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The
Union of Two Adventuring Companies
If
you want to know how our heroes got into such
a tight spot, take a look at the
last episode of the Ptolus adventure.
~Monte
Getting
out of the Dark Reliquary was going to be really
difficult. Not the least of the group's worries
was that a marilith named Drusii seemed to taken
an interest in them once they arrived and were
put in a cell.
Up
until this point, Aliya
had not told the others (Mara,
Shurrin,
and Serai)
about a little secret she had. Since a young
age, she would occasionally see in mirrors a
face that was not her own -- similar, but different.
She didn't know why. Yet while they were in
a cell in this stronghold of demons and undead,
Drusii briefly showed herself in this other
woman's form -- the face that Aliya had seen
all these years. While this was upsetting, Aliya
was to learn that Drusii was not the woman she
had seen: That woman was Drusii's prisoner in
the Dark Reliquary.
And
no one knew where Feruch the paladin was at
all. They would only much later learn that the
demons left him for dead in the Necropolis --
at night. He barely got out alive.
Once
they were alone in the cell again, a prisoner
in the next cell started talking to them. Only
through him were they able to learn where they
were. But the other prisoner -- a half-orc --
gave them a tooth from his own mouth: a tooth
with a very special rune on it. Serai was able
to trigger the rune's special magic: It was
the key to an extra-dimensional prison, where
an orcish demigod of fire named Ochremeshk had
been imprisoned. (As an aside, this is a different
Ochremeshk than you will find in Demon
God's Fane -- I just like the name).
The
group used the distraction (to put it mildly)
of the sudden appearance of a 25-foot-tall humanoid
of fire to escape their cell, break into the
pain pits where Sister Mara faced terrible torture,
and escape through an arena into a maze of very
old passages and down through a secret elevator
that led to an ancient temple or tomb and a
way out through the cliffs by the sea.
In
the arena, however, the PCs encountered one
of the Rat God priests they had seen before
when fighting rat men elsewhere in the city.
Clearly, the forces of chaos (the Rat God's
followers among them) were allied with the Fallen
and Forsaken of the Dark Reliquary. Even stranger,
the old temple or tomb that they passed through
seemed to belong to one of the evil and ancient
Galchutt that they had learned about. Did the
demons above know about this place? It seemed
not.
After
some rest and recuperation, the group still
needed to go back into the Necropolis and deal
with Wynn's
quest for Quideth, the woman imprisoned
in the gem. They needed to get into the tomb
of Alchestrin, the entrance of which they had
found (surrounded by standing stones), but it
could only be accessed at night.
So,
despite the dangers of the Necropolis at night,
they went to the standing stones and waited
until dark. They were assailed by ghouls, seeking
fresh, human flesh to feast upon. Fending off
undead, the adventurers pulled up the plug sealing
the entrance to the tomb of Alchestrin and went
down inside.
Full
of undead guardians and magical traps, this
place was very dangerous -- more than the group
could handle, in fact. Repelled by the defenders,
they fled back up and out into the night, where
they were further hounded by undead shadows
and other terrible things that haunted the dark
Necropolis. They decided to make for the island
they had seen earlier -- Clasthamus Isle and
its druid protector, Andach. Crossing the old
stone bridge, they were relieved to see their
undead pursuers did not follow them.
They
took shelter there until daylight, for the Stones
of Thamus protected the island, just as Andach
had said. They retreated into the city, and
recruited some friends to help them: the Company
of the Black Lantern (Vexander,
Sercian,
Chanticleer, and Gaerioth).
Together,
the group plundered Alchestrin's tomb, defeating
its powerful guardians and even Alchestrin himself
-- undead now, his rotting intestines writhing
and attacking them with mouths as he cast spells.
One harrowing fight later, around the evil wizard's
terrible undead tree that produced vampire spawn
in its seed pods, the adventurers proved victorious
(although there were casualties -- both Aliya
and Serai fell in battle). Worst of all, they
learned that Quideth wasn't imprisoned at all:
She had become undead herself and had fallen
in love with Alchestrin. The group managed to
imprison her in a soul gem (the irony completely
lost on them), and they eventually returned
her in that state to Wynn.
Wynn,
confronted with the reality and betrayal of
it all, fell into a deep despair.
But
now that the two groups were together, discussing
matters and telling tales, one name kept creeping
into conversion. Helmut Itlestein. He was connected
with the assassins that had attacked both groups,
as well as those that attacked the boy the Company
of the Black Lantern had protected and Phon,
the young woman the other group had aided. So
they all decided to pay him a visit.
After
much reconnaissance, they learned where he lived
and infiltrated his home. He was not present,
but they learned much from going through his
things and interrogating the two people hiding
in his basement. Helmut was a priest of the
Watcher of the Skies, a god dealing heavily
in prophecy and portents. The two people the
group confronted worked for the Weaver's Guild
-- an organization that claimed to be able to
see the weave of time and foretell the future.
Both they and Helmut saw terrible things coming
in the near future. Helmut specifically believed
that certain children, all born bearing special
runes (like Malkeen Balacazar's nephew), one
day soon would bring about events that would
spell disaster for the city. Helmut, it seemed,
was a stalwart defender of the city and its
people. He even backed a group that called itself
the Republicans. These faction struggled to
institute political change and transform Ptolus
into a republic, independent of the Empire,
in which people could vote for representatives
rather than serve distant Emperors and their
appointed Commissars.
But
worst of all, the group learned that Helmut
believed he was destined to have only these
rune-marked children, should he ever have a
son or daughter of his own. Thus, when his
lover Phon became pregnant, he felt he had
to resort to drastic measures and hired assassins
to kill her. After the adventurers saved her
from the hired killers, he had spirited her
away himself and ended the pregnancy.
So
when Helmut came home, accompanied (as he often
was) by his shield guardian construct, a fierce
battle ensued. The group defeated Helmut but
could not bring themselves to kill him. Instead,
they threatened to expose his treasonous political
plans if he harmed any other children. It was
a terrible position for the adventurers to be
in, and not all of them agreed with the decision
to let him go. The two groups parted, few of
them really believing that this was actually
over.
Next
Time: The Company of the Black Lantern gets
a key to the mysterious underground city of
Dwarvenhearth and on the way there ends up finding
a place to call home.
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