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DATE: October 5, 2002 — UPDATED TO v. 3.5 May 27, 2004

.Handrath's Brothers
A web enhancement for The Bonds of Magic: Cabal by Sean K Reynolds

Illus. Toren "MacBin" AtkinsonThose of you who have Cabal have already met Handrath Blood-Eye, the half-fiend sorcerer, pictured here. You know of the pain he suffered as a child at the hands of his fiendish brothers, who tormented him for being so much weaker than they. When Handrath was fortunate enough to be summoned to the Material Plane, he began researching a new spell to get his revenge. The name of the spell is I summon my brother, and with it Handrath gleefully summons his fiendish siblings to come and fight his battles for him. After all, they are so much stronger.... (And if he happens to overestimate the strength of the opponents he sends them against -- well, Handrath doesn't shed any tears over their "deaths" on the Material Plane.)

Here are the statistics and brief descriptions for Handrath's two brothers: Kalkarn and Virat. Feel free to summon them into your next game session.

Kalkarn
Kalkarn, male half-fiend human Ftr6; CR 8; Medium outsider (native) (augmented humanoid) ; HD 6d10+18; hp 51; Init +7; Speed 20 feet; AC 25 (touch 11, flat-footed 24); Base Atk +6; Grp +11; Attack +13/+8 melee (1d10+8/19-20, +1 bastard sword), +6 melee (1d6+2, bite); SA Smite good (1/day, +6 damage), spell-like abilities; SQ Outsider traits, DR 5/magic, poison immunity, resistances (acid, cold, electricity, fire 10), natural weapons treated as magic for bypassing DR, SR 16; AL CE; SV Fort +9, Ref +6, Will +4; Str 20, Dex 17, Con 16, Int 12, Wis 12, Cha 12

Skills and Feats: Climb +7, Handle Animal +3, Intimidate +9, Jump +8, Knowledge (the planes) +3, Swim +6, Use Rope +5; Blind-Fight, Combat Reflexes, Exotic Weapon Proficiency (bastard sword), Improved Initiative, Power Attack, Quick Draw , Weapon Focus (bastard sword), Weapon Specialization (bastard sword) .

Spell-Like Abilities (Sp): 3/day -- darkness (DC 15); 1/day -- desecrate, unholy blight (DC 15). Caster level 7th. The DCs are Charisma based.

Outsider Traits: Darkvision 60 feet; cannot be raised or resurrected (though a wish or miracle spell can restore life)

Gear: +1 full plate, +1 large steel shield, +1 bastard sword, cloak of resistance +1, 45 gp

Kalkarn is the elder and more aggressive brother of the pair: the instigator and dominant persona. He is one to start fights with other demons and always gets the first pick of the spoils. Kalkarn resembles Handrath Blood-Eye except for his vestigial tail and the fine black scales that cover most of his skull. Strange tufts of wiry hair sprout from his head in between the scales; he just ties the strands in knots. Kalkarn hates the fact that Handrath can summon him to the Material Plane and he's always looking for ways to get there under his own power in the hopes of punishing "that weak boy" one final time.

Virat
Virat, male half-fiend human Ftr6: CR 8; Medium outsider (native) (humanoid); HD 6d10+24; hp 57; Init +3; Speed 20 feet; AC 25 (touch 14, flat-footed 22); Base Atk +6; Grp +10; Attack +12/+7 melee (1d8+7, +1 trident), +5 melee (1d6+2, bite); SA Smite good (1/day, +6 damage), spell-like abilities; SQ Outsider traits, poison immunity, resistances (acid, cold, electricity, fire 10), natural weapons treated as magic for bypassing DR, SR 16; AL CE; SV Fort +9, Ref +7, Will +3; Str 18, Dex 17, Con 18, Int 14, Wis 12, Cha 10

Skills and Feats: Climb +9, Intimidate +8, Jump +9, Knowledge (the planes) +4, Listen +3, Ride +7, Spot +5, Swim +7, Use Rope +6; Alertness, Combat Expertise, Combat Reflexes, Dodge, Improved Disarm, Lightning Reflexes , Weapon Focus (trident), Weapon Specialization (trident).

Spell-Like Abilities (Sp): 3/day -- darkness (DC 14); 1/day -- desecrate, unholy blight (DC 14). Caster level 7th. The DCs are Charisma based.

Outsider Traits: Darkvision 60 feet; cannot be raised or resurrected (though a wish or miracle spell can restore life)

Gear: +1 breastplate, +1 large steel shield, +1 trident, ring of protection +1, potion of cure moderate wounds, 65 gp

Virat follows his brother Kalkarn's lead, content to beat up whomever his brother decides needs a beating. Although he's smarter than his sibling, he accepts the secondary role, knowing that if they are ever punished for their actions, Kalkarn (as the instigator) will bear the brunt of it. Virat has long metal teeth that appear to be made of rusted iron, and his breath is like fine smoke. He otherwise looks similar to his brothers. Virat appreciates the irony of Handrath's summonings but has grown tired of near-daily death on the Material Plane, which leaves him recovering in the underworld and unable to pursue other activities.

 

 

 

 

 

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"Handrath's Brothers" web enhancement ©2002 Sean K Reynolds. All rights reserved.

 
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