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.Children
of the Rune Unfettered: Ranald the Sly
From
"Child of the Street" by Will McDermott
Character
stats by Will McDermott
Ranald
the Sly is a mid-level assassin with high aspirations.
Ranald has used his position in the De-Shamod Element
of the Nightwalkers to make connections throughout
the city with corrupt merchants and other disreputable
residents. He has his claws in many nefarious operations,
not all of which has he reported to the Prince of
the Element.
As
an enforcer in the seamy underbelly of De-Shamod during
his youth, Ranald gained a reputation for being merciless
and became an expert at inflicting pain with his signature
blackwood staff. He rose quickly through the ranks
of the Nightwalkers, eventually graduating from thug
work to assassination.
While
sly in temperament and in his practice of moving undetected
through the city's back alleys and over its rooftops,
Ranald still enjoys meeting and beating his targets
face to face. He often leaves his victim's dead body
behind, picked clean of any valuables, which makes
the slaying look like nothing more than a common mugging.
When a more clandestine assassination is required,
Ranald lets the Ghostwash claim the battered corpse
and wash away any evidence.
In
a fight, Ranald infuses his staff with fire before
moving in and powers it back up whenever he has a
spare moment during the melee. While Ranald will take
every chance for a sneak attack, he often prefers
a stand-up battle where he can use Improved Two-Weapon
Fighting to get in four attacks per round.
Although
he is not an elegant killer, Ranald does enjoy the
finer things in life. He wears only the finest silk
shirts and suede leggings and boots, dressing always
in black. He also wears two expensive rings and carries
his lucky stone (an enormous 100 gp onyx) with him
wherever he goes.
Ranald
the Sly
Male
sibeccai 3/unfettered 6: CR 9; Medium humanoid (sibeccai);
HD 3d8+6 plus 6d8+12; hp 62; Init +4; Speed 30 feet
AC 19 (touch 18, flat-footed 12); Base Attack +9;
Grpl +11; Atk +13 melee (1d6+5, +1 quarterstaff) or
+11 melee (1d6+2 bite); Full Atk +13/+13/+8/+8 (1d6+5,
+1 quarterstaff); SA Infuse Weapon (+1d6 fire), Sneak
Attack +1d6; SQ sibeccai traits, AC Bonus; parry;
SV Fort +7, Ref +10, Will +2; Str 14, Dex 18, Con
14, Int 12, Wis 8, Cha 12
Skills
and Feats: Balance +10, Climb +8, Gather Information
+9, Handle Animal +3, Innuendo +7, Open Lock +12,
Search +7, Sneak +12, Spot +5, Tumble +10; Iron Flesh,
Ambidexterity, Weapon Focus (quarterstaff), Two-Weapon
Fighting, Weapon Specialization (quarterstaff), Improved
Two-Weapon Fighting, Infuse Weapon
Armor
Class Bonus: While wearing light or no armor, Ranald
the Sly gains a special +3 dodge bonus to Armor Class
(already figured into AC above).
Infuse
Weapon: Ranald the Sly may use a move-equivalent
action to infuse his quarterstaff with fire energy.
The next time he successfully makes an attack with
his staff, Ranald the Sly deals an additional +1d6
points of fire damage. If the energy is not discharged
within 10 rounds, it fades.
Parry:
While armed, Ranald the Sly may add his Intelligence
modifier (+1) to his Armor Class against a single
melee opponent in a given round. Ranald the Sly must
be aware of attacks coming from that opponent. He
cannot parry an invisible opponent.
Sibeccai
Traits: Low-light vision; +2 racial bonus to Gather
Information, Handle Animal, Innuendo, and Sneak; three
sibeccai racial levels provide Scent, Bite, +1 Strength,
+2 Dexterity, +1 Constitution.
Possessions:
+1 quarterstaff, ring of protection +1, lens of
analysis, cloak of darkness oil, dazzlesphere
detonation item, potion of darkvision, potion of
invisibility, potions of lesser battle healing
(2), masterwork thieves' tools, spyglass, 50 feet
of silk rope, 250 gp diamond signet ring, 150 gp ruby
ring, 100 gp onyx, 50 gp fine silk and suede outfit
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Designation of Open Game Content: Subject to the Designation
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of the Rune Unfettered: Ranald the Sly" is Open
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Ranald the Sly" ©2004 William B. McDermott.
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