|
The
Lords of Dust and Ash
Sister
Mara, Serai,
Shurrin,
Aliya, and
their new ally Zophas
found themselves in a strange place -- transported
via the Signet of Shallamoth Kindred to a
strange chamber called the Tourbillion.
With them were the mercenaries hired by the
Iron Mage to protect the signet: a pair of githyanki,
a swordsman named Vlad, and a bard named Urieth,
as well as six Ptolus guardsmen and a city official
also caught within the magical effect.
Taking
charge, the group used some spells and deduction
to determine that the Tourbillion was a magical
transport nexus, activated by two magical lamps
casting shadows upon a pattern on the floor.
So Mara, Serai, Shurrin, Aliya, Zophas, Vlad,
and Urieth set off out of the chamber to find
the lamps. The strange structure they were in
was obviously very old -- some sort of ancient
citadel, whose inhabitants seemed long gone.
In their exploration, they found a magical door
and room able to be seen only in the reflection
of a mirror. They also discovered that Aliya
had a special talent for using the mirror to
do so. There were more strange mirror-related
magical effects, but Aliya's newfound natural
talent helped them navigate far enough to find
someone trapped here earlier -- the archeologist
who discovered the Signet in the first place.
He explained that it belonged to one of the
greatest of the evil Galchutt -- Shallamoth
Kindred -- and that it was a transporter to
that entity's palace. He also warned that there
were demons about.
And
there were. A few harrowing battles later, the
group discovered the place was still inhabited
by an entity called Thoggidrum; it had been
split into four separate beings, all of whom
hated the rest. Thoggidrum was a "Vested"
of the Galchutt -- one of their most powerful
servants -- and one devoted to destruction and
decay. Each of its separated aspects took on
an even more specific devotion: dust, ash, slime,
and rot. The characters used one of the four
aspects to betray the others to learn the location
of the lamps they needed to activate the Tourbillion.
In doing so they faced harrowing battles with
belkers, bodaks, rasts, and slimy demons that
possessed powerful chaositech (apparently, Thoggidrum
had some dealings with a demon of technology
called Baalhazor).
Finally,
with both lamps in hand, the group returned
to the Tourbillion. On their way there, they
found the archeologist they had rescued -- except
that he claimed to have never seen them before.
Back at the Tourbillion, they found another
version of the same person -- the one that they
had rescued. During that confusing encounter,
they discovered that a plasm had replaced the
archeologist and that doppelgangers had killed
and replaced the two githyanki who had wandered
off.
Once
everyone's identity was sorted out and the shapechangers
were defeated, they prepared their escape. Activating
the magical transporter, the group returned
to Ptolus. They learned that, after the Signet
had sent them away, the Iron Mage had shown
up on the docks to take it away.
Nevertheless,
they earned their money for finding out what
was in the box.
Next
Time: We'll return to the city and check
in on the Company of the Black Lantern.
Back
to Ptolus Archive Page
/ Back
to Monte's Home Page
|