Our
Big Announcement(s)
Well,
I said in my
last Line of Sight that this week
we'd have two big announcements for
you. The fact that Sue and I are sitting
here today with Sean Reynolds (right)
and Bruce Cordell (center) gives you
a pretty good hint as to what these
announcements are....
Monte:
We're here today to tell everybody that
the two of you are designing new products
for Malhavoc Press.
I'm really excited to announce that
Bruce
Cordell is going to write yet more
wonderful psionic stuff for Malhavoc
in a product called Mindscapes,
due out early next year. AND, Sean
Reynolds is also going to write
at least one product for Malhavoc as
well.
Bruce:
We should probably say something about
Sean's background....
Monte:
What do you want to be: "Longtime
Wizards of the Coast game designer"?
"Forgotten Realms superstar"...?
Sean:
"Cranky ex-WotC-ite." Or just
"angry bald man."
Monte:
Bitter*, laid-off Sean Reynolds, who
has incriminating photos of Monte Cook
and is therefore getting to write....
Sue:
Oh, come on, now, guys. Be nice. Bruce,
say something nice.
Bruce:
I think it's great that someone of Sean's
incredible talent and past writing credentials
is able to work for Malhavoc, which
is a pretty darn good company.
Sean:
Bruce has always been nice to me, even
though he was afraid of me when we first
met.
Sue:
Is that true?
Bruce:
He did give me pause, with his black
armbands and his shaved head, and the
spikes.
Sean:
Spikes? You're embellishing.
Bruce:
That was in my head, but you remember
those black wrist things....
Sean:
I had tendonitis.
Monte:
Well, I think this is really cool because,
while Malhavoc started out to be just
a personal imprint, we've been able
to expand it with the help of people
that I respect, and who I know I can
stand behind and be assured of cool,
quality work. That's most important
to me.
Sean:
This is great, because the last product
that Monte and I worked on, we didn't
have a big chance to work together.
With this one, I'll be able to have
an opportunity to work with Monte in
such a way as to take advantage of his
skills. We've been friends for a long
time now, and it's nice to write something
for someone you respect and of whom
you think highly.
Sue:
So, when Bruce joined the team, you
two talked about your similar design
philosophies and sensibilities. Does
that still hold for all three of you?
Bruce:
Well, back when we were all gaming in
South Dakota....
Sean:
Just "S.D." for me. [Sean's
from San Diego --Ed.]
Bruce:
Really, our strength is also our commonality:
that we all have a really good grasp
of the rules. The strength in our divergence
is that we all have different forms
of writing and storytelling.
Monte:
But it's true that if you pick up a
Malhavoc product written by Sean, Bruce,
or me, you shouldn't expect it to be
some low-magic "I'm Joe the butler"
adventure....
Bruce:
And then they met orcs on a road...
Sean:
Guarding a treasure chest with rage
in their eyes.
Sue:
Hey, this could rival "Orc
and Pie" as the shortest adventure
on record.
Sean:
I like pie.
Monte:
Since I've worked with both Bruce and
Sean, I can see that we all have similar
notions of what's cool and not cool.
Sean:
And good and not good, which is different,
but just as important.
Sue:
What's not good?
Sean:
Critting undead.
Sue:
Okay, what's cool?
Bruce:
Tentacles.
Monte:
People pulsing energy out of their fists
and reshaping matter.
Bruce:
Reality alteration through mere force
of will has always been one of my favorites.
Sean:
Freaky messed up stuff that shouldn't
exist in the real world. Usually involving
cross-breeds. "So tell me a story
about your parents...."
Monte:
One thing you and Bruce both have in
common is the format of your next Malhavoc
Press products. You're both writing
products that will come out as two 32-page
PDF releases, and then be combined into
single print volumes.
Bruce:
I was wondering what Sean's products
were.
Sean:
Listen and find out!
Monte:
Sean's product is called The
Bonds of Magic. In PDF form,
part one, Cabal, comes out in
early September. Part two, The Faithful,
is due out in mid-October, and the print
edition of the book will be released
in December. The Bonds of Magic
is part of a potential series called
Skreyn's Register.
Sean:
The Bonds of Magic: Cabal is
a book of characters which can be used
as NPCs (for use by DMs or by players
as cohorts), with information also on
how to update each character to be used
as a PC, if you need a quick PCs. Each
character also has a unique magic item,
spell, or feat. And all of them are
either sorcerers or wizards. The second
book, The Faithful, is a similar
format-information on updating to player
character, each one has a unique spell,
feat, or magic item. The only difference
is they're all divine spellcasters.
The books are going to use material
from The
Book of Eldritch Might, Book
of Eldritch Might II, and The
Book of Hallowed Might.
Monte:
When you played in the playtests for
Demon God's
Fane, you ran this sorcerer
based on an old girlfriend of yours.
Will we see her in the new book?
Sean:
I have her on
my website, but I think having her
in print would be a little too much
like throwing out the fishhook for trouble.
Monte:
Okay, what will be included?
Sean:
I want to get a spread of levels, from
the 3 to 4 range, topping out at about
12th, to be useful for any range of
PC levels that might be involved. For
example, a 4th-level NPC is a CR 4 encounter,
which is on the high end of what a group
of 1st-level characters can handle,
so it makes a good "boss"
encounter for a 1st-level group. Beyond
about 12th level, villains should really
be customized for your group of characters.
The
4th- to 12th-level range is a good range
for a nice cohort as well. You can get
the Leadership feat at 6th level, and
your typical character can probably
handle a 3rd- or 4th-level cohort, depending
on Charisma score. And if you wanted
to use these characters as PCs, 4th
to 12th is a good range to grab a character
and go. Below 4th level, a person can
make up their own character very easily,
and above 12th, again, you really want
to tailor the character to the particular
campaign.
Another
cool thing about this book is that all
the characters are going to be released
as open content under the
OGL.
Monte:
Which I think is very cool.
Sean:
It just makes the book even more useful,
not only to players and DMs out there,
but to other d20 publishers. They can
probably make use of a well-designed
character...
Monte:
If you do say so yourself...
Sean:
...(if I do say so myself) that may
play an integral part in someone else's
d20 setting, such as a character in
Freeport (hint, hint). The point of
this book is that it's supposed to be
as useful as possible to as many people
as possible. Plus, I like sharing.
Monte:
I think that, while we won't make every
book completely open the way this one
is, we want to tend toward more open
content in general.
Sue:
And Bruce, what about Mindscapes?
Do you still have more psionics material
that didn't fit in If
Thoughts Could Kill?
Bruce:
There is more, because as people's games
develop, they learn that it's an ongoing
experience.
Monte:
People on our message boards have been
begging quite a bit for a psionics rules
book, a class book.
Bruce:
That's exactly what this is, at least
in part. I noticed that a lot of people
have been wanting more prestige classes.
So the first part of this book is going
to focus on that, a lot of types and
themes for prestige classes.
Another
thing that has not fallen on deaf ears
is an alternate psionic combat system.
Along with Monte I've developed a variant
psionic combat system, which works differently
than the current system. The DM can
keep using the current system, but they
can alternately use this variant. I
really like the original system, and
have fond affection for ability damage,
but I thought I'd explore a different
way of doing it. One of the criticisms
of the ability damage system is: Why
would a psion character spend time draining
ability points when you could use the
power brainlock, which has a more immediate
effect? This alternate system will address
that issue.
Monte:
Some of these ideas we came up with
in the car on that long road trip together....
Bruce:
Yeah, we were tossing around ideas,
and I think we came up with a good one.
I have a journal that I was keeping
on the trip, and I want to make sure
that I get the prestige classes that
we came up with out of it. That's also
the road trip where we came up with
the title. After many a sad attempt
at an interesting title, I like Mindscapes:
A Psion's Guide.
Monte:
I still kind of like People with
Great Big Brains.
Sue:
I can just see the message board thread
now, with people guessing at the other
possible titles...
Monte:
No, there already is one! [You guys
are always a
step ahead of me. --Ed.]
Bruce:
Of course, we couldn't use the favorite,
The Will and the Way, because
we don't own the rights to that. [TSR
published a Dark Sun title by
that name in 1994. --Ed.]
Sean:
We could call it The Will and the
Grace.
Monte:
The second volume of Mindscapes,
PDF release two, is going to be a monster
book called Mindscapes: Beasts of
the Id.
Sue:
Bruce, you can always be counted on
to come up with weird titles.
Bruce:
That might have been one of the titles
we were throwing around on that road
trip.
Monte:
I think you're right.
Bruce:
The first three monsters will be based
on the artistic renditions of Alan
Pollack, who has created three nasty-looking
customers for the cover that I'll happily
give psionic stats to, and then create
new creatures from there.
Monte:
Occasionally that's a fun way to design
monsters, to design them from illustrations.
Bruce:
I think I got the idea from you.
Monte:
In fact, that's how the gray render,
the frost worm, and the destrachan were
created. A few others too. For a lot
of monsters in the Monster Manual,
we just had an idea that we needed another
sonic monster, and gave that to the
artists. We were amazed at what they
came up with.
Sean:
Will the Far Realm [from Bruce's Gates
of Firestorm Peak and Tome and
Blood] be included?
Bruce:
The Far Realm will remain firmly in
the hands of Wizards for now.
Sean:
How about the Near Realm?
Monte:
The No-So-Far Realm?
Bruce:
In my current project for Wizards, I'm
toying with the idea of bringing the
Far Realm into it.
Sean:
What's that project?
Bruce:
That's my super-secret project. No words
about it shall pass my lips.
Sean:
Can't you give us a hint?
Bruce:
Well, it's not named after a magical
item.
Monte:
You mean you have a super-secret project
you're working on for Wizards and you're
not telling us about it? Only a jerk
would do something like that.
[Long
pause]
Sue:
Hey, the print edition of If Thoughts
Could Kill is almost in stores!
Bruce:
I'm really looking forward to it. I
just love the cover art. It's interesting
that this version has some different
art in it thanthe
PDF had. I will be eager to hear the
consumers' reaction to the book.
Monte:
The people who bought the PDF version
are just overwhelmingly positive. The
only thing they said was they wanted--
Bruce:
--prestige classes and psionic combat
alternatives. Mindscapes also
will have some feats and powers too,
but that won't be the focus.
Sue:
Are you thinking about other things
you'd like to write for us next year?
Bruce:
Maybe something besides psionics...
Sean:
I'm thinking mind flayers.
Monte:
I'm thinking The Bonds of Skreyn....
So,
once again, welcome to Sean! I know
I'm looking forward to reading his new
product, and Bruce's as well. Here's
our official
press release version of this announcement
[significantly shorter and less silly
than this ramble-fest].
*
To be fair, Sean has told his friends
and fans that he volunteered to be laid
off from his design job at Wizards,
since he already had plans to leave
for personal reasons. The bitter thing's
all an act.
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