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Black
Rain
Warning:
Plenty of spoilers for my online D&D
adventure Black
Rain appear below.
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From
left: Aliya, Canabulum (not present),
Serai, Zophas, Shurrin, Mara, and Udalaag
(not present)
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As
a mystical black rain fell on Ptolus, cutting
off the world from the power of the gods, Helmut
Itlestein, an old
nemesis of the adventurers, plotted nothing
less than the invasion of the Holy Palace and
the murder of the Emperor of the Church to further
his dreams of an independent Ptolus ruled by
the people. Standing outside the Holy Palace
in the middle of the Noble's District, Zophas,
Shurrin,
Mara,
Aliya,
Serai,
Sercian,
Gaerioth,
and Tellian
found that a powerful force field surrounded
the building, and could see signs of a great
battle occurring within (including explosions).
All around them, city guards dealt with rioting
people who supported Helmut Itlestein and his
so-called Republican movement.
With
the blessing of the Commissar himself, the group
went across town to the temple of the Watcher
of the Skies, where Helmut once served as high
priest. They immediately saw signs of a recent
fire there, and blustered their way into the
church, past a priest who could not keep from
weeping at the state his temple and his religion
had sunk to in recent months.
The
investigation proved fruitful, for the group
discovered the remnants of a magical portal
in Helmut's personal chambers. They were unsure
as to the cause of the fire (which was clearly
centered in his room), but they successfully
reactivated the portal. Leaping through it,
they found that it led to the courtyard of a
black citadel. It took only a moment to orient
themselves to see where they were: the Ptolus
Spire jutted up directly above them.
They
were in Goth Gulgamel, the forbidden fortress
halfway up the Spire. This was the ancient home
of Ghul, the self-proclaimed Half-God, also
known as the Skull King.
Across
the courtyard, they saw another portal. Near
it rested a cannon and some military supplies,
including racks of weapons.
Not wishing to spend any more time in Goth Gulgamel
than need be, they passed through the second
portal and found themselves in the interior
of the Holy Palace. Before them, they saw the
temple defenders -- including the Emperor's
own Knights of the Dawn -- struggling against
a horde of well-equipped orcs, some of whom
rode reptilian beasts. The orcs even had a huge
hydra with them. The heroes leapt into fray
on the side of the defenders. After a huge battle,
the invaders lay in defeat.
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The
Company of the Black Lantern. From left:
Tellian, Vexander (not present), Gaerioth,
and Serai
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Taking
no pause, the adventurers and those knights
left alive raced to the Holy Emperor's throne
room. To their horror, they found Helmet Itlestein,
armed with two mysterious interlocking staves,
about to slay the Emperor and some of the high
priests, spell-less due to the black rain. At
his side, Helmut commanded still more allies,
including a destrachan and what appeared to
be some demons. The group moved to the Emperor's
defense and discovered the hard way that Helmut's
staves granted him great power. The destrachan's
sonic attack reduced some of the group's equipment
to powder, including their black lantern.
The
black lantern.
When
things looked worst, Garioth used his might
to break one of the staves. At that moment,
an evil, incorporeal spirit rose up out of the
broken staff, greatly angered. The spirit grabbed
Helmut and disappeared. At the same time, the
force field around the Holy Palace faded, and
those outside could come in.
The
Emperor bestowed upon the group his deepest
thanks, but both he and the adventurers worried
about where Helmut had gone. The group came
to the inevitable conclusion that somehow Helmut
had gained his new devices and allies in Goth
Gulgamel. They chose to go back through the
portal to that dreaded place to see if they
could learn more. Accompanying them was Aoska,
one of the city's Twelve Commanders and a half-angel,
as evidenced by the unicornlike horn on her
forehead.
The
interior of Goth Gulgamel was filled with a
soul-numbing cold and darkness. Extremely leery,
the heroes followed what appeared to be a trail
though a portion of the keep and down some stairs
into a cavern hewn crudely from the rock of
the Spire. In this cavern, they found a number
of cavorting, fiery demons, and none other than
Ochremeshk.
Ochremeshk held Helmut, crucified and dying,
as his prisoner. Clearly, the fiery demigod
had made some sort of a deal with Helmut, and
Helmut had failed him when one of the staves
was destroyed.
Obviously
out of their depth, the heroes turned to diplomacy
rather than force of arms. Ochremeshk approached
Serai, who had freed the orcish deity while
in the Dark Reliquary to aid in his own (and
his friends') escape. He offered Serai great
power in exchange for his devotion and his soul.
Serai declined the offer, but not as stringently
and utterly as his comrades would have liked.
It looked as though the group would get away
free, but Zophas insisted that he return to
the Holy Emperor with proof that Helmut Itlestein
would trouble him and the city no longer. With
a wave of his hand, Ochremeshk burned the words
"Helmut Itlestein is dead" onto Zophas'
formerly perfect face.
Choosing
to be content with that proof, the group fled
Goth Gulgamel. Once on the other side of the
portal, they saw to it that both gateways were
dismantled so as not to be used again (or so
they thought...).
Zophas
had a cleric regenerate the wounds on his face,
although the rest of the group agreed that if
you looked at him just right, you could still
see the faint scars -- an eternal reminder of
the penalty one pays for dealing with evil demigods.
The Emperor's gratitude was vast. Not only did
each of the adventurer's receive a ring connoting
friendship with the Holy Emperor, but they gained
great treasures and the deed to a large house
in the Noble's District (near the home Serai
and Sercian had purchased for themselves not
long before).
The
members of the Company of the Black Lantern
found magic to restore their symbol, and eventually
joined their absent comrades. The rest of the
heroes planned to make their way finally into
the fabled Seven
Jewels of Parnaith.
Next:
The Jewels of Parnaith, Part 1.
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