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.Handrath's
Brothers
A
web enhancement for The
Bonds of Magic: Cabal by Sean K Reynolds
Those
of you who have Cabal have already met Handrath
Blood-Eye, the half-fiend sorcerer, pictured here.
You know of the pain he suffered as a child at the
hands of his fiendish brothers, who tormented him
for being so much weaker than they. When Handrath
was fortunate enough to be summoned to the Material
Plane, he began researching a new spell to get his
revenge. The name of the spell is I summon my brother,
and with it Handrath gleefully summons his fiendish
siblings to come and fight his battles for him. After
all, they are so much stronger.... (And if he happens
to overestimate the strength of the opponents he sends
them against -- well, Handrath doesn't shed any tears
over their "deaths" on the Material Plane.)
Here
are the statistics and brief descriptions for Handrath's
two brothers: Kalkarn and Virat. Feel free to summon
them into your next game session.
Kalkarn
Kalkarn, male half-fiend human Ftr6; CR 8;
Medium outsider (native) (augmented humanoid) ; HD
6d10+18; hp 51; Init +7; Speed 20 feet; AC 25 (touch
11, flat-footed 24); Base Atk +6; Grp +11; Attack
+13/+8 melee (1d10+8/19-20, +1 bastard sword),
+6 melee (1d6+2, bite); SA Smite good (1/day, +6 damage),
spell-like abilities; SQ Outsider traits, DR 5/magic,
poison immunity, resistances (acid, cold, electricity,
fire 10), natural weapons treated as magic for bypassing
DR, SR 16; AL CE; SV Fort +9, Ref +6, Will +4; Str
20, Dex 17, Con 16, Int 12, Wis 12, Cha 12
Skills
and Feats: Climb +7, Handle Animal +3, Intimidate
+9, Jump +8, Knowledge (the planes) +3, Swim +6, Use
Rope +5; Blind-Fight, Combat Reflexes, Exotic Weapon
Proficiency (bastard sword), Improved Initiative,
Power Attack, Quick Draw , Weapon Focus (bastard sword),
Weapon Specialization (bastard sword) .
Spell-Like
Abilities (Sp): 3/day -- darkness (DC 15);
1/day -- desecrate, unholy blight (DC 15).
Caster level 7th. The DCs are Charisma based.
Outsider
Traits: Darkvision 60 feet; cannot be raised or
resurrected (though a wish or miracle
spell can restore life)
Gear:
+1 full plate, +1 large steel shield, +1 bastard sword,
cloak of resistance +1, 45 gp
Kalkarn
is the elder and more aggressive brother of the pair:
the instigator and dominant persona. He is one to
start fights with other demons and always gets the
first pick of the spoils. Kalkarn resembles Handrath
Blood-Eye except for his vestigial tail and the fine
black scales that cover most of his skull. Strange
tufts of wiry hair sprout from his head in between
the scales; he just ties the strands in knots. Kalkarn
hates the fact that Handrath can summon him to the
Material Plane and he's always looking for ways to
get there under his own power in the hopes of punishing
"that weak boy" one final time.
Virat
Virat, male half-fiend human Ftr6: CR 8; Medium
outsider (native) (humanoid); HD 6d10+24; hp 57; Init
+3; Speed 20 feet; AC 25 (touch 14, flat-footed 22);
Base Atk +6; Grp +10; Attack +12/+7 melee (1d8+7,
+1 trident), +5 melee (1d6+2, bite); SA Smite
good (1/day, +6 damage), spell-like abilities; SQ
Outsider traits, poison immunity, resistances (acid,
cold, electricity, fire 10), natural weapons treated
as magic for bypassing DR, SR 16; AL CE; SV Fort +9,
Ref +7, Will +3; Str 18, Dex 17, Con 18, Int 14, Wis
12, Cha 10
Skills
and Feats: Climb +9, Intimidate +8, Jump +9, Knowledge
(the planes) +4, Listen +3, Ride +7, Spot +5, Swim
+7, Use Rope +6; Alertness, Combat Expertise, Combat
Reflexes, Dodge, Improved Disarm, Lightning Reflexes
, Weapon Focus (trident), Weapon Specialization (trident).
Spell-Like
Abilities (Sp): 3/day -- darkness (DC 14);
1/day -- desecrate, unholy blight (DC 14).
Caster level 7th. The DCs are Charisma based.
Outsider
Traits: Darkvision 60 feet; cannot be raised or
resurrected (though a wish or miracle
spell can restore life)
Gear:
+1 breastplate, +1 large steel shield, +1 trident,
ring of protection +1, potion of cure moderate wounds,
65 gp
Virat
follows his brother Kalkarn's lead, content to beat
up whomever his brother decides needs a beating. Although
he's smarter than his sibling, he accepts the secondary
role, knowing that if they are ever punished for their
actions, Kalkarn (as the instigator) will bear the
brunt of it. Virat has long metal teeth that appear
to be made of rusted iron, and his breath is like
fine smoke. He otherwise looks similar to his brothers.
Virat appreciates the irony of Handrath's summonings
but has grown tired of near-daily death on the Material
Plane, which leaves him recovering in the underworld
and unable to pursue other activities.
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"Handrath's
Brothers" web enhancement ©2002 Sean K Reynolds.
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