice to have if you're going
to expand on the scenario in your home
campaign. So we decided on a pretty
good solution -- one that we hope makes
everyone happy. We're going to give
Ochremeshk away for free here on the
website. Look for him in "The Stuff"
next week. Now you can have your Demon
God and defeat him too.
I
must admit, secretly, that I feared
that people thought Malhavoc would be
a one-hit wonder: that we would publish
one product with great success, and
then no one would hear from us again.
It certainly happens in the game industry
all the time. But I didn't want to be
the Dexy's Midnight Runners of gaming.
So I anxiously awaited today -- when
Product No. 2 finally became available.
But
there's no rest for the wicked, or for
the tired. I'm already planning out
The Book of Eldritch Might II:
Songs and Souls of Power (look
for its electronic release around January
31), and Malhavoc's going to have at
least one big surprise for you before
then, as well. If you're interested
in the print versions of our products,
look for The Book of Eldritch Might
in November, and Demon God's Fane
in January. The printed version of The
Book of Eldritch Might II should
be in stores around May.
My
personal commitment to Malhavoc Press
is very strong. I hope that's been obvious
to those of you who have needed customer
service for The Book of Eldritch
Might orders, those of you who
wanted a patch for the PDF after the
errata was released, and those of you
who had rules questions regarding the
product. My commitment is so strong,
in fact, that I plan to do less to give
you more -- that is to say, I probably
will be doing less freelance design
for other companies in the next year,
so I can devote even more time to Malhavoc
Press.
I've
received so much support and encouragement
from all of you. It's exciting that
so many of you have been with us here
from the beginning. A few years from
now, you might all be saying to your
jealous gamer friends, "I was there
when Malhavoc Press was launched."
I seriously could not -- would not --
have done all of this if so many of
you hadn't sent me emails telling me
how happy you were with The Book
of Eldritch Might. For all of you
loyal folks -- Demon God's Fane
is for you.