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A
Tale of Two Liches
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From
left: Tellian, Vexander, Thoreaen, and
Sercian
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Vexander,
Sercian,
Tellian,
and Thoreaen
-- the current roster of the Company of the
Black Lantern -- needed to find a criminal in
Ptolus named Aggah-Shan, who had stolen an important
book they were
hired to recover. Aggah-Shan operated a
number of illegal casinos in the city, all of
which featured a new game called Mrathrach.
Their investigations uncovered that the game
was magically sapping chaotic energies each
time it was played and directing them to some
terrible machine hidden beneath the city. Using
clues garnered from their adventuring comrades,
they learned the location of the machine and
went to confront Aggah-Shan directly.
Of
Kython and Aggah-Shan
When they arrived at the subterranean location
of the machine, it was more than they'd suspected.
The huge and terrible device was hundreds of
feet tall, surrounded by scaffolding upon which
kython, the creatures of chaos created by the
Galchutt themselves, maintained all of the machine's
complex functions. The machine, an awesome expression
of chaositech, was an abomination that had to
be destroyed -- but how? The group moved in
to attack, hoping to inflict some damage with
spells.
Much
to their surprise, however, they found that
the machine absorbed magic as well, using its
energy for its own dire (and still unknown)
purposes. The kython repelled the company's
attacks, and they fled.
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A
kython
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Gathering
their strength, the Company of the Black Lantern
returned and attacked the machine and its guardians
again. This time, they found more success and
slew a number of the kython. Sercian entered
the interior of the machine itself and (knowing
a bit about machines) sought a way to disable
it from within. However, the machine had more
kython guardians within. Again the company had
to retreat after suffering terrible losses,
but not before they made two discoveries. First,
they got far enough to see that a serpentine
being resided within the machine, devouring
all the energies it absorbed. (The characters
did not know it, but this was Mrathrach, one
of the vested of the Galchutt, who had been
slain 20,000 years earlier. The kython looked
upon him as a patron and sought to bring him
back to life. The players who had also been
in my Praemal campaign, which was set far in
Ptolus' past, had run characters who confronted
and eventually slew Mrathrach, but it was the
most terrible fight of their lives.) Secondly,
they saw Aggah-Shan himself, at the bottom of
the cave with the machine, and discovered that
he was a lich working directly with the kython.
Worse,
however, Aggah-Shan saw them and gained enough
information to track them. As they rested in
their favorite inn, Iridithil's Home, Aggah-Shan
himself teleported in and attacked. Fortunately
for the company, their old friends Chanticleer
and Quilambril were also at the inn at the time.
With their combined forces, they defeated the
lich, after a harrowing and costly battle. They
knew, however, that every lich had a phylactery.
They would have to find it in order to destroy
their foe permanently. Plus, even destroying
him still did not get them the mysterious book
they sought.
The
only way to find the book would be to find Aggah-Shan's
real lair (and thus, probably his phylactery
as well). At this point, Sercian brought his
new friend and lover, Fesamere Balacazar, into
the picture. (He did not reveal her/their deception.)
She suggested that they go to Aggah-Shan's most
exclusive casino and high-class bordello: the
White House in the Oldtown district. Much as
they had before, they infiltrated the casino
posing as patrons. Within, after much searching
and not a little subterfuge, they found a secret
area beneath the casino. Holding off guards
and guardian monsters with a wall of force,
they explored this area and found a terrible
thronelike chair. A careful examination revealed
that it was trapped and magical. They determined
that the chair would transport anyone sitting
in it somewhere (Aggah-Shan's inner sanctum?)
but in so doing would produce spikes and razorlike
blades that would slice the person to ribbons.
Unless, of course, that person were nothing
but a skeleton (like, say, a lich), in which
case the perfectly spaced blades and spikes
would inflict no harm.
Impetuous
as always, Sercian leapt into the chair. Knowing
where each spike and blade would go, he managed
to avoid some of the worst of the damage, but
was still terribly mauled as the throne took
him to where Aggah-Shan kept not only his phylactery
(which Sercian destroyed), but the book and
other treasures. Unfortunately, the elf discovered
that the only way out of there was a return
trip in the throne. He didn't survive the trip
back, but his friends managed to escape with
his body and return him to life in short order.
In the fracas, the company learned that it was
Fesamere who was after the book all along, but
she paid them as promised, so ultimately no
one was entirely unhappy. But they never did
learn what the book was.
Undead
Like Me
After a good rest, the Company learned that
an old enemy had resurfaced: the dark elf Vastare,
who had once impersonated
Sercian. Apparently, the dark elves were
exploring the areas beneath the city near the
prison. So, the group returned to their
old haunts and found the trail of their
enemies, but not the dark elves themselves.
Instead, they encountered the entity that they
had learned about long ago, one who had built
this area of the dungeon looking for a way to
get at the Black Grail, an evil artifact
of great power.
The
entity was Sokalahn. He was also a lich, but
no ordinary one. He was an undead half-demon,
far more powerful than even Aggah-Shan. Sokalahn
had awoken after years of sleep, disturbed by
all the activity around his home. Apparently,
in his quest to get at the Black Grail,
he had managed to draw on the power of another
ancient artifact, called the Entropy Sphere,
to weaken the protections around the vaults
that held the grail (and thus creating an unstable
magical zone called the Conflagration). These
vaults were created in ancient days to hold
evil artifacts and terrible curses, keeping
them away from the world. The vaults were called
the Banewarrens,
and Danar, the saint who created them, was eventually
corrupted by the evil therein. He became the
entity known as the Dread One, Eslathagos Malkith,
and it was he who created the fortress Jabel
Shammar at the top of the Spire that rose above
Ptolus.
The
group assumed they had to get past Sokalahn
to find a way into the Banewarrens to follow
the dark elves. They were mistaken in this belief,
and it cost them dearly. They suffered a terrible
defeat at his hands and were forced to teleport
away, leaving Thoreaen behind. It was around
this time that Gaerioth returned from his aborted
attempt at exploring the Jewels
of Parnaith, so he reinforced them when
they went back down. Sercian, however, chose
not to accompany the group.
When
they returned to Sokalahn's lair, they found
a terrible sight, a portent and warning they
did not heed: Thoreaen had been killed and reanimated
as an undead creature. He was entwined in a
web of razorwire, the hilt of his holy sword
imbedded in his head. The undead paladin was
forced to renounce and curse the name of his
deity, Lothian. Horrified and angered, the group
went after Sokalahn again.
This
time, the lich slew them all (except Sercian,
of course) and brought them back to a semblance
of life as vampires. In an ironic turn, he commanded
them, as well as an undead dwarven defender
he had slain years earlier, to go into the Banewarrens
and kill the dark elves that had already entered.
Looking for the Black Grail, the dark
elves had stolen a key from his vaults that
allowed them passage into the Banewarrens. Sokalahn
no longer desired the artifact, but he did not
want to see it in the hands of anyone else,
either.
Utilizing
the unstable magical zone known as the Conflagration,
through which no living being can pass, Sokalahn
transported the undead Company of the Black
Lantern into the Banewarrens. They obeyed his
commands well and killed most (but not all)
of the dark elves in the warrens, as well as
their demonic and monstrous allies.
Meanwhile,
Sercian enlisted the aid of the powerful priests
of Gaen to help him find his friends. They learned
of the company's fate, and entered the Banewarrens
(now unsealed by the efforts of the dark elves)
to help. The clerics and paladin of Gaen fought
against the vampires and managed to subdue them.
Once back in the city, they brought the dead
members of the company back to life, as well
as their new grailwarden dwarf ally, Dazlo.
Next:
Barbarians invade. Magic ends. Everything
gets worse.
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