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.Nactrina
Onarsh, Blessed of Thalander
A Book of Hallowed Might Web Enhancement
This
illustration by Arne Swekel appears in The
Book of Hallowed Might to exemplify a hallowed
mage, one of the book's new prestige classes. The
following NPC description was inspired by his image
-- using her would be one way to introduce the concept
of hallowed mages into your game. (For a preview of
The Book of Hallowed Might, check out The
Stuff archive.)
One
simple, moonless night, in the mountain city of Revar,
in the Third-Tier Guildhouse of the Stafflore Guild,
newly inducted third-rank wizard Nactrina Onarsh prepared
for bed. It was late, already the morning hours, and
she knew that there would be a long day of studies
when she awoke. As she carefully placed her staff
in the corner, next to the bed, speaking the charms
of protection around it, she heard a tapping at her
window. Nactrina looked to see a small white cat on
the sill, scratching at the pane.
After
watching for a while she saw that it was not going
to stop. Out of curiosity, she opened the window.
The cat jumped onto the floor and tugged at her trouser
leg. She tried to shoo it away, but the animal was
persistent. She bent down to pick it up, but the cat
darted away, to her door, and scratched at it. After
more experimentation, she realized that the cat wanted
her to follow it.
Thinking
this might be the familiar of another wizard (she
never took one on, despite her love of animals) she
followed -- but only after putting on her cloak and
taking up her staff again. The cat led her out of
the Guildhouse and, much to her surprise, out of Revar
and into the dark mountain woods. She followed a bit
more and was about to turn back, tired and suspicious
that either the cat was just a cat, or leading her
into a trap, when the cat stopped. It pawed at the
ground.
As
the first rays of the sun came over the mountain,
Nactrina dug where the cat scratched and found a strange
gold device. It was jeweled and bore the symbol of
a glowing cat. She had never seen its like, but deduced
that it was to be worn on one's head, over one eye.
Clearly it had been buried for many years.
A
few divinatory spells later (over the next few days)
and she learned that it was the holy eyepiece of
Thalander, a god of life, of vitality and strength.
She read every book she could find about the god,
and felt drawn to his image and his teachings. Nactrina
also saw that the whole event was obviously a sign
-- a calling. Thalander's symbol was a glowing white
cat.
Nactrina
took up the mantle of cleric, devoting herself to
Thalander. Still, she could not ignore her talent
for arcane spells, so she continued her studies in
that regard as well. She even took on the cat that
had guided her as her familiar. In Thalander's service
she left Revar and traveled all along the southern
coast. Eventually, she learned of the order of Hallowed
Mages, a rare group of wizards that served holy paths
with as much dedication as their arcane studies. She
learned from them and, although they did not follow
Thalander specifically, it was easy to adapt what
they taught her to the faith of her chosen patron.
Nactrina
adapted the magical symbol of life to represent her
arcane and divine devotion toward Thalander, who upheld
life above all else. She worked an ankh into the holy
staff that she created, and into her armor as well.
She even had it tattooed onto her face -- she wanted
no one to mistake her devout faith and commitment
to her deity.
Today
Nactrina wanders alone with her cat, Lifespring. She
uses the eyepiece she was granted by Thalander to
detect evil and deception wherever she goes. In particular,
she hates undead and those that create them. Singlehandedly
she has defeated two infamously powerful necromancers,
and it is said that she is on the trail of a third.
Nactrina
is beautiful, with long brown hair, and her signature
tattoo and eyepiece (which she always wears). She
wears chainmail armor and carries a staff and her
round spellbook -- a peculiarity unique to mages of
the Stafflore Guild, where she first trained in the
arcane arts.
Nactrina
Onarsh, female human Clr6/Wiz5/Hallowed Mage3:
CR 14; Medium humanoid; HD 6d8+6 + 5d4+5 + 3d6+3;
hp 74; Init +1; Spd 30 feet; AC 20 (+1 Dex, +8 armor,
+1 ring), touch 12, flat-footed 19; BAB +6; Grapple
+7; Attack +9 melee (1d6+2, quarterstaff); Full Attack
+9/+4 melee (1d6+2, quarterstaff); SV Fort +8, Ref
+5, Will +14; AL NG; Str 12, Dex 13, Con 13, Int 15,
Wis 15, Cha 12.
Skills
and Feats: Craft (armorsmithing) +11, Handle Animal
+7, Heal +11, Hide +2, Knowledge (arcana) +11, Knowledge
(nature) +10, Knowledge (religion) +13, Listen +5,
Spot +3, Survival +5; Craft Magic Arms and Armor,
Devout Faith*, Expertise, Heighten Spell, Scribe Scroll,
Skill Focus (Knowledge [religion]), Vow of Obedience*
Possessions:
+1 holy quarterstaff, +3 chainmail, +1 ring of
protection, pearl of power (2nd-level spell),
holy eyepiece of Thalander, potion of levitate,
potion of levitate, potion of fire protection,
45 gp
Cleric
Domains: Animal, Strength
Cleric
Spells (5/4+1/4+1/2+1): 0 -- detect magic,
guidance (2), mending, resistance; 1st
-- bless, comprehend languages, divine favor, endure
elements, remove fear; 2nd -- animal messenger,
bear's endurance, bull's strength, calm emotions,
silence; 3rd -- dispel magic, dominate animal,
magic vestment
Wizard
Spells (4/4/3/1): 0 -- arcane mark, dancing
lights, mage hand, read magic; 1st -- burning
hands, charm person, magic missile, shield; 2nd
-- darkvision, detect thoughts, invisibility;
3rd -- haste
Wizard
Spellbook: 0 -- arcane mark, dancing lights,
daze, detect magic, detect poison, disrupt undead,
flare, ghost sound, light, mage hand, mending, open/close,
prestidigitation, ray of frost, read magic, resistance;
1st -- burning hands, charm person, color spray,
mage armor, magic missile, protection from chaos,
shield, shocking grasp, sleep; 2nd -- darkvision,
detect thoughts, invisibility, knock; 3rd -- fireball,
fly, haste
Hallowed
Mage Spells (3/2): 4th -- ethereal prison*,
halo of glory*, wall of fire; 5th -- hold monster,
shield of light*
The
holy eyepiece of Thalander: This strange golden,
jeweled device fits over the wearer's left eye (taking
up the lenses/goggles place). It allows the wearer
to detect evil at will, and twice per day invoke
the power of true seeing. It functions only
for one who worships Thalander, the Many Father.
Moderate divination; Caster Level: 7th; Prerequisites:
detect evil, true seeing; Price: 24,800
gp; Weight: 1 lb.
*
Indicates a feat or spell introduced in The
Book of Hallowed Might.
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"Nactrina
Onarsh, Blessed of Thalander" web enhancement
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