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...Copyright
Notice: The Sigil Hearth
Open
Game License v 1.0a
Copyright
2000, Wizards of the Coast, Inc.
d20 System rules and Content Copyright 2000, Wizards
of the Coast, Inc.; authors Jonathan Tweet, Monte
Cook, and Skip Williams, based on original material
by E. Gary Gygax and Dave Arneson.
THE
FOLLOWING IS HEREBY DESIGNATED AS OPEN GAME CONTENT
FOR "THE
SIGIL HEARTH" FREE PREVIEW, IN ACCORDANCE
WITH THIS LICENSE:
a)
All spell names, domains, descriptors, spell effects,
and related mechanics (duration, range, caster level,
etc.) are Open Game Content except for those designated
below as Product Identity as part of The Book of
Eldritch Might or Demon Gods Fane.
b)
All magic items and magical traps, including their
names, effects, and related mechanics (challenge rating,
caster level, etc.) are Open Game Content except for
those designated below as Product Identity as part
of The Book of Eldritch Might or Demon Gods
Fane.
c)
All character classes and related abilities are Open
Game Content except for the graven one prestige class
and these class abilities: tattoo of power, flesh
rune, and graven image.
d)
All skills and feats, skills and feat names, and related
mechanics (Difficulty Class, etc.) are Open Game Content
except for the following feats introduced in The
Book of Eldritch Might: Lace Spell: Enemy Bane,
Lace Spell: Holy/Unholy, Lace Spell: Lawful/Chaotic,
Lace Spell: Elemental Energies, Item Image, and Etch
Object Rune.
e)
All monster names, statistics, and templates are Open
Game Content.
f)
Stat blocks for all NPCs and creatures are Open Game
Content, except for Tyrestina's stat block elements,
designated as Product Identity as part of Demon
Gods Fane.
g)
Other game mechanics wholly derived from the d20 System
Reference Document, including alignment, abilities,
saving throws, Armor Class, hit points, points of
damage, miss chance, enhancement bonus, deflection
bonus, hardness rating, undead turning, damage reduction,
spell resistance, ability score damage, negative levels,
alchemists fire, mundane poison mechanics, reach,
and experience points.
THE
FOLLOWING ELEMENTS ARE HEREBY IDENTIFIED AS "PRODUCT
IDENTITY":
a)
All character, item, and place names, histories, and
named events.
b)
Malhavoc Press identifying marks and product titles,
including The Book of Eldritch Might and Demon
God's Fane.
c)
All artwork and graphic design contained on this website.
d)
These classes and class abilities, introduced in The
Book of Eldritch Might: graven one, tattoos of
power, flesh rune, and graven image.
e)
These feats, introduced in The Book of Eldritch
Might: Lace Spell: Enemy Bane, Lace Spell: Holy/Unholy,
Lace Spell: Lawful/Chaotic, Lace Spell: Elemental
Energies, Item Image, and Etch Object Rune.
f)
These spells, introduced in The Book of Eldritch
Might: bind item, chains of vengeance, coldscream,
conditional spell, cross of lightning, dragonskin,
electrical deluge, elemental shroud, enhance magical
flow, flaming corrosion, foil tracer, greater magical
flow enhancement, greater mark of air, greater mark
of fire, greater mark of frost, hidden object, icebolt,
lesser planar binding, mantle of egregious might,
mark of air, mark of fire, mark of frost, minor ward,
silent sound, static veil, teleport redirect,
and tongue of fiends.
g)
These magic items, introduced in The Book of Eldritch
Might: bookrod, bottled whirlwind, demonwhistle
rod, glass of mist, mirror of vanity, spellstealer,
star of blood, and magic poison.
THE
ABOVE PRODUCT IDENTITY IS NOT OPEN GAME CONTENT, AND
REPRODUCTION OR RETRANSMISSION WITHOUT WRITTEN PERMISSION
OF THE COPYRIGHT HOLDER IS EXPRESSLY FORBIDDEN, EXCEPT
FOR THE PURPOSE OF REVIEWS.
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