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Bonds
Forged
The
Company of the Black Lantern -- Sercian,
Vexander,
Gaerioth,
Chanticleer, and Quilambril -- had been driven
from Dwarvenhearth after a surprise attack by
dark elves somehow already inside the city.
Undeterred by this turn of events, however,
they went back in, more prepared than ever.
Once inside the ancient dwarven stronghold,
they found a temple complex and began to explore,
harassed by dwarven vampires that served some
greater master: a dark elf vampire named Zachean.
Zachean
also controlled a large cadre of stone giants
and the orc tribe that served them. Pitted against
all these foes, the Company was forced out of
Dwarvenhearth again. Meanwhile, another Black
Lantern plan began to take shape. Ever since
they had occupied the wizard Ressad's underground
tower (the one he had taken from the dwarves),
their friend and ally Hansk, a Grailwarden dwarf,
had watched over the place. Now, the Company
set to fortifying it. They even hired elven
mercenaries and warriors to help defend the
structure while they were away. The Company
now had a base deep underground.
They
began establishing themselves, both in the local
area under the city and -- through word of mouth
-- above ground. People began to take notice.
Meanwhile,
the other group -- Shurrin,
Sister Mara,
Serai, Aliya,
and Zophas
-- investigated the now-abandoned Temple of
the Ebon Hand, a church devoted to chaos. The
Company of the Black Lantern had, long ago,
dealt a serious blow to the cult, and since
then the cultists had disappeared. Going on
instinct more than anything (since they were
still interested in finding out more about chaositech),
the adventurers found a few traps and cultists
in the lower reaches of the temple -- as well
as a secret passage into an extensive and still-very-much-operational
chaos temple hidden underground. More importantly,
however, they discovered that a shipment of
newly-discovered chaositech from the vaults
of the kython was being shipped up into the
city in a few weeks through a place called Mahdoth's
Asylum.
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| From left: Aliya, Canabulum
(joining soon), Serai, Zophas, Shurrin,
and Sister Mara |
But
they could investigate those leads no further
-- at least not for the moment. They owed their
old druid friend Andach a favor, after he'd
saved
their lives in the Necropolis. His secret
grove-home, on sacred Clasthamus Island, lost
its protective magical wards on one night a
year on the feast of Godsday. They had pledged
to go to the island in the middle of the Necropolis
to help him defend it on that night.
Gathering
help from the vigilant Keepers of the Veil --
among them, their undead-hunting friend Feruch
-- the group met with Andach and made plans.
They would hold the bridge leading from the
Necropolis to the isle, and the druid and his
apprentice Hennam (along with a legion of animals
and awakened trees) would defend the rest of
the island from invaders that flew, teleported,
or swam.
A terrible battle ensued on the only bridge
to the island that night. Undead, the Fallen
(demons), and the humans that worked with them
both (the Forsaken) stormed the island, the
only place in the Necropolis where they held
no power. Ghouls, skeletons, wights, and far
worse came in wave after wave. The demons flew
on magical pentagram-platforms and made ranged
attacks. But the defenders held.
They
even survived a terrible betrayal: Hennam revealed
herself to be a Forsaken agent positioned there
months ago to help build a magical gateway onto
the island from the Forsaken's headquarters,
the Dark Reliquary. The forces of good emerged
victorious, although many fell. Andach himself
was slain by a powerful lich, one of the original
wintersouled: powerful creatures of unlife and
the first to begin raising the undead of the
Necropolis, hundreds of years ago.
But
great rewards come to the stout-hearted, and
those who'd fallen were raised -- all but Andach,
whose very soul was trapped in a soul bind spell.
With both Andach and Hennam gone, an awakened
lion took control of Clasthamus Isle. And with
the passing of Godsday into the following dawn,
the sacred place regained its magical protections
against the forces of evil.
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| From left: Vexander, Gaerioth,
and Sercian. |
Though
his allies wanted to help Andach, they knew
they had to stop the shipment of chaositech.
But they still needed more information. Knowing
the dangers that lay ahead, they called upon
the help of their friends -- a call that Chanticleer
and Quilambril of the Company of the Black Lantern
answered. This large combined strike force attacked
the chaos temple and rooted out the evil and
corrupt priests within. Even the dread Demon
of the Bells, summoned by the high priest of
the temple, could not defeat them.
Once
again, the servants of chaos and evil -- the
cultists of the dread Galchutt -- suffered a
terrible blow at the hands of the adventurers.
But perhaps even more significant, the two parties
of stalwart heroes (for truly, they could escape
the responsibility of that label no longer)
learned that together, their might was undeniable.
The bonds of friendship forged were so strong
that Shurrin even returned with Chanticleer
to help explore Dwarvenhearth.
Next:
More Dwarvenhearth! More dark elves! And what's
gotten into Sercian...?
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