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Jade
Dragons & Hungry Ghosts
By
Wolfgang
Baur, David "Zeb" Cook, Erik
Mona, Leon Phillips, Chris Pramas, and
Steven Schend
(Green
Ronin Publishing)
Overall Rating: **
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MONTE'S
RATING SCALE
*****
..Wonderful!
Wish I'd done it.
****
..Great.
Happy to use it in my game.
***
..Good.
I'll use some of it in my game.
**
..Not
good. Try again.
*..
Totally amateur.
How'd this get published?
Zero
Stars
Abysmal.Please don't try
again.
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If
you've been following my reviews or skimming
through them in the archives
of this site, you'll see that overall, I've
really liked Green Ronin stuff. Good solid adventures,
good handling of game mechanics -- I've had
only good things to say about them. I'm sure
some of that comes from the fact that more than
one person working on these products (including
obviously "The Man" at Green Ronin,
Chris Pramas) actually work at Wizards of the
Coast. That insider's perspective has clearly
helped the products.
So
it came as no surprise to me to see Green Ronin
release a book to support Oriental
Adventures. Chris knew that this
product was coming for a long time, and it's
just smart to try to tie something to it. It
did come as a big surprise to me, however, that
the product seemed rushed and, well, not great.
Unlike
Legions of Hell, Green Ronin's previous
monstrous offering, Jade Dragons and Hungry
Ghosts is low on content. Surprisingly so.
As in, "Did they really think we wouldn't
notice this?" sort of low on content. A
lot of the full-page monster entries are only
a half-page long. Some of the empty white space
is filled with only moderately interesting quotes
in a large font, and the rest is just, well,
empty white space. By my count, they probably
could have put as many as eight more monsters
into this book if they had tried -- and I'm
not even talking about cramming monsters the
way that the Monster Manual does (which
I think is far too crammed). Or they could have
included more information for the monsters that
were there; some of the sections are really
lacking, like the character classes usually
used by monsters with "By Character Class"
as their advancement range, for starters.
But
let's concentrate on what's there, rather than
what's not there.
The
worst of the entries range from completely unusable,
like the Monkey God, to those that are usable
but make me wonder if anyone actually would
use them, like the konaki jiji. The Monkey God
is this practically omnipotent (sorta -- a better
word would just be unplayable) trickster entity.
That's fine, I suppose, but I think it was a
waste of time to include combat stats for this
guy. Some of the stats are reasonable, some
are just silly (his rod, for instance, does
1d1000 damage -- although later it says he chooses
how much damage he inflicts, so I guess you
don't actually even roll), and then it all wraps
up with a CR of "No hope." Well then,
why give stats at all?
The
konaki jiji is a monster that looks like a baby.
Its power is that it can instantly become a
really big baby while you're holding it, so
that it crushes you with its sudden increase
in size and weight.
Huh?
I
realize that the konaki jiji is a creature right
out of actual myth. I'm not just against Asian
mythological figures and stories here. I wouldn't
find, for example, stats for Paul Bunyan and
Babe the Blue Ox very useful or desirable in
a product either. If I didn't utilize myth as
my backdrop and just created a monster that
was a baby that could become a really big baby,
you'd (justifiably) mock me, wouldn't you?
There
are other examples of stuff I'm guessing you
won't use. The shojo is a sort of lion thing
that is often encountered picnicking (I'm not
joking). It makes sake that might heal you or
it might be poison.
There
are other (smaller) problems. The bamboo elves
and the tanuki (badger people) are races, but
their monster entries don't use their own stated
(and unbalanced for PC use, by the way) ability
score modifications.
And
the editing is not great. Aside from an inordinate
number of typos, there are 2nd Edition terms
(like "detect lie"), incorrectly used
3rd Edition terms and concepts (advancement
range is particularly misunderstood), unclear
explanations of powers, and just plain errors.
Not
every monster in this book is bad, by any means.
Some of them are just fine and add a lot of
new things to the game, and others are quite
good. The shiko me, a female devil with different
forms, is cool. And the wasp warrior and ta-jen
(really big magical giants) are also neat. But
in a book that feels somewhat low on content
anyway, are the good monsters enough to warrant
buying the product? I don't think so.
If
you're really a HUGE fan of Asian adventures,
maybe you will find the good monsters worth
it. Maybe you'll even like the monsters I found
worthless. The art ranges from mediocre to really
very good (I'm big fan of rk post). But I cannot
recommend this book. Hopefully it is just a
minor gaffe and Green Ronin will go back to
producing the wonderful stuff like Legions
of Hell. I know that, with the company's
previous track record, Jade Dragons and Hungry
Ghosts won't keep me from giving the next
product a try.
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