A
Vested Interest
There's
a quote from one of my favorite screenwriters,
David Mamet, that goes, "Accept
criticism only from those with a vested
interest in your success."
Insightful
words. Makes you look at reviews in
a whole new way.
Except
that I think Mamet was probably
referring to reviews of his own work.
While that's fine, and I agree it's
smart, that's not what Mamet's quote
makes me think of. It makes me think
of the reviews
I write of other people's work.
"That's
right," you might be thinking.
"You write reviews, Monte, and
yet you publish your own material, writing
for other companies as well as for Malhavoc
Press. You don't have a vested interest
in the success of those you review --
why, you're a competitor!"
Except
that's not how I look at it at all.
Indulge me for a moment.
I
don't think game companies or publishers
really compete with each other. I think
they (we) all have just one competitor:
people not playing RPGs. When I worked
at Wizards of the Coast, it was clear
to us that, while a few gamers who bought
our products stopped buying them in
favor of other companies' products --
or they never started buying Wizards
titles because they played other games
-- we lost a far, far greater number
of gamers to the fact that they just
stopped playing altogether. People lose
interest, lose their free time, or just
move on.
In
the d20 crowd, I think there's even
less competition than there is between
publishers of other games. People who
buy a Fantasy
Flight product one month might pick
up a Necromancer
product the next. To gamers, it's as
though there's just one big entity out
there putting out d20 stuff. And that's
great. Great for gamers, because of
the vast selection, and great for game
producers, because we can feed off of
each other's successes.
It's
the last part of that statement I'm
really talking about. See, if Fiery
Dragon or Green
Ronin puts out a great product,
it invigorates everything. People who
buy that product are happy, their interest
in playing the game continues (or increases),
and they're more likely to want or need
to buy another product next month. It's
in my best interest, as a game designer
(particularly one with his own imprint),
to see everyone putting out good products.
There's
something going on right now that people
are calling the "d20 glut."
There are too many products being published,
they say. It's going to dramatically
hurt everyone's sales. That might be.
But my secret (somewhat cynical) opinion
is this: The "d20 glut" is
a glut of poor and mediocre products.
Oh, there's plenty of good stuff out
there, but there's a lot of really bad
stuff, too. Worse, there are a ton of
just mediocre products. Stuff that's
just clogging up the shelves. Stuff
that people have bought and felt vaguely
dissatisfied with. Things that do not
leave us gamers hungry for more.
When
d20 started, I -- just like every D&D
fan -- couldn't wait to see what kinds
of products would come out. I went to
the game store full of anticipation,
and so did everyone else. I could see
it in their faces. I'm sure they could
see it in mine. I don't see that look
anymore.
If
there were more good releases out there,
people would be eager to buy more products
than they do. I mean, everyone wants
the good stuff, right? I know I do.
Thus, I hope, in some small way, my
reviews help encourage publishers to
work harder -- either by criticizing
products that aren't up to snuff or
by praising and spotlighting the material
that's good. And I want people to do
the same for Malhavoc Press releases.
Because we all have a vested interest.