Gen
Con Journal
Photos
courtesy of diamondthrone.com
Wednesday
Sue and I arrived in Indianapolis late in the evening.
We tried to get on an earlier flight, but it was full.
After arrival, we got our room settled, got our badges,
and checked out the booth. Right near the door and very
spacious -- the Sword
& Sorcery booth couldn't have been better. There
was a stack of Arcana Uneartheds and another
of the new Warcraft book all arranged very nicely
on the table nearest the door.
Next
we met up with our friend Matt Filla and went to a place
called Jillian's for the Diana Jones Award. The Diana
Jones Award was created by James Wallis to recognize
excellence in the game industry. Both people and products
are eligible to be nominated, and nominees and the winner
are selected by a secretive council. I was one of the
nominees, which is a great honor. The winners (a tie)
were Jordan Weisman of WizKids
and the game Nobilis.
Two very deserving winners.
At
the awards I met up with many old friends -- Matt Forbeck,
Ken Hite, James Bell, Todd Secord, Miranda Horner, Mike
Mearls, and Jonathan Tweet. I chatted with Shane Hensley
about our mutual friend Charles
and his incident with the crocodile. It was a fun
time.
Thursday
This was the first day of the show, and Sue and I had
to scramble in the morning to get everything ready.
We had to square up with the extremely nice folks at
Iron Wind Metals about the free miniature offer (buy
an Arcana Unearthed, get a Malhavoc the Magister
figure). We needed to make sure our partners (Iron
Wind, Fiery
Dragon, Mystic
Eye Games) all had copies of the brand-new book.
We set up the display of the new Iron Wind Metals miniatures,
all painted beautifully by Drew Williams, the sample
Malhavoc Press and Arcana Unearthed dice bags
from the Gamer's
Bag, and the Arcana Unearthed shirt from
RPGMall.
While I did that, Sue met up with some of the DMs running
demos for us and got them their materials, including
a set of Arcana Unearthed counters from Fiery
Dragon Productions.
At
10 a.m., the doors opened, and suddenly -- before anyone
knew what was happening -- there was a long line developing
next to and eventually around the Sword & Sorcery
booth. These people all wanted Arcana Unearthed!
I found myself positioned on the other side of the cash
register, autographing copies as fast as they could
be purchased. That's all I did for the next two hours.
Around
noon, I managed to slip out of the booth to have lunch
with Mike Mearls (a very good designer and a very nice
guy). After that, it was on to the Design Diary Live
seminar, where we had a presentation with Arcana
Unearthed art and I discussed, well, the kinds of
things I discuss in the Design
Diary section of this site. The room was packed
with what I'd estimate to be about 75 to 100 people.
Arriving
back at the booth, I learned that we'd sold out of the
book around 1:45. Everyone was stunned. We knew it was
going to be popular, but this was beyond even my wildest
dreams. The great guys at Sword & Sorcery/White
Wolf had already reordered the book with an even larger
shipment than the original that would arrive the next
day.
Thursday
night Sue and I hung out with our friends Stan! (of
the Game
Mechanics) and Carrie
Bebris, who used to work at TSR in the cube next
to me (which means that she's a very tolerant person).
Carrie's writing cool mystery novels now.
I was walking on air most of the night. Even the noise
made by the motorcycle riding dudes outside our hotel,
apparently to see the AC/DC all-girl cover band, AC/D-she,
playing nearby, couldn't bring me down.
Friday
Another
line! Not as long as the previous day's line, but people
had obviously heard we'd sold out on Thursday and were
determined not to miss out. In the afternoon, Sue and
I went to the Meet Malhavoc Press seminar with Skip
Williams and Bruce Cordell. We talked about products
past, present and future, and announced Chaositech.
Another very well-attended panel, which made me happy.
Sue
and I finally got a chance to walk around the exhibit
hall a bit on this day. It'll come as no surprise that
I was mostly interested in miniatures. Iron Wind has
a lot of great new figures as well as the classic Ral
Partha line. There was a bunch of Confrontation
miniatures from Rakham that caught my eye. And Privateer
Press' WarMachine miniatures are far too
cool (and just right for Ptolus) to pass up. I also
saw some wonderful new Dwarven Forge sets (cavern passages,
mostly). I checked out Wizards
of the Coast's very impressive Dungeon Delve setup
this year. Sue and I got our friend Thomas Reid's Oathbound
novel from Bastion
Press and the Game Mechanics' Artifacts of the
Ages at Green
Ronin Publishing. We also stopped by the Dead
Gentlemen's booth (the guys who did The
Gamers) where I got to hear about the very real
possibility of The Gamers II. Guys, if you're
reading this and you want to write in a part about a
goofy game designer, I'm your man.
Friday
night was the ENnies.
Honestly, I was so nervous about being a presenter for
the Best d20 Game category that I hadn't given actually
winning an award any thought the whole day. Before the
ceremony, I went to dinner with the Fiery Dragon crew
and had a great time. I met them when we both joined
Sword & Sorcery two years ago, and we all became
fast friends.
At
the ENnies, there was a whole host of more great people
to talk to like Russell Morrissey (Morrus), Eric Noah,
Ryan Dancey, John Zinser, and others. Held in a large
ballroom, with an actual stage and a screen to show
the product images upon, this was quite a step up from
last year, where the whole thing was held in a hallway
between two food vendors.
Malhavoc
Press did really
well in the awards. We were up for five, and took
home four trophies: Best Official Website, Best Adventure
(The Banewarrens),
Best Publisher, and Best Electronic Product (Mindscapes
-- which took second place). The trophies this year
were these great golden and silver d20s mounted on wooden
plaques. Unfortunately, the glue on the "dice"
was not great, and all of the awards came off their
bases on the way home. It was easy to fix, though, and
no one will ever know.
The
ceremony overall was very classy and well done. I was
really happy when The Banewarrens won, but even
happier when we won for Best Website. As you know, we
update at least once a week with new content and work
very hard on the site, trying to make it informative
and fun. When we won for Best Publisher, though, we
were totally astonished. I couldn't believe it. In my
acceptance speech, I mentioned the Line of Sight column
where I insisted that we weren't
a publisher, and that clearly we'd have to take
that down now.
Thank
you to everyone that voted. I can't tell you how much
we appreciate your support.
Saturday
On Saturday morning, Bruce
Cordell and I got some time to walk around the Exhibit
Hall together. This is particularly cool because Bruce
and I are both usually so busy at Gen Con that we never
get to see each other. This year, Bruce went on his
own to the convention (not representing a company),
so he had a lot more free time.
Bruce
and I looked at the new Spell Templates put out by BoneMan
Press, the guys who brought you the d20 Ranger (not
the class, the clear plastic strip useful for measuring
ranges). Bruce found a cool miniature to use for his
new character in my game, while I found a bunch of great
monsters at the Crocodile
Games booth. We both also admired a new (non-d20)
game called Mechanical Dream.
I'd
intended on spending lots of time later on at the Sword
& Sorcery booth, but it wasn't to be. I went to
lunch with some of my oldest game industry friends,
Matt Wagner, Brian Altmiller, and former Champions
editor Rob Bell, who's now in the Virginia State Legislature.
Then, I was called away into various business-related
meetings. I also got to see my old friend and ex-TSR
designer Colin McComb that afternoon. A full day to
be sure.
But
it wasn't over. I was on a Grill the Gurus panel with
Jonathan Tweet, Robin Laws, and Christian Moore. Basically,
it was an hour and a half Q&A session.
After
a big Italian dinner with all the various members of
Sword & Sorcery Studios, Sue and I gathered with
a number of our old friends for a nice evening. Later,
I ran around frantically trying to find a scissors to
cut apart the Arcana Unearthed counters for the
game I was to run the next day. I finally found one,
and made it to bed late that night.
Sunday
Dead
tired, I gathered my wits to run the final round of
our two-part Arcana Unearthed tournament. We
had six players and not a few observers at the game,
and it went really well. The players who all had qualified
for this final round were Ron Bedison, Shana Bertram,
Tony Borzok, Allen Eblin, Craig Mackey, and Bart Hennigan.
They were great players and we all had a fun time. Each
of them walked away with an Arcana Unearthed Counter
Collection as a final prize.
I
finished out the day getting some great Reaper
Miniatures, including an awesome (and huge) red
dragon, and spending time around the booth signing more
autographs and chatting with people that came by. We
ran out of Arcana Unearthed again around 11:30
that morning (so I was not there for either "we've
run out" moments, unfortunately).
Oh,
and if you couldn't make it to the EN World gathering
at P.S. O'Rourke's
after Gen Con ended on Sunday, we
have a picture to show you what you missed.
Overall
Even more than past years, when it seemed like I had
more to do going in, Gen Con was a whirlwind. Moreover,
this year the whirlwind seemed to just carry me where
it wanted. I felt as though I had no control over what
was going on. People pulling me in all different directions,
more and more people to try to talk to, business concerns
-- it was a little overwhelming.
Stuff
I Didn't Get to Do
Normally, I like to go to the miniatures games area
of the show and see all the cool set ups people build
for games. I didn't get there. Neither did I make it
to the art show, although Sue did and brought me some
prints and things various artists gave her to pass along
to me (very cool -- particularly the calendar from Brom).
As
you may know, game industry professionals often do a
lot of product swapping at Gen Con. I got to do very
little of this. Basically, I was always afraid of running
out of Arcana Unearthed for customers, so I didn't
want to give any away. The customers, after all, are
what the show's about. Besides, I just didn't have time.
Normally, I would have liked to have gone around and
chatted with other publishers more than I did this year.
Despite a couple of attempts, I didn't get to see nearly
all the Exhibit Hall.
Like
so many years, except for the game I ran, I didn't get
to play any games. Not even any demos of other games,
which I usually try to get in on. Gen Con is the best
opportunity for me to keep abreast of what other designers
are doing, and I missed out this year.
But Don't End on a Downer
Nevertheless,
it was the best Gen Con I've been to. I love the new
facility, and -- while I think Milwaukee is great --
Indianapolis is a very nice city. The overwhelming warmth
and good will of all the gamers I met was what really
made the convention for me. I am very appreciative of
all the people that came up to me for autographs, photos,
or just to shake my hand and express thanks for my work.
It was only a moment from each person, but each comment
was meaningful to me. I won't soon forget all that.
Next
Year
Next year, I plan on cloning myself so I can do all
the things I want to do, play the games I want to play,
and talk to all the great people I want to see. To do
that, though, I'll probably need more than one clone...