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The Surgeon
in the Shadows
A Chaositech Web Enhancement
DMs
looking for a way to incorporate Chaositech
into their existing, standard fantasy games need look
no further than Kinion Luth, the Surgeon in the Shadows.
Use this NPC as a plot device for inserting chaositech
modified creatures into the campaign, creating an
initial hook for inserting chaos cults, or just as
a sign to show your players that there are some strange
things afoot...
Background
No one knows exactly where Kinion Luth came from,
and few can remember when he first appeared. He's
known throughout the criminal underworld of the city,
however, and even beyond. It seems that virtually
every pickpocket, thug, thief, extortionist, assassin,
sinister cultist and diabolical mage has heard the
name "the Surgeon in the Shadows." Most
can tell you rumors that, for a price, he can alter
you in horrid ways to grant you fantastic abilities.
You may not always appreciate your physical appearance
when he's done, but you'll be stronger, faster, and
deadlier than you ever were before.
Because
of the services he provides, harming or crossing Kinion
Luth comes with great risk. Entire criminal organizations
might be mobilized against an enemy of his, just so
that the group remains in Luth's good graces and so
that he remains safe to perform his services. No underworld
informant or criminal willingly betrays the Surgeon
in the Shadows for these reasons, and usually they
are the only ones who have even heard of him.
The
Lair
Luth makes his lair in a small, abandoned warehouse.
The location of this place is a carefully guarded
secret. Clients are brought here blindfolded via circuitous
routes. The warehouse has two entrances, but both
are disguised so that anyone entering still believes
it is an abandoned, unsafe structure full of refuse.
Trapped secret doors lead into Luth's actual lair.
This place is filled with drums of strange chemicals
and the clutter of tools and half-finished machines
and devices.
At
the heart of his lair, Luth keeps his operating room.
This terrible place stinks of blood and chemicals.
Stained operating tables stand within the otherwise
stark chamber, surrounded by spatters of dried blood.
Gruesome tools of his trade hang on hooks and sit
on small shelves on one wall. Another is covered in
grisly charts and diagrams.
The
warehouse is guarded by two creatures of Luth's own
creation, both of whom were once human but now resemble
only shadows of their former selves. Covered in scars
and stitched-on additional layers of flesh, each of
the guardians has had one hand and forearm replaced
with a magical blade. Foes should not allow their
stooped stature and shambling gait deceive them --
these warriors are fast and very dangerous. Mind implants
compel them to serve their master without question
and to the death.
Guardians
(chaos-shaped humans) War8: CR 9; Medium aberrations;
HD 8d8+32; hp 64; Init +4; Speed 30 feet; AC 23 (+3
Dex, +5 natural armor, +2 shield, +3 armor; touch
15, flat-footed 20); Grapple +13; Attack +16 melee
(1d8+7, replacement blade); Full Attack +16/+11 melee
(1d8+7, replacement blade); AL CN; SA SV Fort +10,
Ref +5, Will +5; Str 20, Dex 17, Con 19, Int 9, Wis
10, Cha 8
Skills and Feats: Intimidate +14, Jump +16,
Listen +2, Spot +2; Improved Critical (replacement
blade), Improved Initiative, Iron Will, Weapon Focus
(replacement blade)
Possessions: Masterwork heavy shield, masterwork
studded leather
Built-In Device: Vigor boots (gain +10 to speed
or Jump checks, but suffer 1d3 damage/round when used)
Body Implants: Blade replacement (+2 longsword),
dermal armor (new implant, see below)
Mind Implants: Allegiance implant
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New
Implant: Dermal Armor
Additional
layers of leathery flesh are implanted onto
a host's body in vital areas. The host gains
a +3 natural armor bonus.
Chaos
Surgery DC 21; Procedure Time six hours; Recovery
Period one week; Price 18,000 gp
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Castor
Luth's assistant is a dwarf who once served as an
acolyte of a lawful deity, Teun, the Mother of Machines.
Apparently this dwarf, known as Castor, rejected the
ways of order for the allure of chaos and has served
Luth ever since. Having cast off his god, changed
his alignment and lost much of his Wisdom score due
to chaositech experimentation, he has lost all spellcasting
abilities (and thus is treated as being one level
lower than his actual level for Challenge Rating purposes).
Castor
is fiercely loyal to Kinion Luth, for he assumes that
his master will eventually reveal all of his secrets
to him. Castor will defend Luth with his life, using
his steaming axe with great skill. Castor's main duties,
however, are to deal with prospective clients. Castor
informs clients of prices (never haggling) and attempts
to size them up as to whether or not they can be trusted.
Usually, to even get to see Castor a prospective client
must have someone of infamous importance in the city
-- a crime boss, a guildmaster, or perhaps a previous
client -- vouch for him. Castor also brings subjects
to Luth when it is time to perform a procedure.
Kinion
Luth holds no special attachment to his assistant.
Cold-hearted creature that he is, threatening Castor
to get at Luth accomplishes nothing.
Castor is short and broad, even for a dwarf. His hair
and beard are long, wild, and unkempt, stained with
grease and chemicals. He smells of strange substances,
some organic and others inorganic. He carries a number
of tools with him at all times, in pouches and pockets
crudely stitched into his armor.
Castor,
male dwarf Ex-Cleric5/Chaositechnician1: CR 5;
Medium humanoid; HD 5d8+10 + 1d8+2; hp 43; Init +2;
Speed 20 feet; AC 17 (+2 Dex, +3 armor, +2 shield;
touch 12, flat-footed 15); Grapple +7; Attack +8 melee
(1d8+4+1d6 fire damage, steaming axe); Full Attack
+8 melee (1d8+4+1d6 fire damage, steaming axe); AL
CN; SV Fort +6, Ref +6, Will +6; Str 18, Dex 14, Con
14, Int 13, Wis 10, Cha 13
Skills and Feats: Appraise +3, Chaos Surgery
+8, Craft (chaositech) +12, Disable Device +7, Heal
+6, Knowledge (religion) +8; Lightning Reflexes, Skill
Focus (Craft [chaositech]), Weapon Focus (battle axe)
Possessions: Steaming axe, masterwork studded
leather armor, masterwork heavy shield, potions
of cure moderate wounds and invisibility,
masterwork tools, 26 gp
Kinion
Luth
Kinion Luth is nearly impossible to find, either magically
or by other means. Once found, he is extremely wary
of others. In fact, if discovered -- no matter what
the circumstances -- he attempts to flee. Only when
a person is brought to him, usually by Castor, blindfolded,
will he hold a conversation or perform a service.
With
no interest in combat or confrontation, if assaulted
he most likely teleports away. His attackers soon
find themselves the targets of well-paid assassins
(who may have been paid in chaositech surgery, making
them even deadlier).
Luth
wears a voluminous robe that conceals most of his
body except his head and his hands, which appear to
be long, spindly metal claws made of scalpels, needles,
and tools rather than actual hands. A steel, nearly
featureless mask conceals his face and the paralysis
ray emitter built into his forehead (which comes out
of a small hidden aperture in the mask when needed).
He speaks only in muffled whispers and never repeats
himself.
The
Surgeon in the Shadows is a hateful, fearful creature.
He despises all that lives and gains a perverse joy
in resculpting -- and thus perverting -- flesh. His
demeanor does not belie his mania, however. At all
times he is calm and collected, never rash or panicky.
Luth knows all about the Galchutt, but he does not
serve them (other than indirectly). No chaos cultist
himself, the various chaos cults pay him handsomely
for his services. They have learned the hard way not
to cross him.
Kinion
Luth, chaos-shaped male human Sorcerer5/Expert1/Chaositechnician10:
CR 18 (19); Medium aberration; HD 5d4+15 + 1d6+3
+ 10d8+30 (+20 bone lacing); hp 163; Init +7; Speed
30 feet; AC 17 (+3 Dex, +2 natural, +2 deflection;
touch 15, flat-footed 15); Grapple +13; Attack +14
melee (1d6+4+poison, claw) or +13 ranged (paralysis
ray); Full Attack +14/+9 melee (1d6+4+poison, claw)
or +13 ranged (paralysis ray); SA Poison claws (DC
18, 1 Con/1d3 Con); SQ DR 10/slashing or piercing,
surgical healing (6d8), jury rig chaositech, resist
insanity, chaositech stabilization, rapid tinker;
AL CN; SV Fort +10, Ref +10, Will +17; Str 18, Dex
16, Con 16, Int 19, Wis 11, Cha 18
Skills and Feats: Bluff +8, Concentration +20,
Craft (alchemy) +12, Craft (chaositech) +27, Chaos
Surgery +27, Disable Device +10, Forgery +7, Heal
+14, Hide +7, Knowledge (arcana) +11, Listen +2, Move
Silently +7, Search +14, Sense Motive +5, Spot +1;
Improved Initiative, Great Fortitude, Iron Will, Lightning
Reflexes, Scribe Scroll, Skill Focus (Craft [chaositech]),
Skill Focus (Chaos Surgery)
Possessions: Ring of protection +2,
attack sphere, 2 surgical assistants, chaos storage
cube, no suit, life sensor, protective goggles (built
into mask), ear serum, eye serum, flesh ichor, mobility
milch
Built-In Device: Paralysis ray emitter
Body Implants/Replacements: Bone-lacing, headclamp,
poisonous claws, spinal clamp (attached to no suit),
see invisibility, tool fingers
Mind Implants: Intelligence implant, Feat implant
(Weapon Focus [claws])
Spells Known (6/7/7/7/7/4, 11th level caster, DC
14 + spell level): 0 -- dancing lights, daze,
detect chaositech, detect magic, detect mutation,
ghost sound, light, mage hand, read magic; 1st
-- identify device, mage armor, magic missile,
resist chaotic contamination, shield; 2nd -- alter
self, blur, invisibility, mirror image, siphon;
3rd -- dispel magic, gaseous form, lightning bolt,
major image; 4th -- confusion, enervation,
stoneskin, 5th -- prying eyes, teleport
DM's
Note: Kinion Luth has more gear than his level
would suggest, and even the challenge of his guardians
and servants does not make up for the value of this
equipment. However, much of it makes him more powerful
than his normal Challenge Rating might suggest. Therefore,
treat an encounter with him as being one level higher
for purposes of Encounter Level and be aware that
PCs willing to take and use his equipment, if Luth
is defeated, will gain more treasure value than normal.
Using
Kinion Luth in Your Campaign
Despite (or perhaps because of) his high Challenge
Rating, Kinion Luth is not meant to provide you with
a combat encounter. Instead, he is the source of the
strange chaositech devices or enhancements the PCs'
adversaries suddenly possess. He is the link to the
introduction of the new equipment, spells, cults,
prestige classes, and creatures found in Chaositech.
His
presence alone means that the PCs may begin to face
opponents with chaositech devices (intrinsic or non-intrinsic)
or possibly chaos-shaped creatures or even chaosomatons.
With the introduction of chaositech, the ugly head
of mutation is sure to rear itself, and the various
chaos cults new chaos spells are certainly not far
behind. The cults -- and the Galchutt they knowingly
or unknowingly serve -- await the right time to make
their move and bring upon the Night of Dissolution.
Luth
also can provide an interesting roleplaying dilemma
for the PCs. For the right price, they too could obtain
some of his chaotic handiwork. Is that "betrayal
of the flesh" an unforgivable sin or simply another
tool they can use to further their (possibly quite
benevolent) goals? Each group and each character will
have to decide for themselves whether Luth is an enemy
to oppose, an opportunity to exploit, or possibly
both at the same time.
How
Kinion Luth affects the campaign might be tied into
his actual origin and the way you want to introduce
chaositech into your campaign (as discussed in the
book's Introduction). A few examples might include:
-
In a world where chaositech is unheard of, Luth
is creating chaositech devices and selling them
to criminals and other chaotic individuals simply
for financial gain. He also performs chaos surgeries
on these illicit figures. He is smart enough not
to do too much, however, so as not to draw a lot
of attention to himself.
- In
his adventuring days, Luth discovered an ancient
cache of chaositech in a disused temple dedicated
to the Galchutt. He keeps the location of this place
a secret, only occasionally doling out chaositech
items or using the knowledge he's gained to perform
chaositech procedures. Chaositech is an ancient
creation of the Lord of Chaos, and Luth is their
instrument in bringing it back to the world at large.
The wary, canny Surgeon of the Shadows won't willingly
allow himself to be used, however. He is careful
about how he exploits his wondrous find.
- A
chaos cult originally provided Luth with his hideous
knowledge and equipment, but he quickly grew too
powerful for them to control. Chaositech was given
to the cult directly by the Galchutt in order to
more quickly bring about their destructive goals,
but the cultists couldn't understand what they had
in their possession. Now Kinion Luth uses what they
gave him for his own ends. While the cultists' (and
the Galchutt's) goals are ultimately served, they
may not be entirely happy with the turn of events.
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