Where's
the D&D Mass Combat System?
I
get asked a lot, "Why doesn't the DMG have a mass
combat system?" Good question. Unfortunately, the
answer is, "We weren't allowed to put one in."
Why? Because Chainmail was coming, and Chainmail
was going to be the D&D mass combat system. Now,
not only did Wizards of the Coast drop Chainmail
like a hot potato, but by the time it finally came out,
it was no longer a mass combat game.
Sigh.
So
last year, I approached Skip Williams and said, "Wouldn't
it be cool to put together the mass combat system that
we would have put in the core rules?" He agreed.
And make no bones about it, if the D&D core rulebooks
had had a mass combat system, Skip would have written
it.
We
sat down and had a few concept sessions. We wanted to
make it more than just a tacked-on wargame -- it had
to really feel like D&D. And it couldn't just be
a medieval combat simulation. It had to integrate magic
and monsters from the ground up. Again, to make it feel
like the game we love.
It
had to be able to resolve a whole war quickly, managing
the resources of different kingdoms and pitting them
against one another. It had to be able to resolve a
whole battle quickly, no matter how many combatants
were involved. However, it had to give the DM the option
to handle things more slowly. The system had to incorporate
player characters, whether they were in the middle of
a battlefield on their own, as a part of a unit, as
commanders, or if the party formed itself into a battlefield
unit all its own. The characters involved had to be
able to do whatever they could normally do in the same
amount of time as in a regular fight.
A
tall order.
Then
Skip went off and worked very hard. He sent it out to
playtesters and got feedback. He brought over the rules
and we playtested it here. Skip got more feedback.
Cry
Havoc is the result.
To
put it succinctly, this really is the way to handle
big battles in your D&D game. It meets all the goals
we set out for it and more. And it offers extensive
material describing how to incorporate a war in your
campaign setting and explaining the effects it will
have.
Cry
Havoc is the mass combat system the core rules would
have had if we could have put one in.