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En
Route
Edited
by Michelle A. Brown Nephew
(Atlas
Games)
Overall Rating: ***
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MONTE'S
RATING SCALE
*****
..Wonderful!
Wish I'd done it.
****
..Great.
Happy to use it in my game.
***
..Good.
I'll use some of it in my game.
**
..Not
good. Try again.
*..
Totally amateur.
How'd this get published?
Zero
Stars
Abysmal.Please don't try
again.
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Im
going to let you in on a little industry secret.
When you see a book like Atlas Games En
Route, with lots of different sections all
written by different authors, heres probably
the process used in creating it: An editor sends
out a call for submissions, contacting either
writers she knows or putting out a general call
on various message boards, or both. Thus, when
the deadline comes and she has a couple of months
to pull it all together, she pretty much has
to take what she gets. The numerous writers
have all submitted their work, and its
likely to be quite varied in subject matter,
handling of the rules, and so on.
Thus,
whenever you see a project like this, youre
likely to see a wide disparity of content. Youre
bound to like some of it, and not the rest --
just like if you walked into a room of strangers,
youre bound to hit it off with some of
them but not all of them. Its to be expected.
En
Route is a well-edited project. Michelle
Brown Nephew pulled together this group of various
short outdoor encounters into a cohesive book.
The book contains 21 encounters from 15 authors
-- all supposedly playable in about an hour
(in reality, some are far less, others probably
a full nights session).
At
first glance, I was disappointed at the number
of silly encounters. By that, I
mean light-hearted romps with sprites or gnome
illusionists that want to trick or embarrass
the PCs because
well, because theyre
just that kind of folks. In my experience, these
are encounters that some GMs love and most players
hate. While I think including a few of these
sorts of encounters is fine for this type of
product, by my count this book has six
of them. That's just under 25 percent of the
total number of encounters. Three of them involve
pixies. However, a few are done quite well --
I particularly like Dance the Night Away,
an encounter with pixies that want to make the
PCs their servants during a single nights
party. Its well handled, with a number
of different options available to the PCs, and
plenty of notes and suggestions for the GM on
how to handle them all.
And
En Route includes more serious encounters,
of course. Not surprisingly, some are encounters
with bandits and strange goings-on at inns and
taverns. And there are ghosts possessing people
(and other creatures), lizardfolk demanding
tolls on a bridge (in a interesting and well-done
scenario with many options -- none of them clearly
the right choice). Theres
even a cool science fantasy encounter involving
creatures that just might be alien greys.
The
encounters vary in substance as well as subject
matter. Theres one with four drugged goblins
that I would have expected to be two or three
paragraphs (and a stat block) but instead is
four pages long. Theres another encounter
with pickpockets that most GMs could probably
put together on the fly without needing a professional
product to give it to them. On the plus side,
the book contains some wonderfully imaginative
encounters. The PCs can stumble upon a soul
prison, a whole tavern full of people inadvertently
turned invisible, and a longstanding feud between
two magical daggers. Good stuff. A couple authors
even had the audacity to include encounters
without combat or monsters! (And they are interesting
and cool -- proof positive that theres
far more to D&D than hack and slash.)
One
minor but nagging problem here and there in
the product is the lack of understanding of
what Encounter Level means. Many
of the encounters (probably wisely) are adjustable
to be able to be usable in various levels of
play. Thats fine. But then a couple have
EL notes that essentially suggest that the EL
of a presented encounter is equal to the average
level of the party. The problem here is that
EL only exists as a rating to determine whether
an encounter is appropriate for your party (not
to award XP -- thats what Challenge Ratings
are for). So to say that the EL is equal to
the average level of the party is to convey
no information at all. Its like saying
that the encounter is appropriate for the characters
it is appropriate for. Whats really meant,
I believe, is that it can be appropriate for
anyone.
Overall,
if youre willing to accept that youll
probably like some of these encounters and not
others (although they might not be the same
ones I liked and disliked), the good outweighs
the bad here. En Route is a useful product
to have around, to insert a short random
encounter into your game thats more than
a monster name on a table. Theres plenty
of new rules bits -- magic items, monsters,
and the like -- and theyre handled and
presented fairly well. If my five-star scale
used half-stars Id rate this
at three and a half stars.
Despite
all the pixies.
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