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[ Line of Sight ]
DATE: November 27, 2002

Pulling it All Together
Illus. Kyle AndersonWith the release of Book of Eldritch Might III: The Nexus, Malhavoc Press now has nine products out. In The Nexus, we provide seven new settings that you can add to your campaign. I thought it would be fun to think about how to use those locales with our previous products.

Keeping in mind that this article contains spoilers for the adventures, here are some ideas:

Book of Eldritch Might
Illus. Brian LeBlancYou can be sure that the Hedrudal, the arcanists that live around the Tomb of Frozen Dreams, would be familiar with the eldritch feats found in this book. In particular, they might utilize etched object runes and item images to good effect. (Some of the Hedrudal might even be graven ones.) And perhaps a place filled with frozen dreams would be the best place to learn the secrets of Dreamspeaking.

The various forces involved with the invasion from the Bastion of the D'Stradi are sure to have discovered such spells as flaming corrosion, coldscream, and electrical deluge. Magical vehicles in this book, like the bulette walker, the war altar, and the war throne, might see use on the battlefields of Inshabiv, while the psychic skiff would prove useful for anyone living in the floating city of Sanneth, "The City in the Storm."

Lastly, the secrets to some of the minor spells, like enchanting flavor, mental alarm, or minor ward, certainly could be found in the market around the Pool of Glenmasis.

Demon God's Fane
Illus. Brian LeBlancThere's surely an old, forgotten portal in the Nexus that leads to the site of this ancient temple. It might even be that Alikaba and her invasion force would like to find and restore the Fane, earning Ochremeshk's favor and aid in their war in Inshabiv.

As a real twist, the village mentioned in Book of Eldritch Might III, Banaton (in the Vale of Stars) could actually become the village in the adventure, Golden Lake. That would put the lake near the valley, and might suggest that the Fane and Castle Arthanath had some interaction in the past. Perhaps the castle was still sealed in the time of the Fane, ancient even then, and Ochremeshk wanted to get in -- and so he had his servants build his temple where they did. Whether they ever did get in or not is a matter of speculation.

If Thoughts Could Kill
Illus. Kieran YannerAgain, the Palace of the Azure Emperor found in this adventure is a sure site where one might find a portal to and from the Nexus. Some members of the new race in If Thoughts Could Kill, the Kureshim, might be found in the Nexus itself -- perhaps that is how they came to this world to begin with.

Or what if, as a means to fight off the D'Stradi demons, the defenders in Inshabiv begin to use psionics (perhaps even employing psionic mercenaries to help). You can bet that the Alikaba will attempt to fight fire with fire, so to speak, perhaps creating psionic liches or duncharaths (both found in If Thoughts Could Kill).

It also might be interesting to have the real secrets found in Castle Arthanath, hidden away by the dragons, not be sorcerous, but psionic. If you are looking for a way to incorporate psionics in your campaign, having your players discover it as a forbidden, ancient art might certainly be a way to do it.

Book of Eldritch Might II: Songs and Souls of Power
Illus. Kieran YannerAs with the first Book of Eldritch Might, the eldritch feats in this book are sure to have their place in the repertoire of the Hedrudal, and the minor magic, like quick boost and the loresight spells, can be found at the Pool of Glenmasis. Forceblast and spellmaster are also spells very much in the idiom of the Hedrudal.

If you are looking for a secret to place in Castle Arthanath, soul magic may be your best bet. It's ancient, mysterious, and magical. If not there, then place soul magic as a secret kept by the Hedrudal in the Tomb of Frozen Dreams.

The arcane angels found in Book of Eldritch Might II may be part of the forces guarding Castle Arthanath, and most likely watching over the Tomb of Frozen Dreams as well. They almost certainly utilize the Nexus occasionally to get from place to place.

Vabrin the ettin, creator of the intelligent magic items in Book of Eldritch Might III, would probably use eye golems to watch over his forge. He'd also love to learn about item-related spells like coax forth power, invigorate item, or extended charge.

The Banewarrens
Illus. Alan PollackThe dragons who built Castle Arthanath were some of the very same allies who helped Danar Rotansin build the Banewarrens so very long ago. In fact, legend has it that the key to entering Arthanath lies somewhere in the Banewarrens itself.

If you're a fan of irony, you might place an item important to the adventure, like the sealing rod or one of the pieces of the staff of shards, in the hands of a merchant at the Pool of Glenmasis.

Although the city of Ptolus (where The Banewarrens is set) most likely lies far from most of the locales discussed in Book of Eldritch Might III, there could certainly be a Nexus portal hidden somewhere in the city. The Inverted Pyramid probably knows where it is. Such a portal could make a side adventure to the City in the Storm or to the Bastion of the D'Stradi possible -- perhaps to gain important information about the Pactlords of the Quaan.

Lastly, the medusa helm from Book of Eldritch Might III would be a nice additional bane for the warrens.

Requiem for a God
Illus. Kieran YannerAny of the locations in Book of Eldritch Might III could become even more interesting if they were also near the site of the death of a god. The Pool of Glenmasis is not unlike such a site, where a powerful personage died and bequeathed her energy to a place. Alter the story a bit, make Glenmasis a minor deity, and utilize the rules found in Requiem for loosed divinity and the corpus dei (which might literally be the pool itself).

Fusing divine energy into an item may be a great way to make it intelligent. Vabrin the ettin, as he creates his new kind of intelligent items (as described in Book of Eldritch Might III), may be very interested in investigating godsblood, loosed divinity, or even relocating his forge to a place near a divinity well. (In fact, as a bit of trivia, the rules for intelligent magic items were originally supposed to go in Requiem for a God but were cut for space. Originally, some sort of divine essence was going to be required to create such an item.)

Skreyn's Register: The Bonds of Magic, Cabal
Illus. Lars Grant-West(Note: The print version of this book is coupled with The Faithful.)

Obviously, all the characters in this book or its companion, the Faithful can be worked into any of the locales in Book of Eldritch Might III: The Nexus. Here are a few ideas, though:

Antat Var and Chaz Zemir are found in the Vale of Stars, attempting to learn anything they can about starlight magic -- but not together. Chaz might even be selling the dao some slaves in exchange for information.

Dar Halan leads a halfling mercenary unit fighting alongside the defenders against the D'Stradi demons. Irrin Tol could also be a mercenary fighting against the invaders.

Fanatrax enlists the aid of the PCs to attempt to get inside Castle Arthanath to learn the secrets of dragon magic.

Jaurdaan spends time in the fey market at the Pool of Glenmasis to find more magic that will help him hide his appearance. Urn of the One Hand hangs around there as well, although he's looking for something entirely different: an adventuring group to join. Yewlanavae might come there from time to time, looking for information.

Nosgrundanga is a member of the Hedrudal.

Skreyn's Register: The Bonds of Magic, The Faithful
Illus. Lars Grant-West(Note: The print version of this book is coupled with Cabal.)

Andu serves Valkon the Sky Lord in a temple in Sanneth, the City in the Storm.

Crog is a surprising encounter at the Pool of Glenmasis, although he is more familiar with the surrounding forest than the pool itself.

Erun Tegraath and Nan Dur fight alongside the demons from D'Stradi, while Fintus Talltree, Tonath, and Vond Cloven (attempting to show people she can overcome her heritage) all fight against them, helping to defend Inshabiv.

Hilarrin and Olorie explore the Vale of Stars but certainly do not work with Antat Var and Chaz Zemir, the dark elves (from Cabal). They are interested in the elvish history of the place.

Laal Torrevask can be found in disguise in Sanneth, spying on the city for a dark elf employer.

Regrin is a close friend of Vabrin the ettin and can be found helping in the forge from time to time.


These, of course, are just some ideas. If you find any of the above mysterious but of interest, you can find all these products in electronic format for purchase. All but Book of Eldritch Might III are available as print products as well (Skreyn's Register: The Bonds of Magic will be in stores the week of November 25). The print edition of Book of Eldritch Might III: The Nexus goes on sale in January.

 

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