The
Dreams Stuff Is Made Of
(I
stole the title of this column from
a book title by Thomas M. Disch. I love
that title.)
I
get asked a lot, "Where do you
get your ideas?" I hate being asked
that. Not because it's a bad question
-- it isn't, it's quite valid -- but
because the only answer that I have
to that question is so long and involved,
I usually just smile and say, "I
dunno."
It's
a complicated thing. It's not just sitting
down and doing it, and it's not a matter
of daydreaming all day -- it's something
in between. When I was younger and worked
various jobs -- in a warehouse, mowing
lawns for the park service, stuff like
that -- I used to say, "Someday
I want a job where I do nothing but
think." Years later, when I worked
as a writer/designer for TSR and I was
talking to my friend Bruce (who did
not work for TSR at the time), I brought
up that dream again. Bruce looked at
me dumbfounded and said, "Monte,
that is your job now."
I
honestly hadn't even thought about it
until then, but he was right. What I
did (and still do) for a living was
entirely cerebral. The actual "typing"
is sort of a byproduct. The rest of
it, working with editors, coordinating
with artists, and so on -- purely secondary
stuff. So how do I do my job? Seems
like an easy question, but I've already
mentioned that I don't think the answer
is easy at all.
It's
easy to understand how the Greeks came
up with the belief that ideas came from
supernatural sources: the muses. I think
I've probably mentioned in this column
before that I like to write at night,
and I feel most creative after I've
been up for a while. Nevertheless, I
often wake up with a great idea. Literally,
as I move from sleep to wakefulness,
my mind is bursting with some wonderful
concept or solution to a problem that
I had. It's where I got the idea for
this very column this week, in fact.
Now,
did a muse whisper in my ear while I
slept? Maybe, but I doubt it.
When
I was at the Clarion West Writer's Workshop,
Greg Bear, one of my favorite writers,
told me he looks at it like this: You've
got these workmen in your brain. You
give them some work to do. Then, you
go eat dinner, read a book, or go to
sleep. But the workmen are still working.
Ideas and thoughts and solutions to
problems don't just come out of the
blue -- they come from within you. And
they don't necessarily come instantaneously,
or even quickly. When you "suddenly"
get an idea, it's probably something
you've actually been thinking about
in the back of your mind for some time,
only subconsciously (although I hesitate
a little bit to use that word).
How
Many Stories?
There are theories (you usually run
into them when talking to college professors)
that the number of ideas in the world
is finite. Some will even tell you that
all the ideas have already been thought
of. What a pile of trash. In a creative
writing class I had in college, a girl
wrote a story that the whole class read.
It was about a future where aliens came
down and hunted people for sport. (It
was a thinly veiled anti-hunting rant,
but that's neither here nor there.)
One other student said, "This story
seems familiar. Like I've read it, or
something like it, before."
The
professor said, "That's not surprising.
There is a school of thought that there
are only seven stories that can be told.
So it's common to have that feeling."
"There
are only seven stories?" I asked.
"Yes,"
he replied.
"And
one of the seven is that aliens come
down and hunt people for sport? What
the heck are the other six?"
Now,
this theory (which has many versions,
with different numbers of stories) may
have some merit, but only because it
boils the idea of a story down so far
as to make it unrecognizable. "Man
confronts self." "Man confronts
man." It's like saying there are
only two kinds of elephants: big ones
and bigger ones. How is that helpful?
Either
Side of an Idea
I do think that ideas (or at least most
of them) come from merging existing
ideas/concepts/images into new things.
It might be a merging of things in a
totally new way, or it might be merging
things that have never been merged before.
So your brain, even when you're not
aware of it, can be taking ideas from
your experience and combining them in
new ways. You can even train yourself
to do this a lot, or at least become
more aware of it. One thing I have trained
myself to do -- although I've never
looked at it quite that way before this
very minute -- is to "look to either
side of an idea."
Imagine,
for example, that you're presented with
the idea of a car for the first time.
You say to yourself, "Okay, four
wheels, motorized, transports people."
If you think about that for a while,
you might ask, "Does it have to
have four wheels? What if it only had
two?" Suddenly, you have the idea
of a motorcycle. Then you say, "What
if it didn't carry people? What if it
transported goods?" Now you've
got the idea of a semi truck.
In
this abstract view, the motorcycle and
the semi are ideas on either side of
the idea of a car. When I'm presented
with some new sci-fi/fantasy/game design
idea or concept, I immediately look
to either side to see what's there.
There's not always anything good there,
but I've gotten a lot of ideas I liked
by doing that. The idea for metamagic
feats in D&D, for example, came
about that way. I was looking at the
idea of spell levels, and realized that
you could take aspects of a spell and
judge them as an addition or subtraction
to its level.
Some
people, of course, will tell you that
ideas are a dime a dozen and that it's
actually hard work that's rare. If that
were true, we'd all be walking around
with concepts like the mechanics of
a ringworld, the smile on the Mona Lisa,
and the storytelling techniques used
in Citizen Kane. A few of us
would do something with these great
ideas, but none of us would ever be
all that impressed, because we'd had
similar ideas as well, but were busy
doing something else.
But
this is not an accurate description
of the world as I see it. I think people
who say that ideas are a dime a dozen
are either extremely creative (and thus
great ideas truly come oozing out of
them all the time) or they are not creative
at all and have no appreciation of the
difference between the ideas involved
in the Lord of the Rings and
an idea of what they should have for
lunch.
I
think ideas may be a dime a dozen, but
good ideas are rare and should be savored
and cherished. By rare, I don't mean
once in a lifetime, though. I know plenty
of people who have these remarkable
sorts of ideas practically every day.
But those people are fairly rare themselves.
I mean that not every idea is a good
one, and a willingness to work hard
isn't enough.
Nature
vs. Nurture
So, are some people more creative than
others? It certainly seems so. Some
of that may be natural talent,
but clearly some of that creativity
comes simply from exercise. It's like
an athlete. Even if I exercised all
day long, I could never beat Michael
Jordan in a game of one-on-one. Still,
if Michael never practiced and sat around
on the couch all day for years, and
I did practice all day, I'd probably
take him. Natural talent is nice, and
you won't become a star without it,
but hard work and practice is just as
important. I've encountered many people
in my life who wanted to be writers.
A few of them had natural talent, many
more of them worked hard. A few people
got published on talent alone. A few
others got in print just by sheer hard
work. (If you submit things enough times,
and keep trying over and over and over,
eventually, you're going to get in somewhere.)
Only the people with both traits are
ever going to get very far.
So
how do you practice being creative?
I don't know if I really have all the
answers to that. Here are a few ideas
you can try:
1.
Don't accept everything you're given
when you read a book, watch a movie,
or read a game product. By that, I don't
mean question whether it's good or not
(that's being critical, a good skill,
but not necessarily related). I mean
think about what else is going on with
that idea. Extrapolate. If you're watching
Star Wars, and you hear about
how Luke's family works on a moisture
farm, think: What do they do with all
the water? Where do they store it? Are
there "moisture thieves?"
Is there a black market for water?
2.
Be patient with your brain. If you're
trying to come up with an idea, and
nothing's coming, don't get frustrated.
Go eat a sandwich. Go for a walk. Work
on something else. (I think I frustrated
some of my bosses at TSR/Wizards by
adhering to this last one. It meant
that when I wrote something, I didn't
start at page one and write to the last
page. I started where the ideas were
-- which might be page 10. Then, when
I was stuck there, I'd switch to another
section, maybe on what would be page
84. When they would ask to see how something
was going, all I'd have to show them
were a lot of apparently disjointed
bits and pieces until I was well into
the process. Oh well, that's the way
I work.)
3.
Constantly expose yourself to new stimuli.
If ideas are the combination of other
ideas, give your mind as much to work
with as possible. Read (books), watch
(movies), listen (to music). Try new
types of things to read, watch and listen
to stuff you've never tried.
4.
Talk to people. Talk about your ideas.
You'll find that while you try to explain
something so that someone else will
understand, your mind will fill in blanks
with ideas you never even realized you
had. You'll find and fill in blanks
you didn't know were there. Defending
an idea is a great way to define that
idea. No better way to develop something
than by sticking your neck out and putting
it out there for someone else to see.
So,
where do I get my ideas? Uh, I dunno.