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Chaos
and Deception
Warning:
Some spoilers for my Fiery Dragon adventure
Queen
of Lies appear below.
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From
left: Aliya, Canabulum, Serai, Zophas,
Shurrin, Mara, and Udalaag
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With
the Black Lantern elves interested in taking
on dark elves, Urlenius the ogre-mage contacts
Mara, Shurrin,
Aliya, Canabulum,
and Zophas
to tell them about the chaos temple that he
helped find down in the sewers. As a group,
they investigate the place. The cultists attempted
to make the front area appear abandoned, but
the adventurers are not fooled and press on,
discovering a large temple. Within is a horrible
mind-controlling worm-creature that takes command
of Urlenius. The ogre-mage slays Zophas before
the others can bring him to his senses.
After
Zophas is restored and the group rests a while,
they go speak with one of the nobles -- Lord
Kirstol Dalimothan, whom they have contacted
before, both as a mutual friend of Andach the
druid (killed in the battle
of Clasthamus Isle) and as someone to consult
with regarding Shayla, the intelligent ancient
elven dagger they acquired. House Dalimothan
is known as House Dragon, and rumors say that
some or all of the house are actually dragons
or half-dragons. Lord Dalimothan, who is clearly
older than he looks, enjoys talking with Shayla,
and together they begin to piece together how
one can reach the Seven Jewels of Parnaith,
which the group learned
of earlier. One can reach these islands
only by "color doors," which can be
found in certain places at certain times using
a device called an Orrery. A magic item they
already had, the Ilitor, can open the
first door.
But
they were getting ahead of themselves. For the
group discovered that priests of Lothian could
not bring Andach back from the dead after Clasthamus
Isle. Divinations reveal that his soul is trapped
in a black gem held within the Dark Reliquary
of the Necropolis.
The
adventurers pledge to Lord Dalimothan that,
after they clear out the chaos temple, they
will go to the Necropolis and rescue Andach's
soul. Then, they will turn their attention to
the Seven Jewels of Parnaith. Meanwhile, Dalimothan
and Shayla would attempt to locate the Orrery.
Soon
thereafter, the group finds itself back in the
subterranean chaos temple. After harrowing fights
with cultists and kython, they discover links
between the chaos cult and the Fallen and the
Forsaken in the Necropolis. (The Fallen are
demons, and the Forsaken are undead or people
who prefer the company of the undead.) They
also get an ominous reminder that the chaos
cultists actually serve the Galchutt -- dormant
beings of great power and evil below the city.
This means that the cultists, like their foul
masters, await a fast-approaching "Night
of Dissolution." With it will come the
ultimate victory of the Galchutt and the destruction
of all else.
Finally,
the heroes come to a huge door with a serpent
motif. Sister Mara received prophetic dreams
about this door and the great dangers beyond.
Based on that warning, the group decides to
leave without going any farther. They dealt
the cultists a terrible blow, however, virtually
destroying the temple.
Then
they prepared to go, yet
again, into the Dark Reliquary. This time,
they sought to free their friend. Aliya also
had her own, secret agenda...
Dark
Elf Hunt
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From
left: Tellian, Vexander, Gaerioth, and
"Sercian"
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Meanwhile,
Sercian,
Serai, Vexander,
Gaerioth,
and Tellian
lead their army down into the deep reaches of
the earth to find the dark
elves of House Vrama. On their way, they
encounter a small city of kuo-toa, as well as
some other monsters. The kuo-toa prove reasonable,
accepting a small tribute to get past them.
And for the most part, the monstrous beasts
of the subterranean realms seem to give the
large group a wide berth.
After
days of travel, the Black Lanterns become wary,
and rightfully so. As they enter a large cavern,
dark elves charge out in ambush. Some ride velociraptorlike
lizards, while others are accompanied by bugbear
warriors. The Black Lantern brings their own
mercenary army to bear, and the two large groups
clash. After a tremendous battle, the Black
Lantern troops emerge victorious. Although many
are gravely injured, the clerics among them
(Tellian and Kelaed) heal them quickly, keeping
overall casualties low. The group presses on.
It
isn't until well into the underground journey
that Gaerioth notices that the dwarf leader,
Soren Clanstone, is acting strange. Specifically,
he notes that, when the group reached a watering
hole, Soren didn't from it, but sat quietly.
Gaerioth tells the others, and they watch the
dwarf carefully for a time. Finally, Serai grows
tired of the situation and grabs Soren, tricking
the dwarf into teleporting with him back to
Ptolus. "We don't trust you and can't take
any chances," the sorcerer says. Then,
Serai teleports back to the Black Lanterns far
underground, leaving the bewildered dwarf in
a tavern.
Little
did the group realize that Soren was actually
the dark elf Vastare in a magical disguise.
This dark elf of House Vrama not long ago impersonated
Sercian, which sparked this whole quest to begin
with. At least he could do no more harm to their
quest now.
Next:
The Company of the Black Lantern reaches Ul-Drakkan,
fortress of House Vrama. The others enter the
Dark Reliquary and find more than they expected.
And there's even a villain who shows up in both
places. But how can that be?
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