Let's
Review
No,
not that kind of review -- that's
another part of the site.
In
April, I launched this website and started
doing this (almost always) weekly column.
I wanted the website to be a place where
I could post updates to what I'm doing
and display game material that I came
up with. This column was meant to just
be about whatever it was that was on
my mind that week. I guess, for some
reason, what's on my mind this week
is looking back a little.
It's
been half a year already (a little more
actually). A lot has changed. Malhavoc
Press was born at the very end of May,
with The
Book of Eldritch Might as an
experiment. The experiment took off
like I never dreamed. Suddenly, I'm
producing my own imprint with a line
of products. Suddenly, I'm going to
come out with print products, distributed
by Sword
& Sorcery. Suddenly, the work
I'm doing for other people as a freelance
game designer isn't my primary source
of income, nor is it my main focus.
My own products are.
I've
said before what thrill it is that I
can create the d20 products that I want
and publish them myself -- no managers
or marketers changing this or that.
It really is great. PDF products, I
predicted back then, were going to become
really big.
And
now, look around. They're everywhere.
When I started, I surfed around online
to find someone selling game PDFs. They
just weren't there (there were three,
actually -- but only two of them were
RPG products, and only one was d20).
Things are changing so fast.
When
I left Wizards in April, I was still
finishing up Call
of Cthulhu
d20. That comes out early in 2002,
and I'm quite proud of it. It was a
real challenge -- I was the lead designer
for no fewer than eight designers and
two editors all working on a single
project, even though never once were
we all in a room together. There were
three different creative directors.
Yet now, thanks to hard work on everyone's
part, it's all come together into a
cohesive whole.
Then
I worked on the aforementioned Book
of Eldritch Might, a labor of love.
Full of ideas that had been sitting
around in my head for a while, or had
worked their way into my campaign, The
Book of Eldritch Might saw a fair
bit of informal playtesting but really
took very little time to write. It really
just sort of poured out onto my keyboard.
After
that came a D&D project for Wizards
of the Coast that I cowrote with
Sean
Reynolds. I can't tell you much
about it yet (and that's quite frustrating,
believe me), but working with Sean was
fun. He's a creative guy. and I think
we came up with some really original
work together. It's a product unlike
most of the others you've seen from
Wizards. I just wish Wizards' schedule
wasn't completed so far in advance.
Some products that I wrote after this
one are already out, or will be out
very soon, yet I can't even tell you
the name of this one. Oh well. Wish
I could.
Beyond
the Veil, an adventure for Atlas
Games, came after that. Well playtested
and another labor of love, this was
another fast and fun job. I know people
have been observing that lots of dragon-themed
adventures are coming out lately, but
this one is a pretty different take
on your typical dragon encounter. It's
the sort of thing I've always wanted
to do. It's not your father's (or your
2nd Edition character's) dragon hunt.
It comes out in December. Oh, and have
fun trying to get a straight word out
of the insane monks you have to deal
with. Those two are a joy to GM, but
to deal with as a player? Whew.
Demon
God's Fane, another adventure
-- this one for my own Malhavoc line,
came after that. I've already devoted
whole columns to the playtesting
and development
of this module. It is one of the highest-level
d20 adventures currently available,
and that made it fun to work on. I like
all sorts of adventures and design,
but occasionally it's great fun to just
open up and go wild with a high-level,
high-challenge adventure like Demon
God's Fane.
Once
that was up for sale, I began working
on another "secret" project
for Wizards. This is a huge book, and
so I'm still working on it. It is something
that I know a lot of people are going
to like, because it contains things
that I've heard people asking for since
I first went to work at TSR in 1993.
It's a supplementary rules product,
but it's not like one of the class books
or anything else that Wizards has released.
I'm looking forward to this one being
announced so I can talk more about it.
I
took a break for a while in the middle
of that project to write Queen
of Lies for Fiery
Dragon Productions. This was so
much fun. While I love Beyond the
Veil and Demon God's Fane,
I think I liked Queen of Lies
even better. It's a loving homage to
my favorite 1st Edition adventure, D3:
Vault of the Drow. Now, what
I mean by homage is not a "return
to" or a "redo." (I did
one of those, for my second favorite
1st Edition adventure -- Temple of
Elemental Evil -- already.) Even
if I had wanted to do that, I couldn't
-- this was a d20 product. (And here's
a secret: I did a "return to the
Vault of the Drow" already for
Wizards -- it's hidden inside the adventure
Dead Gods). No, Queen of Lies
just captures the feel of Vault of
the Drow, with its terribly decadent,
despicable dark elves and their spider-filled,
demonically decorated underground lairs.
Remember
how the drow nobles in D3 used to hunt
riding on subterranean lizards, using
displacer beasts as hunting animals?
Wasn't that cool? That's the feel, I
hope, of Queen of Lies. And the
big lie of the title character is a
pretty creepy surprise, but I don't
want to give any spoilers away. The
module comes out in March.
Somehow,
during all that, I've written some
adventures for the official D&D
website, I've put a bunch of prestige
classes in my
column in Dragon, and I've
even done the scripts for the silly
(but fun) Miniatures
Playhouse for the D&D miniatures
website, too. Unfortunately, the Playhouse
feature is probably gone (someone without
a sense of humor caught wind of it),
but it was fun while it lasted. (You
can find links to all this stuff on
my bio page.)
But
it's not been all d20 for me, either.
Over the last six months, I've been
developing two new games for WizKids
-- one
for DC Comics characters and one
for Marvel Comics characters. Both
are miniatures battle games not unlike
Mage
Knight (a really cool game, if you
haven't tried it out), and both come
out next year. I'm still working on
both of them, although Marvel is a little
farther along. At the risk of this all
starting to sound like catalog copy
(sorry about that), if you're a big
comics goob like me, you might want
to check them out.
So
that's my year so far, and -- unless
something drastic changes -- that's
pretty much the rest of my year as well
(I mentioned that the D&D product
that I was working on right now was
BIG, didn't I?) The Book of Eldritch
Might II: Songs and Souls of Power
comes out in February, so I'll be doing
some preliminary work on that between
now and the end of the year, of course.
Meanwhile, I'm eagerly awaiting the
release of the print version of The
Book of Eldritch Might -- I just
saw the page proofs, and they look great!
Find it in stores in early December.