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Getting
in Deep
The
Company of the Black Lantern continued to poke
around the area around the cave where the slain
red dragons lived. They made an ally of
a strange creature named Monmorath, a sort of
fungus druid. He knew of a group they had heard
rumors of: the Pactlords of the Quan, a confederation
of monstrous creatures. (They would encounter
Monmorath again much later, but in a more surprising
form....)
But
the Company had obtained a key that allowed
them into fabled Dwarvenhearth, and they had
put off their journey there long enough. Fighting
through umber hulks, orcs, and giants, they
reached the sealed gate and crossed over into
an old, untouched subterranean city. Apparently,
the dwarves who lived there evacuated the place
and sealed it tight hundreds of years ago, so
it would not fall into the hands of an evil
entity named Ghul.
Dwarvenhearth
was vast -- larger than the characters had even
dared to speculate. Inside, they ran afoul of
devious dwarven traps set up to keep out intruders.
They found that some of the dwarves had sacrificed
themselves to become eternal, unliving guardians
of the city. They also encountered Erebaccus,
small bands of insane dwarves that had been
left behind (or rather, the children of those
that had been left behind). Worst of all, though,
they learned that a few dark elves had gained
access to the city and were setting out to plunder
its wealth. The dark elf leader, a vampire named
Zachean, was in particular after something relating
to the long-dead dwarf King Stardelve, also
known as the Dayking.
The
dark elves ambushed the Company of the Black
Lantern and drove them from Dwarvenhearth.
Meanwhile,
Aliya, Shurrin,
Mara, and
Serai were
unsure what to do next. They had learned many
strange and arcane secrets -- that children
born with strange runes would bring about the
city's doom; that these runechildren heralded
the return of beings called the Elder Gods,
absent from the world for millennia; and that
the creator of the world, Praemal, was perhaps
the only force that could oppose them. But was
opposing the Elder Gods the right thing to do?
And if so, would he? Helmut
Itlestein certainly believed that the runechildren
brought doom. However, the characters' friend
Kaira Swanwing thought otherwise -- she belonged
to an ancient order, the Knights of the Golden
Cross, that revered the Elder Gods whose return
the runechildren heralded.
And
even more confusing, all this seemed to tie
in with the return of a moon that had been missing
from the sky since the days of the Elder Gods,
and with the wickedly evil and equally ancient
Galchutt. The cultists that served the Galchutt
hinted about something called the Night of Dissolution
that would come to pass soon. Was this related?
The adventurers did not know.
As
a diversion, and to raise some funds to continue
their quest, the characters decided to help
another friend, a powerful wizard named Jevicca
Norr. She had learned that the city's most mysterious
(and powerful) spellcaster, the Iron Mage, was
soon to accept a shipment at the docks. It was
well guarded and obviously magical -- and for
some reason its handlers were not transporting
it by magical means, but by ship. Jevicca simply
wanted to know what it was.
The
group agreed. Disguised as city guards, they
intercepted the boat at the docks and confronted
those guarding a strange chest. (The group traveled
to the nefarious Dark Market under the city
and purchased their disguises, but only after
buying the slaves sold there and setting them
free.) After being befuddled by illusions, the
characters got into a scuffle with the guardians
-- a pair of githyanki, a swordsman named Vlad,
and a bard named Urieth. The fight brought a
number of real city guards and an Imperial official
to the scene. In the ensuing melee, Serai made
the chest invisible to see what was inside,
and inadvertently triggered the powerful device
within. In a flash of darkness, they disappeared:
all four of the group's members, all four of
those guarding the chest, the six guards, the
official, and a paladin of Lothian who had just
arrived in the city.
They
reappeared in some sort of teleportation nexus
called the Torbillion. This, apparently, was
within an ancient stronghold of one of the Galchutt
-- a being named Shallamoth Kindred. The displaced
characters formed a quick alliance, including
the paladin: an aasimar named Zophas
Adhar from far-off Rhoth. They began to explore
the stronghold filled with magical traps and
horrible demonic creatures. They had no idea
how they would ever get out.
Next
Time: Aliya discovers she has a strange
affinity for mirrors. And more is learned of
the Galchutt, the Vested of the Galchutt, and
the nature of demons.
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