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Through
the Darkness Into Dream
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The
Runewardens
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Holy
Emperor Rehoboth was no longer welcome in Ptolus.
By order
of the Commissar, troops under the command
of Lord Khatru had surrounded the Holy Palace.
But the Runewardens needed to get inside, where
they hoped to find a collapsible magical portal
that had been confiscated by the forces of the
Church -- a portal that would lead them into
Goth Gulgamel, the ancient fortress of Ghul,
the Half God.
Sister
Mara
and Zophas
suggested to Lord Khatru that they could go
inside and help mediate a truce. The group got
in and found that the Emperor and his retinue
were leaving the city. Figuring that this was
for the best, the group instead turned toward
the matter at hand and looked through the vaults
for the pieces of the magical gate. They were
gone! Further investigation revealed that Satorranis,
one of the holy mages who worked in the vaults
safekeeping the dangerous stored materials,
had not been seen for a few weeks. Following
a hunch, they learned of his address and left
to find him.
Sure
enough, as the group approached the wizard's
home in the north part of Oldtown, they were
attacked on the street by summoned monsters.
They fought their way inside and found Satorranis
and slew him. From his apprentice, they discovered
that the mage had suddenly started acting very
strangely, and had tied him up in the house
for the last few days while he attempted to
reassemble the pieces of the gate.
Zophas
and Serai
were able to determine that Satorranis was a
victim of the Soulriders, a mysterious group
that somehow was able to take over and "ride"
the souls of others, controlling all their actions,
thoughts and emotions. They had briefly run
afoul of these people/beings before, but never
knew their motivations. Worse yet, how do you
fight against such thing? they wondered.
Doing
what they needed to secure Satorranis' home,
Serai, Shurrin,
Mara, Zophas, Aliya,
Canabulum,
Udalaag,
and Dharim
Boch, the Fateweaver who had a connection
with the Urthon Aedar, all went through the
reactivated gate.
The
gate they used had been created by Helmut
Itlestein, who had garnered the secrets
of how to do so from the intelligent battlestaves
of Ghul that he had recovered. Helmut had used
the staves to seal the Holy Palace in an impenetrable
force field, then he used the gate to get to
Goth Gulgamel, where another gate had been set
up to take him through
the palace. The magic of the gates, it seemed,
could bypass any barriers, no matter how powerful,
as long as one end of the trip was in Goth Gulgamel.
Thus, despite the fact that the citadel of Ghul
was well-sealed from intrusion, the group was
able to gain access (again).
Goth
Gulgamel
Passing through the gate, Aliya discovered that
they were being scried by the marilith named
Drusii, whom they had recently confirmed was
working directly for the powerful demoness called
Lilith (lover and companion to Raguel).
There was little they could do about that now,
though.
Once
inside the fortress, they encountered some massive,
shadowy beings that spoke to them. They shadowy
things revealed themselves to be the Soulriders,
and said that they didn't want to fight the
Runewardens if they did not have to. The Soulriders
seemed to know a lot about what the heroes had
discovered and, in fact, had recently decided
to help them rather than hinder them (or, they
implied, to deal with the situation themselves).
In essence, these creatures were as worried
about the coming Night of Dissolution as the
Runewardens. The Soulriders gave the adventurers
directions on how to get through the castle
most expediently and enter the Spire itself,
where the Gates of Delirium created and maintained
the Entropy Sphere. Not fully trusting them,
the group used their own spells to divine the
best way -- although it seemed as if their mysterious
benefactors were telling the truth. (Interestingly
enough, during the conversation the Souldriders
also hinted that even the shadowy shapes were
not their true forms, but simply evil shades
of some of Ghul's former servants that they
were "riding.")
The
Soulriders warned the group of the Chamber of
Burning Souls, and beyond it the Ageless Titan.
The Chamber of Burning Souls was a hellish place
of torment for trapped victims of Ghul from
hundreds of years previous. After dealing with
its evil guardians, they encountered undead
Cthorn, a race so evil that it had been wiped
out generations ago in the war against Ghul.
They
persevered and made their way into a vast chamber
of blackness. Crossing walkways of skulls that
seemed suspended in an eternal, dark void, they
fought against rhodintor -- goat-headed demons
that, like the kython, had been created by the
Galchutt thousands of years ago. In the center
of the chamber stood the Ageless Titan, a mummified
undead being 30 feet tall. Rather than fight
him, the group was able to parlay with the titan.
They impressed him with the fact that they had
been through the Seven
Jewels of Parnaith and Shurrin granted him
a bag of holding filled with various
magic items the group had gathered over the
last few months that were too evil for them
to use. The titan accepted the offering and
caused the skull of an impossibly huge dragon
to open and give them access into the interior
of the Spire and the chamber of the Entropy
Sphere.
The
Entropy Sphere was as bizarre as they had heard
-- a mass of congealed chaos brought into being
at the confluence of six portals called the
Gates of Delirium. And, just as they had heard,
one of the portals was gone, destabilizing the
sphere and causing the laws of physics and magic
to alter without warning in areas around it
called Pits of Insanity.
They
were soon greeted by an Urthon Aedar named Baenarum
who was not at all surprised to see them. They
did not even need to explain who they were.
With his guidance, they actually entered
the Entropy Sphere.
Dreta
Phantas
This brought them at long last, to Dreta Phantas
-- the Dreaming City, the Stolen City, and the
Soul of the World. This elven city of graceful
spires and golden domes, built thousands of
years ago, was the seat of power of the Dream
King, the Warden of the Worldsoul. When the
Elder Gods and the ancient heroes that served
them stopped the Galchutt from destroying the
Seven Chains that held the world together, they
cast the Vallis Moon (where the Seven Chains
manifested) far into the stars and gave the
Soul of the World to the first of the Dream
Kings. But through sorcery unimagined today,
the dark elves stole Dreta Phantas and hid it
away deep under the earth.
The
line of the Dream Kings, however, was gone.
The Elder Elves within the city held off the
dark elves for generations, using the magic
of the Hexamon : a group of elves who had committed
their own spirits into the very substance of
the city. Dreta Phantas was held in a state
of eternal magical siege.
And
even as the heroes arrived, the dark elves prepared
for a final assault. With the help of someone
called the "Architect," the dark elves
of House Urganth were using the energy of a
dead god (an elvish god of light named Ardaen)
to power something they called the Dayslayer,
a freshly forged lance of artifact-level power.
The Dayslayer would kill the sun, put
the world into eternal night, and then with
the power it absorbed from the sun's soul, break
through the protections around Dreta Phantas.
The Urthon Aedar were about to launch a counterassault
on Sinistar, the dark elf fortress where the
Architect put the finishing touches on the Dayslayer.
After speaking with the Hexamon (who take the
form of a giant six-sided obelisk), the Runewardens
offered to go as well.
Serai
suggested that to help them in their quest,
they get the Eye of Ardaen, a relic of
the dead god that he used with the Company of
the Black Lantern against dark elves once before
(plus, there was the appeal of the irony of
justice in that they would be using the might
of Ardaen against those who would misuse the
might of Ardaen). The Eye was in the possession
of the Clerics of Gaen in the city. Baenarum
said that it would be no problem, and left,
returning shortly thereafter with the Eye. The
group then realized why the Urthon Aedar had
such mysterious and fearful reputations -- they
imagined what the people in the Temple District
must have thought when an enigmatic armored
figure showed up, broke into the temple, ignored
any wards or safeguards, and took the artifact
without a word of explanation or a bit of subterfuge.
Sinistar
Sinistar was a vast subterranean citadel built
suspended over a huge natural lava flow. The
Urthon Aedar and the heroes teleported to it
and immediately began fighting dark elves and
demons. The Dayslayer itself was guarded
by a half-fiendish deep dragon that the PCs
managed to best in a titanic struggle. The Architect,
it turns out, was a Galchutt agent (a mind flayer)
who had been manipulating the dark elves. Canabulum
turned him to stone. The heroes destroyed the
Dayslayer and returned to Dreta Phantas
carrying the petrified Architect.
After
much celebration, the Hexamon told the heroes
that the only way to restore the city to the
surface -- which certainly would stave off the
Night of Dissolution, at least for a time --
would be to recover the stolen Dreaming Stone
and the Cask of Frozen Dreams. This cask holds
every dream ever dreamed (both waking and not),
and the stone represents every dream still to
be dreamt. Moreover, the cask and stone, they
learned, could restore the memories of Aliya's
cousin Calista, who seemed to possess important
but unattainable knowledge -- at least that's
what the group learned in the Seventh
Jewel of Parnaith.
The
cask and stone were stolen when the city itself
was wrenched into the underworld by a demonic
creature who seemed to be behind the event in
the first place. This figure was not unknown
to the Runewardens -- it was the creature called
Savan.
All was coming to pass just as Mara had seen
in a dream long before. Savan was the Dreamer,
she was the Dreamspeaker, and Sokalahn
the half-fiend lich was somehow the Dreamwalker.
But
there were schemes within schemes afoot. An
object in the possession of the petrified Architect
activated when it was brought into Dreta Phantas,
calling upon carefully structured contingencies.
It opened a portal through the city's defenses
straight into the heart of Dreta Phantas, where
the statuelike mind flayer stood. Kython came
through first, and then a traitorous Urthon
Aedar named Kohath the Betrayer, who had turned
against his people long ago. Kohath called through
the gate to usher in a creature called a shoggoth.
Finally, an entity known only as the Crawling
Chaos stepped through, announcing that the stars
were right, the dark prophecies had come to
pass, and that he -- the harbinger of the awakening
Galchutt -- was there to bring upon the Night
of Dissolution.
Next Time: A sacrifice foretold in a
dream. One final trip to the Dark Reliquary.
Special
(Kinda Sad) Note: The expedition through
Goth Gulgamel was Sean Reynolds' last game session
with the group before he moved away. He took
a lot of pictures that night of us and of the
miniatures set up and put
them here if you're interested.
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