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Creature
Collection II:
Dark Menagerie
By
various authors
(Sword
& Sorcery Studio)
Overall Rating: ****
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MONTE'S
RATING SCALE
*****
..Wonderful!
Wish I'd done it.
****
..Great.
Happy to use it in my game.
***
..Good.
I'll use some of it in my game.
**
..Not
good. Try again.
*..
Totally amateur.
How'd this get published?
Zero
Stars
Abysmal.Please don't try
again.
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When
I did a review of Relics
& Rituals, I hid my general distaste
for the original Creature Collection
from no one. It wasn't completely worthless,
but many of the rules were incorrectly handled,
and many of the monsters were generally unimaginative
-- no special powers that really offered a new
type of encounter. Just a lot of things with
claws and teeth.
But
Relics & Rituals was good. The marked
improvement in its handling of d20 rules encouraged
me to thing that CC2 would be much better as
well.
And
I was right.
These
monsters are interesting and much more fleshed
out. From vermin hosts to the legion of one
to the skeletal host, these creatures are based
on imaginative concepts and can do interesting
and original things. The tempus twin can produce
a duplicate version of itself by continually
jumping backwards in time a few seconds. The
hollow naga can dimension door out of
its own skin. The skin weaver fashions clothing
and armor from the flesh of its foes, then gains
some of their powers.
I
don't know about you, but this is the stuff
I buy monster books for.
Plus,
there are some interesting templates in the
back like the Bloodless and the very strange
but very cool belsameth spider. The conundrum
creature template even comes with same sample
riddles. A nice touch (although the players
are going to unfortunately read them before
the DM ever gets to use them). Lastly, the book
includes appendices with monsters listed by
CR from the Monster Manual and both Creature
Collections, plus new monster summoning
tables. Another nice touch.
That's
the good. Here's the bad. Some of the monsters
are silly. The three-headed stench toad? The
slime reaver? (does the whole D&D/d20 System
need more frogs?) The time killer (actually,
the monster's okay, but pun monster names are
terrible, I think). And even the moon giant
is walking a fine line. (My players would worry
about a whole other kind of special power of
the "moon" giant.) The number of monsters
that involve blood and stealing flesh and things
of that nature can get a bit tiresome, but it
is called the Dark Menagerie, so it's tough
to complain too much. I bring it up, though,
so that people who don't like their fantasy
with a touch of the dark side won't accidentally
think that this is just another monster book.
(There are 10 monsters whose names start with
the word "blood."
If
you've read my review of the other recent monster
book release (Legions
of Hell), you won't be surprised when
I say that one of the big problems with this
book is its CRs. Now, I've heard that some of
the people working on the product don't like
the fact that monsters have Challenge Ratings.
My response is: Get used to it, because they
serve a useful purpose. They are a baseline
from which people can draw common experience
and thus learn how to balance their game. CRs
are hard to judge, I'll admit that. If they
were easy, DMs wouldn't need them. But a badly
handled CR is worse than no CR at all. And some
of the ones mishandled in CC2 were easy. The
Heron Priest says, "Spells: as a 5th level
sorcerer." Its CR is listed as 2. The DMG
clearly states that a character's CR is equal
to its level, so if a monster has the abilities
of a character of N level, plus other stuff,
it's got to be at least CR N.
So
buy Creature Collection 2. You won't
be sorry. But when you're using any given monster,
think long and hard about the CR listed (it's
probably too low), and double check the Armor
Class and the save DCs for the special powers.
Then have fun.
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