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The
Box of Shadows, Part 1
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From
left: Aliya, Canabulum (soon to join the
party),
Serai, Zophas, Shurrin, and Sister Mara
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Warning:
This article contains spoilers for my adventure
Beyond
the Veil, published by Atlas
Games.
While
the Company of the Black Lantern was fighting
for their very lives against dark elves,
Serai Lorenci
learned that an elf by the name of Daersidian
Ringsire could tell him more about a strange
key Serai's mother had given him before he ever
left for Ptolus. The key opened (and thus locked)
something called the box of shadows,
but that's all Serai knew.
He
contacted Daersidian, a well-known adventurer
who had heard of him and his friends due to
their adventure in the
Dark Reliquary Daersidian agreed to tell
Serai about the box, but for a price. He said
some friends of his were attempting to "clear
out" a section of the ruined catacombs
beneath the city, but they were having trouble
with a black dragon. If Serai and his friends
would take care of the dragon, Daersidian would
agree to give Serai the information he wanted.
So
Serai, Shurrin,
Zophas,
Aliya, and
Mara went
to the location Daersidian described, delving
into the areas below the city through an old,
ruined tannery in the Guildsman's District.
They found the other adventurers and learned
a few things about this strange dragon. Its
name was Storamere, and it attacked without
provocation, taunting those it encountered by
saying they couldn't defeat it in its lair.
No one had any idea where its lair was, however.
After
further investigation in the city, the characters
learned that, about 900 years ago, the Sisterhood
of Silence slew a black dragon named Storamere
in that area of town. The dragon was a known
emissary of Father Claw, an evil dragon god.
Apparently, Storamere had been raised
from the dead.
When
Serai and company investigated down in the catacombs,
they found the dragon and discovered -- in battle
-- that the dragon was a ghost. They drove off
the undead spirit, but knew it was not slain.
How would they put it to rest?
They
delved deeper into the long-unexplored regions
of the catacombs and encountered a few half-dragon
humanoids. After defeating them, the characters
pressed further and discovered the entrance
to a fantastically huge cavern -- they couldn't
make out any of the walls, or even the ceiling
or floor. From the door, a bridge stretched
into the darkness, and then just stopped. A
stone arch stood at the end of the bridge. Careful
investigation proved this arch to be a magical
portal; the bridge continued through it to a
floating island. Once through the portal, one
couldn't see the cavern anymore. Those with
some knowledge of the arcane determined that
this was a floating ethereal island (and a foreshadowing
of a major quest they would undertake much later).
The
island held a magical fortress literally made
of greenish acid. Powerful magic held the bubbling
liquid in place as walls, ceilings, and floors.
This, as it turned out, was the lair of Storamere,
a gift from Father Claw. It had never been breached
in the dragon's life. Now stirred by the activity
of Daersidian's friends, the ghost of Storamere
haunted the surrounding area.
The
heroes joined battle with Storamere in his very
lair that day. Storamere dwelled in a pool of
acid and had many living half-dragon spawn serving
him. In the horrific conflict that ensued, Aliya
was slain while fighting the ghost dragon alone,
hand-to-hand. Yet ultimately they were victorious
and destroyed the ghost of Storamere forever
by doing what no one had ever done before: challenging
and beating him in his own terrible lair.
The
Aftermath
Now,
unbeknownst to the others, Aliya and Serai earlier
had begun a bit of a romance. When Serai saw
Aliya fall, he snapped. The elf immediately
took her away with him back up to the city.
Serai,
in his time, had made some rather shady connections.
One such connection was with a being known as
Kinion Luth, also known as the Surgeon of the
Shadows (although he had nothing to do with
the box of shadows, despite the similar
name). Luth was known for using various techniques
of science, magic, and even some chaoscience
to "alter" people. These alterations
carried with them great powers and enhancements,
but often made the person into a bit of a monstrosity.
At
first, Serai planned to have Luth perform these
enhancements on Aliya before she was raised,
so that she would never fall in battle again.
Rethinking that plan (realizing she might take
such efforts as an insult), he left her to be
raised at the temple of the Mother of All Machines
and went off to have Luth give him some enhancements
himself -- the better to help defend Aliya.
After
Aliya was brought back from the dead, she and
Zophas and Shurrin realized what Serai was up
to. With the help of the clergy at the temple,
they located their friend and went to stop him.
As they invaded the secret base of Kinion Luth,
they defeated his abomination creations and
finally killed Luth himself (who was more metal
than man by this point) in a fight literally
over the operating table where Serai lay. Thus,
Serai was "saved." When they realized
Luth's serious underworld connections -- he
had links to the most powerful crime lords in
the city, the
Balacazar family -- they once again petitioned
those at the temple of the Mother of All Machines
for help. Fortunately, the followers of that
extremely lawful deity looked upon the Surgeon
of the Shadows as a chaos-wielding madman. They
used a miracle to ensure that the identity
of Luth's assassins would never be discovered.
Yet
Serai was denied his goal. Worse, his relationship
with Aliya was no more.
Next:
The group needs to finish going through Storamere's
lair -- not to mention finding Daersidian Ringsire
and learning all about the box of shadows.
But all this gets put on hold while the group
deals with that shipment
of chaositech due to be moved through Mahdoth's
Asylum!
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