The
Quest for Art
Up
until now, Malhavoc Press has handled
all the game design and editing of our
print products, while the Sword
& Sorcery art team has taken
care of the layout and art/map acquisition.
Now that we've got a few releases under
our belt, however, we've decided to
take on these art-related tasks ourselves,
starting with The
Banewarrens. This is great for
us, because it's really fun to have
a hand in the graphics end of things.
It's
also more work.
Art
is a very subjective thing. One person's
quality is another person's crap. While
Sue and I are no art experts, like everyone
else we know what we like. It's important
to us that our products look great as
well as contain quality material. We
already work really hard at this. We
were very pleased, for example, with
the art used in Book
of Eldritch Might II. And I've
heard from a lot of other people who
have liked it as well.
But
now the burden is even bigger. In the
print market, covers and interior art
become even more important. (Think of
all those potential customers flipping
through products in the store.) And
we're going to be publishing new releases
at a more rapid pace this year.
If
you are an artist and would be interested
in working with us on future projects,
contact artdirector@montecook.com.
(The best thing to do is to send a link
to the website where your portfolio
is posted.)
On
the other hand, take a look at The
Stuff this week. In it, you'll see
a new monster and a very cool illustration
done by The Unseelie
Court. The artist gave me the picture
and said, "Here, do something with
this if you want." So I did. I
have a few more of his pieces, and a
piece or two by another artist who said
the same thing a while back, and I hope
to get around to using them. Our pal
Stephen Shepherd did a great Queen
of Lies-inspired piece, which
we posted a while back, just because
he felt like it. I say this because,
if there are other artists interested
in sending me work to use on the site
(and only the site -- art for products
is handled through the above mentioned
process), you're free to do so. I make
no promises that I'll use it, but I'll
put it all in a file and see what inspires
me when it comes to writing new articles
for the site. Monsters, characters,
and items probably have the best shot
at getting used, but I'll not disregard
anything.
On
the one hand, you might say, "Hey,
Monte, you're doing some kind of con
job here to get free art." On the
other hand, the artist in question gets
a lot of exposure. The number of weekly
visitors this site receives totals somewhere
around seven times the number of copies
a typical d20 product sells -- the artist's
work is seen by a lot of eyes. So, while
we're not paying money, the artist does
not share his work with us for nothing.
Potentially,
it works out for everyone. In any event,
check out the crystal
averon and enjoy.
Next
week: A cool announcement (or two)!
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