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Dungeons
and (Three) Dragons
To
continue with the story of the Ptolus campaign,
we go now to the Company of the Black Lantern.
After
their dealings with the other PC group involving
Helmut Itlestein, they turned back to the
affairs at hand. Specifically, the reward that
Malkeen Balacazar had given them for protecting
his nephew -- a strange circular piece of
metal. (Truth be told, he did not give it to
them -- it was on the person of one of the would-be
assassins -- but Malkeen seemed to know ahead
of time that it would be there, and most importantly,
he knew the location of the door that the key
fit.)
This
was a key to Dwarvenhearth, a very old dwarven
city that lay under Ptolus (although it was
much older than the current human city). No
one, the PCs knew, had been to the ancient city
for centuries. With plunder on their minds,
the all-elf Company of the Black Lantern followed
Balacazar's directions and found an old set
of catacombs beneath the ruined clocktower in
the Oldtown Ward. They met with strange resistance
-- orcs and other creatures that seemed to have
some sort of magical aid. It took many forays
to clear a path through the catacombs--forays
that ended the lives of Sercian
(a troll covered in magical rune tattoos), Chanticleer,
and the opinionated NPC Laethando (both by a
red dragon). That dragon was so fierce that
the company was forced to make a deal with it
in order to escape. They promised it a vast
sum of treasure if they could only escape with
their fallen friends. They agreed on a date
upon which they would bring the money and left
a magical sword as collateral.
They
then returned to the surface and raised
their friends. Unfortunately, they realized
the deadline that they'd given themselves was
far too pressing for them to either prepare
for battle or gather the needed amount of treasure.
But they also believed that, if they could not
get past the dragon, they could never get to
Dwarvenhearth. So they bought three cows and
led them through the city, down into the catacombs,
and used them as a bribe to buy themselves more
time.
Yes.
You read that right.
And
it worked. The dragon was happy to have a beefy
meal and gave them a bit more time. Meanwhile,
the company converted some of their belongings
into cash, Sercian borrowed money from his brother
Serai, and
the Company of the Black Lantern spent the vast
amount of money they would have given to the
dragon on weapons and spells to help defeat
it. Well-armed and heavily ensorcelled, they
returned to the cave where they'd found the
dragon (still many days before the appointed
meeting).
The
dragon was not there. They discovered that they
cave wasn't the dragon's lair at all -- they
must have just encountered him by chance.
Thus,
they reached the huge underground cavern known
as the Giant's Steps prepared for a battle that
did not come. This tiered cave led deep underground
to an even more vast delving in which they knew
they would find the passage to Dwarvenhearth.
Balacazar's directions led the company right
into an old dwarven tower currently occupied
by an evil wizard named Ressad. ("Coincidentally,"
Ressad was a foe of Balacazar's who had betrayed
the crime lord about a year or so previous.)
This, clearly, was the wizard behind the opposition
they had fought beneath the clocktower and,
since they were so very prepared for a battle,
they assailed the wizard's home.
One
terribly harrowing battle later, the members
of the Company of the Black Lantern were the
proud owners of a tower in a cavern deep below
the earth. They immediately went to the surface
to hire mercenaries to help defend it and buy
some supplies to keep there. They intended to
use the tower as a base of operations as they
explored nearby Dwarvenhearth.
Once
they were settled, they plunged into the large
cave to find the passage to Dwarvenhearth. They
found an underground river and an ancient dwarven
bridge guarded by a single stonelord dwarf and
his pet girallon. Although diplomacy was attempted,
the company's contempt for dwarves ensured that
the encounter would end in a fight. It did,
and, much to the elves' dismay, they could not
get past the dwarf. Even after they had disarmed
him and taken away his urgrosh, each time an
elf attempted to get across the bridge, the
dwarf grabbed him and threw him into the river.
Eventually, they tired of this and retreated
back to their new tower.
The
next day, they found the tower surrounded by
angry dwarves from Kaled Del, a fortress within
the cavern. They wanted the bridge guardian's
magical urgrosh back. This time, cooler heads
prevailed, and the Company of the Black Lantern
not only made peace with the dwarves, but gained
them as allies. (The dwarves had had no love
for the wizard Ressad and were happy to see
him defeated). The PCs even convinced two of
the dwarves to join them on their next mission.
The
next mission would be a dangerous one, for the
elves had not forgotten that there was still
a dragon to deal with. On the appointed day,
they prepared for battle again and brought no
treasure -- just sharp swords and a great many
defensive spells (plus two dwarves with big
guns). But the dragon was expecting betrayal
at this point, and so he brought his sister
along. The battle was glorious, and in the end
two red dragons lay dead -- but not before one
attempted to escape and reach their third, older
sibling.
That
didn't sound good. Deciding to be pre-emptive,
the PCs licked their wounds, rested briefly,
and hunted down the last dragon. Hansk, the
dwarf that survived the first dragon battle,
went with them. They made their way through
side passages that led from the Giant's Steps
into a fungi forest. Eventually, they found
the lair of the three dragons, occupied by the
oldest sibling. One more dragon to slay, and
slay it they did.
Next
Time: The Company of the Black Lantern explores
more underground caverns, and the other group
gets teleported to... well, far, far away.
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