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The
Jewels of Parnaith, Part 3
Read
Part
1 and Part
2 first.
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From
left: Aliya, Canabulum, Serai, Zophas,
Shurrin, Mara, Udalaag, and Gaerioth
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Having
made their way out of Imn, the Jewel of Energy,
Mara, Zophas,
Aliya, Canabulum,
Shurrin,
Gaerioth,
Serai (and,
of course, Udalaag)
passed through the next colordoor using
the illitor into Av.
Av,
Jewel of the Mind
They found themselves in a realm of nothingness
-- utterly blank and devoid of anything other
than whiteness as far as they could see. They
pressed on to investigate this place and hopefully
find an exit. What they found was a strange
hole ripped in the fabric of space, a flaw in
the jewel. Through it, they spied a strange
ruin, which Gaerioth recognized from his distant
homeland of Kem. Serai experimented by casting
a spell through the hole and caused the hole
to become slightly larger.
The
group pressed on, into the nothingness.
Eventually,
they found something else in the white void.
The blank space gave way to a lush, verdant
wilderness teeming with life. Within this wilderness
lay a wooden palisade fort flying banners bearing
the symbol of Lothian. Strange jackal-headed
men defended the fort. Mara and Zophas remembered
an obscure bit of scripture from the Books of
Lothian that spoke of the time after the god
rose from the dead. During this time, he counseled
a tribe of jackal-like humanoids called sibeccai,
and they took his teachings to heart.
However,
as soon as the party arrived at the gates, the
sibeccai attacked them! Lothian himself had
foretold their coming, they said, and bade them
destroy these unholy visitors. The adventurers
engaged a number of the creatures, including
Nalsek the Speaker, a seemingly insane cleric.
After a bloody battle, the group is captured
and taken to a small cell filled with anti-magic.
Only Shurrin escaped.
The
captives demanded to see Varen, whom they knew
to be the ruler of Av. Finally, someone arrived
to see them: It wasn't Varen, but a sibeccai
named Savan the Dreamer. Savan led the local
sibeccai by virtue of the dreams he has, apparently
sent by Lothian. Varen, he told them, was dead.
Aliya
sensed that Savan was not what he seemed. When
pressed, he admitted that he was not a sibeccai,
but a being called an arcanaloth. He said that
he had been trapped in the world since its creation
and wanted out. He had spent his entire life
in the world fomenting strife, such as the magical
wars in Kem that inadvertently created the rift
that sent him here. He found the sibeccai to
be easily manipulated through the insane Nalsek.
He has seen many others pass through this jewel
over the millennia (creatures do not age in
the Jewels of Parnaith), some of whom have gone
on to return to the world as gods. But Savan
has managed to get something of value and power
from each of them as they passed by.
Much
to the dismay of some of the others, Gaerioth
offered Savan the location of the Book of
Vile Darkness in exchange for their freedom.
Savan accepted. Meanwhile, however, outside
the fort, Shurrin met a sibeccai named Malteris
the Heretic, who rejected Savan and his "words
of Lothian." Malteris helped Shurrin sneak
into the fortress to free his friends.
A
terrible battle ensued, Savan disappeared, and
the adventurers (and Malteris) fled down a sealed
shaft that led below the fortress and back into
the white void. The sibeccai refuse to enter
the void, and the group was safe.
While
resting here, the heroes spent a great deal
of time focusing on the nature of this strange
place. They realized that Av, the Jewel of the
Mind, was shaped and controlled by subconscious
(and sometimes conscious) thought. With this
realization, the group achieved enlightenment
and actually mastered the jewel, not needing
the silver orb to "cheat" as they
had in the other jewels.
Using
their mastery of this concept, they focused
their minds jointly on finding the "key"
to the jewel. A sphere of energy appeared and
fired beams of light at them (as in the other
jewels).
Before
leaving, they summoned an astral deva to go
to Nalsek and see if he could be healed of his
madness. With Savan gone, perhaps the sibeccai
could return to the right path, they reasoned:
Their faith was strong, just misplaced. In exchange
for a powerful sword Canabulum had found in
a previous jewel, the deva agreed to see what
could be done for Nalsek, then return Gaerioth
to Ptolus. Realizing that the trip through the
Jewels of Parnaith was not the right path for
him, the monk desired to return to his friends
in the Company of the Black Lantern.
While
in Av, Mara had an odd dream about the lost
elven City of Dreams, Dreta Phantas. A strange
creature/structure there told her: "We
are your only protection in the coming storm.
To get here there are three beings, each has
something you need: the Dreamer, the Dreamspeaker,
and the Dreamwalker." Upon telling her
companions of the dream, they all decided that
the Dreamer was Savan -- now long gone, probably
after the Book of Vile Darkness -- and
the Dreamspeaker was Mara, but they did not
know who the Dreamwalker was. Ironically, even
as they wondered, the Company of the Black Lantern
knew all too well the identity of the Dreamwalker...
but that's another story.
Ath,
Jewel of the Spirit
The next jewel was Ath, Jewel of the Spirit.
Upon their arrival, the group appeared amid
a terrible snowstorm. They attempted to make
their way through it and were attacked by a
white dragon and an ice devil. After defeating
these foes, they discovered a keep run by the
Order of the Steadfast Heart, whose members
claimed to be followers of the Way. They had
all taken an oath to protect the few remaining
inhabitants of the jewel from the servants of
the Winter Harridan, who had slain the jewel's
ruler, Faranastra the Faithful. The Winter Harridan
herself served the Galchutt, the mighty creatures
who laid siege to the Jewels of Parnaith long
ago. Although the Galchutt were long gone, the
Harridan remained. Having encountered a winter
harridan named Kartana Roton in the first jewel,
the heroes knew how powerful they were.
The
group offered to use their power to bring Faranastra
back from the dead. Amazed by such power and
willingness to help, two members of the order
swore a new oath to follow the group and aid
and protect them. Their names were Amlond and
Imuit.
With
these new companions, the party trekked through
ice and snow to reach the tomb of Faranastra.
Of course, it was well guarded by icy demons
and frost giants -- sent by the Harridan to
keep anyone from doing just what the heroes
planned! After the group overcame the guardians,
they succeeded in raising Faranastra from the
dead.
Faranastra
thanked them and gave assurances that, now that
the Winter Harridan could not take her by surprise,
she could be victorious over the invader. She
then showed them the key and exit from the jewel,
and the group once again "cheated"
their way out with the silver orb, taking Amlond
and Imuit with them.
Unn,
Jewel of Magic
Unn was the sixth jewel, the Jewel of Magic.
Here, the group found a comfortable, wooded
island with many towers. Each, they soon learned,
was the home of either one of the many sorcerous
offspring of Leisarth, the realm's original
ruler, or an individual hoping to gain enlightenment
and pass into the final jewel.
After
encountering much treachery from the offspring
of Leisarth, they learned that the next and
last jewel, Esh, was a direct conduit to the
Elder Gods. To get there, one must find an obelisk
hidden from view. Scouting in the air, using
a magical fly spell, Aliya found the
obelisk on a small floating island high above
Unn. There, they used the orb to activate the
obelisk, which was made entirely of Vallis moonstone.
This provided them with the key and the exit.
Esh,
the Jewel of Divinity
Finally, after long adventures, the group passed
through the last colordoor into Esh,
the Jewel of Divinity. Esh appeared to be a
wide crater, with 1,500-foot-tall walls of sheer
rock. Along the walls stood statues of the Elder
Gods, rising 1,500 feet above them as well.
After a terrifying encounter with the spawn
of Nathrak, the Elder God of Destruction (in
which Amlond was destroyed), the group flew
out of the crater and found that it was merely
a small hole in a much, much larger statue of
another god, whom they took to be Praemal, the
Creator.
At
the top of the statue, they encountered a small
boy who spoke in a strangely fatherly tone.
He seemed to expect them. With a wave of his
hand, the silver orb flew to him, and he looked
into it. He said, "Your parents wish to
speak to you," and flung the orb into the
crater (where it fell to the feet of the statues
of the Elder Gods). He told the group, "You
were right to trust him," referring of
course to Raguel, who'd given
them the orb, "even though it appeared
you should not. It got you here in time."
The
boy explained that the world was a prison, created
to trap the Galchutt and keep them from getting
at the rest of the multiverse. Nothing that
came into the world could ever leave, and the
people -- including the adventurers -- were
all wardens of this prison. The Creator had
given them all power with which to fight the
evil machinations of the Galchutt, he said...
and with a touch of the small boy's hand, a
mystical rune suddenly appeared on the face
or hand of each hero. All people of the world
were runechildren, he explained.
He
told them that great changes were coming. After
a 20,000-year absence, the Vallis moon was returning,
and along with it the Lords of the Seven Chains.
These chains were the physical representations
of the forces which bound the Galchutt here,
and kept the world together. These terrible
lords of chaos sought to break the chains and
thus destroy the world, utterly, to enact their
escape.
He
assured the heroes that all was not lost, however.
Many safeguards existed. He urged them to seek
out the city of Dreta Phantas, where already
the ancient elves were making preparations.
He told them of an artifact called the diadem
that could protect them from the power of the
Galchutt, but cautioned that Danar Rotansin
(who would become the Dread One) had mistakenly
considered it an evil bane and hidden it away
long ago. The boy also promised them that the
Elder Gods were returning as well and could
aid them in their struggle.
Lastly,
Aliya asked the boy about Calista, the
woman freed from the Dark Reliquary. For
all her life she had felt a connection with
this woman but didn't know why. The boy told
her that the demons would not have held Calista
prisoner for so long unless she had some purpose
or knowledge vital to them -- and perhaps to
everything.
Then
Esh faded, and the adventurers found themselves
back in Ptolus, with a shining new green moon
in the sky overhead....
Next:
Back to the saga of the Black Lantern, the
chaos machine, and not one but two liches!
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