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Slayer's Guide to Hobgoblins
By Matthew Sprange
(Mongose
Publishing)
Overall Rating: **
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Slayer's
Guide to Gnolls
By
Matthew Sprange
(Mongose
Publishing)
Overall Rating: **
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MONTE'S
RATING SCALE
*****
..Wonderful!
Wish I'd done it.
****
..Great.
Happy to use it in my game.
***
..Good.
I'll use some of it in my game.
**
..Not
good. Try again.
*..
Totally amateur.
How'd this get published?
Zero
Stars
Abysmal.Please don't try
again.
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I'm
treading on thin ice with this review -- the
thin ice of my own criteria for a good review.
Most of the time, I think a good review talks
about what a product is, rather than what it
is not. However, I think I'm about to spend
a lot of verbiage talking about what these books
are not.
When
it comes to material like the ecology articles
in Dragon magazine, I always have mixed
feelings. On one hand, it helps me, as DM, to
establish verisimilitude in my game world if
the monsters make some sort of sense. On the
other hand, that sort of material rarely adds
much to actual game play. Clearly, you don't
need to know at what age a catoblepas matures
in order to fight one, and even the most die-hard,
hack-and-slash-hating roleplayer is rarely going
to need to know how a beholder keeps its eyes
moist.
So,
when I learned of the existence of entire products
devoted toward one monster, I was skeptical
but hopeful. The 2nd Edition AD&D products
I, Tyrant, The Illithiad, and Sea
Devils were pretty good, after all. They
had a little fluff, but also a lot of interesting
and useful game information. And even the fluff
was fun to read. I mean, who doesn't want to
read about how mind flayers develop in their
disgusting little pools and mature into everyone's
favorite monster to hate? So, okay. That's cool.
Can you pull off the same thing with a whole
book about hobgoblins or gnolls? Skeptical but
hopeful.
The
answer that I arrived at after reading these
products is, unfortunately: no, not really.
There
just isn't much to these 32-page books, and
that's my biggest gripe. The writing is good,
and the game mechanics in the monster stats
at the end appear fairly solid with a couple
of exceptions (when you add class levels to
a monster, you shouldn't modify the treasure
listing, you should just give them treasure
as NPCs -- a very small point).
To
feel like I've received any value, I just need
more from a product than these give. There's
a sort of history of each creature at the beginning,
but it's terribly non-specific. And it could
have been specific. I have a fairly detailed
campaign. The Forgotten Realms is an extremely
detailed campaign. Yet neither has a detailed
history of gnolls or hobgoblins. These are uncommon
enough monsters that the author could have gone
into much more detail and not worried about
contradicting established material in someone's
game. And that sort of problem is pervasive.
I assume the products offer very few specifics
to keep them generally applicable.
Here's
what I would like to have seen:
Under
religion, tell me what a gnoll temple or shrine
actually looks like, so I can put one in my
game. Tell me what sorts of spells gnoll clerics
usually prepare and why, so when I create an
adventure with gnolls, I have a direction to
go.
Tell
me what sorts of creatures these races use as
pets or guard animals. Tell me what members
of these races think of each other. Tell me
what they think of orcs. And dark elves. And
trolls. You get the idea.
Go
ahead and make some definitive statements, even
if it means changing the common conception of
the creature. In the Slayer's Guide to Gnolls
there's a bit about gnolls' susceptibility to
sound, but then the author clearly backs off
from actually giving any sort of game mechanics,
and that's a shame. I'd have loved it if it
said that gnolls suffered extra damage from
sonic attacks, or went into a barbarianlike
rage for 1d6 rounds after hearing a certain
low-frequency sound, or something like that.
If I'm reading this product, I'm looking for
ways to make gnolls more unique, so go ahead
and give them to me.
If
you're going to call it a "Slayer's Guide,"
tell me how best to fight them. If I'm a player,
I might want tips and tactics on combating these
creatures. Tell me what my ranger character
knows about them if I choose hobgoblins as my
favored enemy. I might even like a prestige
class devoted to slaying these creatures, or
a magic item or two associated with them --
something more than just the fluff of how many
gnolls are in a typical litter.
There
are good things in these products. The statistics
for some basic classed versions of the monsters
are useful (although they don't have appropriate
equipment), and well-done maps accompany pretty
good example lairs for each. The art is excellent.
However, too much of the information is not
terribly useful, with unnecessary lapses into
fictional prose describing encounters with the
creatures, and far too many general rather than
specific statements for me to recommend these
products.
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