Arcana
Unearthed Combat Example
By
The Council of Magisters
The
sample combat below uses two Arcana Unearthed characters,
a sibeccai champion of death and a verrik wood witch.
The sequence shows off many new features of the book.
Thonia
the Jawsplitter: Female sibeccai unbound Chm5 (death);
Medium humanoid (sibeccai); HD 5d10+18; hp 50; Dying/Dead
-4/-16; Init +1; Speed 20 feet; AC 16 (touch 11, flatfooted
15); Attack +9 melee (1d6+4/18-20x2, +1 psionic scimitar);
or +6 ranged (1d6+3, javelin); SQ Low-Light Vision; SA
Death's Blessing, Call Shield, Call Upon the Power, Death's
Wrath SV Fort +7, Ref +3, Will +4; Str 16, Dex 13, Con
16, Int 10, Wis 10, Cha 8
Skills
and Feats: Climb +2, Jump +2, Ride +5, Spot +4; Night
Owl, Resistance to Magic, Sturdy
Equipment:
+1 psionic scimitar, breastplate
Krytalqk:
Male verrik Wtc5 (wood); CR 5; Medium humanoid (verrik);
HD 5d6+10; hp 32; Dying/Dead -3/-14; Init +1; Speed 30
feet; AC 15 (touch 11, flatfooted 14); Attack +2 melee
(1d6-1/x3, halfspear); or +4 ranged (1d4-1, dart); SQ
Sensory control, The Sight, +1 luck bonus to AC vs. wooden
weapons, innate spell-like abilities 1/day: contact, sense
thoughts, lesser telekinesis; SV Fort +3, Ref +2, Will
+8; Str 8, Dex 12, Con 14, Int 10, Wis 18, Cha 11
Skills
and Feats:
Concentration +14, Heal +12, Knowledge (nature) +4, Sense
Motive +8, Spellcraft +8; Peaceful Mage, Affinity with
Skill (concentration), Tattooed Spell (lesser ability
boost)
Spell
Slots: 4/3/2; base DC = 14 + spell level
Spells
Prepared: 0--canny effort, detect disease,
detect poison, saving grace, scent bane; 1st--lesser
compelling question, mind stab, obscuring mist, lesser
transfer wounds; 2nd--aid plants, icebolt
Witchery
Manifestations: Greenfire, nature's warding
word
Gear:
Leather jack, long shield (spell failure: 25%), heightening
elixir, wand of gusting wind, potion of lesser battle
healing (heightened)
The
Scene
Thonia the Jawsplitter, a sibeccai champion of death,
is stalking the individuals who captured her mentor. On
a cool fall evening, she waits in ambush inside the home
of her first mark, the verrik wood witch Krytalqk.
Determine
Surprise
Thonia is hiding: -2 Sneak skill with armor check penalties,
+1 competence bonus for the Night Owl feat, +10 starlight
conditions, +5 stillness and a roll of 18 = Spot check
DC 32 for Krytalqk to notice Thonia hiding near the curtain.
Meanwhile, Thonia can simply make a DC 0 Listen check
to detect Krytalqk opening the door. Krytalqk scores an
8 on the check and has no hope of spotting Thonia, but
the lurking champion easily hears the witch at the door
with a 17.
Surprise
Round
Thonia rolls a 12 for initiative. Girding for battle,
she calls her shield to herself as a standard action,
bumping her AC up to 20.
Round
One
Krytalqk rolls a 9 for initiative. Thonia acts first.
As a free action she Calls Upon the Power, bellowing "By
the fury of the final end!" Thonia gains a +2 enhancement
bonus to Strength and Constitution for the next 5 rounds.
She moves 15 feet to close with Krytalqk and attacks with
her scimitar. Adjusted for her increased Strength and
Night Owl talent, her attack bonus is +11. She rolls a
9 (20 total) and slashes the flat-footed Krytalqk for
6 points (minimum damage) inflicting an additional 4 points
of subdual damage with the +1 psionic scimitar.
On
his turn, Krytalqk attempts to buy himself some time by
casting obscuring mist on the defensive. The DC
is Thonia's attack bonus + spell level (11+1) = 12. Krytalqk
rolls a natural 20 (34 total), makes the spell failure
check from his armor with a 62, and the doorway is enveloped
in fog. Krytalqk takes a further gamble and retreats back
into the street, provoking an attack of opportunity. The
champion of death punishes him for another 11 points of
weapon damage and 5 points of subdual. Krytalqk has 15
hit points left and has taken a total of 9 points of subdual.
Due to the fog, Krytalqk can move at only half his normal
speed. He steps back 5 feet and ducks to his right 10
feet to remain in the cloud.
Round
Two
Thonia's movement is also hampered. She makes a double
move 20 feet straight through the doorway to the edge
of the cloud of fog.
Having
bought himself some time, Krytalqk retrieves his potion
of lesser battle healing (heightened) and quaffs it.
He heals 1d6+10 points of damage, and gets a total of
15. He's now at 30 hit points and is relieved of the subdual
damage.
Round
Three
Not seeing the wood witch on the street, Thonia wades
into the fog and in a single move manages to come within
5 feet of Krytalqk. She attacks, but misses with a total
of 13.
Krytalqk
steps back 5 feet (out of the mist) and invokes nature's
warding word, gaining a +5 natural armor bonus. His AC
is now 20.
Round
Four
Thonia the Jawsplitter moves 10 feet -- out of the obscuring
mist and next to Krytalqk (who isn't armed and thus
doesn't threaten his area). She hits with a 27, inflicting
7 points of slashing damage and 3 points of subdual.
Krytalqk
applies the subdual spell template to an icebolt
and casts on the defensive. He makes the DC 13 Concentration
check, rolls a 34 for spell failure, and hits the champion
with an attack roll of 21. Thonia fails the DC 16 Reflex
save with a roll of 8, +1 for the Resistant to Magic talent,
+1 competence bonus for Night Owl and a base of +3 for
a total of 13. She still has 55 hit points, but takes
20 points of subdual damage from the subdued icebolt.
Round
Five
Thonia invokes Death's Wrath. She rolls a 12 for a successful
touch attack against Krytalqk. A blast of dark gray negative
energy roils forth, inflicting 20 points of damage upon
the wood witch.
At
this point, the duration of Thonia's Call Upon the Power
expires and her Strength and Constitution enhancements
end. However, the temporary hit points granted by the
Constitution bonus have already been lost, so her hit
point total does not slip any further.
The
3 hit points Krytalqk has left equals the 3 points of
subdual damage he took in Round Four, and he is now staggered.
He can only take a standard OR move-equivalent action
each round. Krytalqk draws on his own witchery powers
to blast Thonia with greenfire. He makes the DC 11 Concentration
check to use the spell-like ability on the defensive and
Thonia scores only a 10 versus the DC 16 Reflex save.
She suffers 14 points of damage, leaving her with 41 hit
points and 20 points of subdual damage.
Round
Six
Thonia can use her Call Upon the Power ability up to four
times per day and takes a free action to renew the enhancements
she just lost. She unleashes an attack with her scimitar,
hitting with a 28. Krytalqk takes 10 points of slashing
damage and 1 more point of subdual. Krytalqk is now unconscious
and dying at -7 hit points.
At
the end of the round, Krytalqk has a 14% chance to stabilize,
otherwise he'll lose an additional hit point. This process
continues until he stabilizes, is healed, or dies at -15
hp.
The
End
Thonia the Jawsplitter drags the wood witch off into the
darkness to bind Krytalqk's wounds and begin some very
unpleasant questioning as to her mentor's whereabouts.
Read
more about the Council of Magisters!