Might
as Well Face It, You're Addicted to
Lead...
I
love miniatures. I have for years and
years, but much of the time that I loved
them (back in college, for example),
I couldn't really afford them. Let's
face it, miniatures are expensive. Speaking
of which, here's a little known bit
of trivia: in the sidebar on page 13
of the DMG, where I discuss miniatures
and counters, there was once a bit longer
part on "alternate miniatures"
that discussed using cardboard counters,
buttons, etc. because miniatures were
so expensive. The head of miniatures
at Wizards at the time found out what
the book said and apparently had a fit,
calling me a few choice names in some
meeting. We couldn't publish a book
that said miniatures were expensive!
Next thing you know, that part was taken
out. Ah, corporate culture.
Despite
the expense, however, I've chosen to
invest heavily in miniatures. I don't
just do it for gaming purposes -- I
really enjoy assembling and painting
them. I'm no professional miniatures
painter, although I could probably do
better if I devoted more time to each
figure. I like to think, though, that
I have achieved a balance between nice-looking
figures and speed. I'd rather have five
nicely done miniatures than one awesome
one.
I
also like to "kit-bash" and
chop up miniatures to make my own unique
ones. This basically means altering
the figure by cutting off an arm or
a weapon and replacing it with others.
This is particularly easy for miniatures
that come unassembled. If I have to
stick on the miniature's arm anyway,
why not make it an arm that I really
like? Games Workshop puts out lots of
boxes of plastic miniatures that are
essentially just boxes of body parts
and weapons to be assembled. That's
great for a guy like me.
I
have devoted a part of one room of our
house (some people would say that it's
the whole room) to my miniatures. I
have a big shelf where I have organized
all the unpainted ones (yes, there are
a lot of those) and a worktable with
a nice lamp. Painted miniatures get
placed all around the room, which serves
as our gaming room as well. There are...
a lot of miniatures in there. It's easy
to see how someone might think they
take over the whole room. My wife Sue
calls it the little "kingdom of
lead."
All
this fun has drawbacks of its own, however.
As I type this I do it with nine fingers
because my left thumb is wrapped in
a thick bandage. It turns out that there's
nothing sharper in the world than a
brand new X-acto knife (for those of
you that don't know, that's basically
a razor blade with a long handle). I
was cutting a plastic base to a new
size and slipped -- just about took
the whole tip of my thumb off. I guess
it just goes to show how much I love
miniatures, though, because the next
day, there I was at my table cutting
away at the base again.
It's
an extra bonus that what I do for art
fun is also directly useful in the games
I run. It's a great feeling to put down
a miniature on the grid that I have
on my table (it's a Chessex
Mega Mat) and say "you see
this" when the PCs meet a new foe,
or even a new ally. All the PCs, of
course, have their own miniature, but
these get used and handled so much that
even though I spray them with sealant,
I'm continually touching them up where
paint rubs off. As a play-aid, miniatures
are invaluable. They show the players
the exact positions of everyone involved
in an encounter, so there's no question
of who is next to who, who is nearest
the monster, who is caught in the fireball,
and so on. Plus it just looks great
on the table.
There
are drawbacks, though. I think using
miniatures heavily encourages a more
combat-oriented game. I try to be very
aware of that as a DM, and make sure
that the "tactical display"
doesn't immediately force people into
a fight. Miniatures also can channel
creativity. There's no better movie
than the one going on in your own imagination
while you're playing a roleplaying game.
Miniatures sometimes encourage people
not to imagine, but to simply observe.
Occasionally, for a change of pace and
to shake us out of both these hazards,
I stop using miniatures for an encounter
or two. I think that helps.
If
you're interested in getting into miniatures,
I recommend the following companies
or miniatures lines:
Reaper.
These are wonderfully rendered and perfect
for D&D. Can't say enough good things
about them.
Chronopia.
These miniatures are off-beat and more
heroic than realistic, but very high
on the "cool" factor -- not
just your typical fighter with a sword
or orc with a bow.
Confrontation.
Made by a French company (called Rakham),
these fantasy miniatures are hard to
find but oh-so-wonderful. With striking
poses and atypical looks, these are
likely to make any miniatures fan "ooh"
and "ahh" for quite a while.
Fenryll.
Another French company, these guys make
miniatures out of resin rather than
metal. They have some very nice sculpts,
and resin is nice to work with (easy
to shape and glue).
Crocodile
Games. These guys make very cool
Egyptian-style miniatures. I love them.
Vampire
Wars. A British company, fairly
new I think, produces cool gothic miniatures.
Some are better than others, but if
you're looking for werewolves, vampires,
flesh golems, or townspeople, they do
them well.
Games
Workshop. Okay, these are overpriced
and a mixed bag as far as miniatures
go. Their sci-fi miniatures are better
than their fantasy ones. What I really
recommend is their paint. It's head
and shoulders above any other paint
I've used. They also have some cool
Lord of the Rings miniatures.
I don't have any, but they look pretty
good.
Many
of the above links will take you to
New Wave Mail Order (mostly where I
couldn't find a specific link for that
company). I have no affiliation with
them, but I have ordered from them and
like dealing with them. In fact, I have
no connection with any of the above
companies, except that I'm a big fan.
Happy
painting!