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Urihiel,
Patron of the Order of the Golden Chalice
A Web Enhancement by Sean K Reynolds
A
while back, someone on my message boards suggested
that I post statistics for the third angel who helped
found the Order of the Golden Chalice, an angel who
later fell. I thought this had a cool tie to my newer
book, Anger of Angels,
so below you will find the angel Urihiel in both angelic
and fallen form.
Urihiel,
a bound angel of a god of light and life, was a principality
to a human nation later overrun by undead and unloving
demons. After hearing of the mighty deeds of a mortal
paladin named Donas, last scion of the royal family
of his chosen nation, Urihiel discussed intervening
in this mortal's life with Zakafiel (an ophanite angel
of creation) and Bakuryah (the hashmalite angel in
charge of nurturing the soul-forges of Heaven). The
three of them appeared before Donas after a battle
of awful carnage, when the man's hope had ebbed to
its lowest point. The angels told Donas that he would
not succeed in freeing his homeland while he lived,
but if he retreated and trained a host of knights
in the ideals of Heaven, they would persist for 10
generations. The paladin accepted this destiny, and
the three angels became the patrons of this new order
(see the Order
of the Golden Chalice web enhancement for Skreyns
Register: The Bonds of MagicVol. II: The Faithful).
Urihiel
visited the fledgling knighthood often in its early
years. Like many principalities, he became very close
to the mortals with whom he worked. From these relationships
were born half-celestial children, most of whom joined
the Order and eventually had aasimar children of their
own.
Throughout
the years, Urihiel always sought the destruction of
undead. Many times he pointed members of the Order
to pockets of undead that hed heard about in
his planar travels and research. It was this near-obsessive
loathing of undead that would eventually become his
downfall.
Description:
Like the mortals of his bonded country, Urihiel is
tall with fair skin, blond hair, and light brown eyes.
His look shows wisdom and kindness, though there is
nothing about his appearance that would distinguish
him from the average mortal. He normally dresses in
the simple robes of a scribe and a broad belt of yellow
leather, though when ready for battle he wears his
mithral breastplate, straps on his sword, and lets
the four holy sealings fly about him like whirling
stars.
Presented
here is Urihiel at the apex of his angelic power.
A dagger (†) represents a feat, spell, or item introduced
in Anger of Angels.
Urihiel,
bearer of the Four Holy Sealings, male principality
Clr13; CR 15; Medium outsider (extraplanar, good,
lawful); HD 2d8+13d8+15; hp 82; Init +1; Speed 30
feet; AC 21, touch 11, flat-footed 20; Base Atk +11/+6;
Grp +12; Atk +14 melee (1d8+1/1920 plus 1d6
fire, +2 flaming longsword); Full Atk +14 melee (1d8+1/1920
plus 1d6 fire, +2 flaming longsword); Space/Reach
5 feet/5 feet; SA Spell-like abilities, spells, turn
undead; SQ Steward of nations, aura of forgotten presence,
advise the attuned, DR 5/magic and evil, cold resistance
5, heavenborn traits, outsider traits, SR 21; AL LG;
SV Fort +11, Ref +8, Will +14; Str 12, Dex 13, Con
12, Int 17, Wis 17, Cha 12.
Skills
and Feats: Bluff +3, Concentration +19, Diplomacy
+10, Escape Artist +0, Gather Information +9, Heal
+21, Intimidate +11, Knowledge (history) +12, Knowledge
(religion) +21, Knowledge (the planes) +10, Profession
(scribe) +8, Sense Motive +12, Speak Language (Abyssal,
Common, Elven), Spot +8, Swim 1, Tumble +0;
Angel of Sanctification†, Aligned Damage Reduction†,
Astride the Ladder†, Glorious Halo†, Glory†, Minor
Spell Resistance†.
Typical
Cleric Spells Prepared (6/6+1/6+1/5+1/4+1/3+1/2+1/1+1;
save DC 13 + spell level): 0--detect magic,
mending, purify food anddrink x3, read magic;
1st--bless, bless water, detect undead x2,
divine favor, protection from evil*, summon monster
I; 2nd--align weapon, bear's endurance, bull's
strength, calm emotions*, consecrate x2, status;
3rd--daylight, dispel magic, lesser manna creation†
x2, magic circle against evil*, prayer; 4th--bestow
grace of the champion†, dismissal, holy smite*, neutralize
poison, lesser planar ally; 5th--dispel evil*,
disrupting weapon, hallow, plane shift; 6th--heal,
hold monster*, manna creation†; 7th--holy word*,
imbue with greater spell ability†.
An
asterisk (*) indicates a domain spell. Domains: Good
(+1 caster level for good spells), Law (+1 caster
level for lawful spells).
Possessions:
+2 flaming longsword, +3 mithral breastplate (can
use fly once per day, 5th-level caster), the
four holy sealings (a four-part magic item
similar to a set of ioun stones, which gives
the bearer bonuses against called and summoned outsiders).
Advise
the Attuned (Su): Urihiel can send thoughts to
an allied creature or one of the citizens of his chosen
nature. The range of this ability is 100 feet, but
it does not give him the ability to receive responses
from his target. It is a language-dependent ability.
Aura
of Forgotten Presence (Su): Urihiel's principality
ability allows him to hide from those he watches over,
including guard animals trained to protect and defend
his chosen country or its citizens. Activating or
deactivating this effect is not an action and affects
all appropriate creatures within 30 feet (Will save,
DC 13, negates). Creatures must save every round;
those who fail forget he is there and lose all memory
of his presence dating back one minute. It does not
affect his enemies, creatures he intends to harm,
or creatures intending to harm his charges. This is
an enchantment (charm) mind-affecting ability.
Heavenborn
Traits: Urihiel can speak with any creature that
has a language as though using a tongues spell,
always active, caster level 14th; he enjoys immunity
to electricity and petrification; he has a +4 bonus
to Fortitude saves against poison, low-light vision,
and darkvision.
Outsider
Traits: Urihiel has darkvision; he cannot be raised
or resurrected (though a wish or miracle spell can
restore life).
Spell-Like
Abilities (Sp): At will--audible whisper†,
detect poison, guidance, light, know direction, resistance,
virtue; 1/day--invisibility (self only),
protection from evil, remove fear, spiritual weapon.
Caster level 2nd. DC 11 + spell level. The DCs are
Charisma based.
Steward
of Nations (Su): Urihiel is a principality of
the nation once ruled by the parents of Donas, founder
of the Order of the Golden Chalice. While within the
boundaries of that country, he gains a +1 sacred bonus
to Armor Class, saves, checks, and the DC of his aura
of forgotten presence (see above).
After nearly a hundred years as a sponsor of the Order,
Urihiel began to hear rumors of the Tome of Pervasive
Life. This artifact of unknown origin reputedly
held the secret to destroying undead with a word and
perhaps could even lock the doors between the mortal
world and the Negative Energy Plane, preventing the
creation of undead forevermore. Urihiel eventually
found the tome, unaware that it was cursed, a trapped
book made by an ancient deity of undeath and necromancy.
Urihiel studied the book, hoping to find its secrets,
unaware as he did so that it was presenting false
information and secretly poisoning his mind and his
life essence. In a manner of weeks, the angel went
from purity to outcast to rebel and finally to fallen
angel, while the book kept the symptoms of his transformation
from him. By the time the change was complete, it
was too late, and Urihiel had become totally evil.
Renaming
himself Abadomach, the new necromancer-demon researched
unlife and the interaction of divine and fiendish
energies with mortals. In his research he fathered
two half-fiend sons on mortal women. The first, Yastomoch,
was a naturally gifted sorcerer in necromancy and
became the fallen angel's trusted lieutenant. The
second, Xenekarn, had no talent for magic but an uncanny
awareness of the weaknesses and vulnerabilities of
his living foes. While Yastomoch worked with his father,
Xenekarn traveled to the southern parts of the mortal
world to gather evil warriors under his banner and
create a barony for himself.
By
the time these two half-breeds reached adulthood,
the Order of the Golden Chalice had recognized Urihiel's
long absence as a fall from grace. The Order's knights
searched the mortal world and the planes for Abadomach
in the hope of redeeming the blighted soul of their
patron. After cleaving through the undead hordes guarding
the necrodemon's extraplanar castle and slaying Yastomoch,
the knights confronted Abadomach with a choice: Atone,
or be slain. Seeing the blood of his son and heir
on their blades, Abadomach cursed them, refusing their
offer of mercy, and attacked. The battle was costly
to the knights, and it grieved them to partake in
it. Eventually, however, they wore down the fallen
angel's defenses and destroyed him. It was only years
later that they heard of Xenekarn, who had continued
his father's practice of breeding with mortals.
Description:
The fallen Urihiel is tall and gaunt, with pale
sunken skin, stringy white hair, and eyes the color
of stagnant water. Small horns of white bone grow
from his forehead and sweep back over the top of his
head, and ringlike growths of bone circle all eleven
of his fingers. His look is critical, as if he is
trying to decide how much meat is on the bone of his
target, and whether the target would better serve
as a skeleton or a zombie. Old blood stains his tattered
clothing, and his breastplate bears a symbol of two
skeletal wings with shreds of flesh hanging from them.
Presented
here is Abadomach in his full demonic form before
he was destroyed at the hands of the Order of the
Golden Chalice. A dagger (†) indicates a feat or spell
from Anger of Angels. Two daggers (††) indicate
an ability from the outcast, rebellious, or fallen
angel templates which removes or changes one of the
base creature's abilities. The effects of these abilities
are already included in the stat block below.
Abadomach,
male fallen principality Clr13; CR 15; Medium
outsider (evil, extraplanar, lawful); HD 2d8+13d8+15;
hp 82; Init +1; Speed 30 feet; AC 21, touch 11, flat-footed
20; Base Atk +11/+6; Grapple +12; Attack +14 melee
(1d8+1/1920 plus 1d6 fire, +2 flaming longsword);
Full Attack +14 melee (1d8+1/1920 plus 1d6 fire,
+2 flaming longsword); Space/Reach 5 feet/5 feet;
SA Evil's reward††, outcast purge††, pride's isolation††,
rebellious purge††, spell-like abilities, spells,
spirit inversion, command undead; SQ Steward of nations,
aura of forgotten presence, advise the attuned, DR
5/magic and good, cold resistance 5, heavenborn traits,
outsider traits, SR 21; AL CE; SV Fort +11, Ref +8,
Will +14; Str 12, Dex 13, Con 12, Int 17, Wis 17-2,
Cha 12+2.
Skills
and Feats: Bluff +4, Concentration +19, Diplomacy
+11, Escape Artist +0, Gather Information +10, Heal
+20, Intimidate +12, Knowledge (history) +12, Knowledge
(religion) +21, Knowledge (the planes) +10, Profession
(scribe) +7, Sense Motive +11, Speak Language (Abyssal,
Common, Elven), Spot +8, Swim 1, Tumble +0;
Angel of Sanctification†**, Aligned Damage Reduction†,
Astride the Ladder†, Glorious Halo†, Glory†, Minor
Spell Resistance†.
Typical
Cleric Spells Prepared (6/6+1/6+1/5-1+1/4+1/3+1/2+1/1+1;
save DC 12 + spell level): 0--cure minor wounds
x2, detect magic x2, mending x2; 1st--cure
light wounds x2, curse water, deathwatch, protection
from good*, shield of faith x2; 2nd--align
weapon, bear's endurance, bull's strength, death knell,
desecrate*, Hell's hounding† x2; 3rd--animate
dead, cure serious wounds, dispel magic, magic circle
against good*, Ugbogior's breath†; 4th--chaos
hammer*, cure critical wounds, fires of Hell†, lesser
planar ally, poison, unholy blight* x2; 5th--dispel
good*, greater command, insect plague, scrying, slay
living x2, unhallow.
An
asterisk (*) indicates a domain spell. Domains: Chaos
(+1 caster level for chaotic spells), Evil (+1 caster
level for evil spells).
Possessions:
+2 flaming longsword, +3 mithral breastplate (can
use fly once per day, 5th-level caster), the
four holy sealings (a four-part magic item
similar to a set of ioun stones, which gives
the bearer bonuses against called and summoned outsiders).
Advise
the Attuned (Su): Abadomach can send thoughts
to an allied creature or one of the citizens of his
chosen nature. The range of this ability is 100 feet,
but it does not give him the ability to receive responses
from his target. It is a language-dependent ability.
Aura
of Forgotten Presence (Su): Abadomachs principality
ability allows him to become hidden from those citizens
he watches over, including guard animals trained to
protect and defend his chosen country or its citizens.
Activating or deactivating this effect is not an action
and affects all appropriate creatures within 30 feet
(Will DC 13+1 negates). Creatures must save every
round, and those who fail forget he is there and lose
all memory of his presence dating back one minute.
It does not affect his enemies, creatures he intends
to harm, or creatures intending to harm his charges.
This is an enchantment (charm) mind-affecting ability.
Demon
Traits: Abadomach can communicate telepathically
with any creature within 100 feet.
Heavenborn
Traits: Abadomach enjoys immunity to electricity
and petrification; he has a +4 bonus to Fortitude
saves against poison, low-light vision, and darkvision.
Outsider
Traits: Abadomach has darkvision; he cannot be
raised or resurrected (though a wish or miracle spell
can restore life).
Spell-Like
Abilities (Sp): At will--audible whisper†,
detect poison, guidance, light, know direction, resistance,
virtue; 1/day-invisibility (self only),
protection from good, remove fear, spiritual weapon.
Caster level 2nd. DC 12 + spell level. The DCs are
Charisma based.
Steward
of Nations (Su): Abadomach is a principality of
the country once ruled by the parents of Donas, founder
of the Order of the Golden Chalice. When within the
boundaries of that nation, he gains a +1 profane bonus
to Armor Class, saves, checks, and the DC of his aura
of forgotten presence (see above).
**
Technically Urihiel is no longer an Angel of Sanctification.
However, a demon prince granted him a similar but
opposite ability, granting him a profane bonus to
Armor Class, saves, and turning checks against undead
and allowing him to use a spell called lesser unhallowing
as a spell-like ability.
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Designation of Open Game Content: Subject to the Designation
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is Open Game Content. "Urihiel,
Patron of the Order of the Golden Chalice" ©2003
Sean K Reynolds. All rights reserved.
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