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DATE: April 27, 2002

...Crystal Averon

Copyright 2002 -- The Unseelie CourtMedium Magical Beast
Hit Dice: 2d10+6 (17 hp)
Initiative: +2 (Dex)
Speed: 40 ft.
AC: 16 (+2 Dex, +4 natural)
Attacks: Bite +2 melee
Damage: Bite 1d4
Face/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Mind blast
Special Qualities: Scramble thoughts
Saves: Fort +6, Ref +5, Will +2
Abilities: Str 11, Dex 14, Con 16, Int 12, Wis 11, Cha 13
Skills: Hide +4, Jump +4, Listen +4, Move Silently +6
Feats: Iron Will

Climate/Terrain: Temperate and warm forest
Organization: Solitary or pair
Challenge Rating: 2
Treasure: None
Alignment: Usually neutral
Advancement: By character class

Crystal averons are products of intentional engineering. When they are born, elder crystal averons imbed special crystalline structures in their still-soft heads. If the crystal successfully fuses with the creature (which happens about 25 percent of the time), it grows as the creature does, becoming a part of it. It also grants the crystal averon the ability to project a blast of mental force and a field that disrupts the minds of others.

A typical individual measures 6 or 7 feet in length with a short tail. They run on all fours as often as not. Crystal averons are tough and quick, but not particularly strong or imposing physically.

Combat

Crystal averons have very weak combat skills. They rely entirely on their special crystal-based powers to defend themselves and hunt.

Mind Blast (Sp): This mind-affecting attack affects a single creature within 60 feet. The victim must succeed at a Will save (DC 12) or be stunned for 1d4+2 rounds. If attacked, crystal averons use this ability to stun their opponents and run away. If hunting, they use it on a small creature weak enough to kill with their bite while it is stunned.

Scramble Thoughts (Sp): Any creature affected by mind-affecting attacks within 30 feet of the crystal averon must make a Will save (DC 12) or suffer a -4 penalty on attack and damage rolls. Crystal averons are immune to the thought scrambling effects of others of their kind.

Crystal Averon Society

Although it is a straightforward assumption that averons without crystals, exist, no one's ever seen one. Averons live in deep seclusion. Only the crystal averons may interact with the outside world -- as hunters, defenders, and sometimes as spies. Presumably, a regular averon has the same statistics as a crystal averon but wields no spell-like abilities.

Crystal Averon Characters

The favored class of crystal averons is sorcerer. If more than two of these creatures are encountered together, one will always be a sorcerer and act as the leader.

Crystal Averons With the Psionics Handbook: Crystal averons have psion as their favored class. If more than two of these creatures are encountered together, one will always be a psion and act as the leader.

Attack/Defense Modes (Sp): At will-ego whip/mental barrier.

 

* "d20 System" and the "d20 System" logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the d20 System License version 1.0. A copy of this License can be found at Wizards' d20 home page. This content is produced under version 1.0, 1.0a, and/or draft versions of the Open Game License, the d20 System Trademark Logo Guide, and System Reference Document by permission of Wizards of the Coast. Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0a: Any and all Malhavoc Press or montecook.com logos and identifying marks and trade dress, including all Malhavoc Press product names, page design, and the crystal averon illustration. The crystal averon article (stats, description, and sections on combat, society, and characters) is considered Open Game Content.

 

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