Vampires in the Shadows
Second Ptolus Campaign Journal, #37
0Session LXXI -- 24th
to 25th of Moons
While I was off helping
my Aunt Silvia and Uncle Kren put up a new barn on their farm north of the city,
the rest of the group went on a mission on behalf of Celdore, in thanks for
the help he gave us in finding out more about the Hu-Charad. I feel bad that
I couldn't help, considering all I learned about my heritage thanks to Celdore,
but there's no arguing with dad when he puts his foot down about family matters.
It seems that a servant
of one of Celdore's friends was murdered, so the group went to the home to investigate.
They found the remains of an old staircase in the room where the fatal attack
occurred. The stairs went down to a magical conjuration lab under the city (beneath
the couple's house). As they progressed down there they came upon a group of
horrible ethereal creatures who seemed to be all mouths. They could not only
make their foes go ethereal with their attacks, but they also fractured a victim's
sanity. Following a long and bloody battle, they discovered a tear in the fabric
of the space in the lab where the creatures were coming through. The tear was
held open like a doorway by some sort of dimensional spike.
After they had closed the
portal and taken the spike, the group discovered some journals and a spellbook
from the wizard who created this lab. Divinatory spells reveal that this wizard,
Tirestian, was trying to open a gateway to another plane about three hundred
years old. A bit more research reveals that he also was the designer of the
Pale Tower and the estate of House Dallimothan, both of which are notable for
being larger and differently shaped on the inside than on the outside.
Calista learns from her
Pale Tower friends that Tirestian was a good guy, a human long since dead. A
very powerful wizard, he understood spatial relationships much better than most.
When the Pale Tower was erected, the Malkuth thought he might perhaps have built
even more into it than they knew about, but they were never able to find anything.
I arrive back in the city
to find my friends still puzzling over what they found in the undercity magical
lab. We decide to hang onto the dimensional spike for a while. When we
all meet up at the shop again, our clerk Taevel brings us the violet gemstones
that we got off the body of Swordthrasher in Kaelist, the haunted elven city
to the north. (Swordthrasher was the one who sundered my axe!). She says she
thinks they are very powerful inherent sources of magical energy but doesn't
know beyond that. I wonder whether they are related to the shard in Castle Shard.
They're sure the same color.
This week Myraeth's Oddities
receives an invitation and four free tickets to attend a new theater in Oldtown.
It's a shadow theater, where magical shadows play out on a large white screen.
Sounds intriguing.
28th of Moons
We attend the show at the Shadow Theater, leaving our weapons at home. Fearing
the free invitations were a ruse to get all of us out of the shop so thieves
could have their way with it, Archinemus elects to stay behind. Barbatos is
consumed in the spellbook of Tirestian, so he doesn't go either.
The show was fun, but I
was more interested in the handsome and tall young man a couple rows over. He
smiled at me! But alas, he seems to be with another girl. (Diethan hires a lad
to follow him home, and the messenger comes back to give us the address.)
As we're about to exit,
someone's standing there waiting for us. It's Charnoth! We haven't seen him
for months, ever since he had to go back to his tribe to handle some difficulties.
With a roar, he tackles his brother. (I was worried at first, but apparently
it's just some sort of familial greeting.) He reports that the tribe of Malethar
is all well, including some of the folks who were the most injured in the Shuul
episode.
Charnoth said he returned
to "free" his tribal brothers from their "enslavement" by
the city. At first I thought he referred to a new slavers' ring that was preying
on his tribe, but then I realized he thought it was unnatural for litorians
to live in the city. He said he has returned for his people, and with him he
brings his new bear companion, Krondar.
Strangely, Calista disappears
from the road in front of the theater, followed closely by Tharn, Charnoth,
and the bear. Diethan and I follow, only to discover that Calista was led back
behind the theater, compelled by the voice of a woman in her head. Then I hear
it too -- the woman urges me, "Come closer, come... what is that thing?"
But then the voice is gone. We don't see anything, though Tharn smells something
he's never smelled before back here in the alley.
Then a door opens in a building
at the back of the alley, and the woman whose voice we heard in our heads now
speaks aloud. "Get that giant's amulet -- or whatever it is!"
She ushers out a group of animated gnoll skeletons. "I made these old friends
special for you," she simpers to us. We engage our foes, and as Diethan
runs to shout for the City Watch, he runs afoul of three little vampire children.
When we have dispatched the skeletons, a woman appears from within the theater
-- but she is no ordinary woman.
This vampire Harrow elf
remarks: "Hadrien suggested this would be easier." The special protective
plate I'm wearing (a gift from Malkeen Balacazar) shields me from the powers
of the Covenant of Blood -- and it seems to be protecting me against her. Before
I can get to her, she releases rabid city dogs with red glowing eyes at us.
Sadly my punches do not seem to daunt her. As we slay these dogs, we see their
bodies turn to black sludge and sink into the dank ground. Calista lays the
vampire woman low with two devastating attack from within spells. We
surprise her with our tenacity. "This will require more thought,"
she mutters, retreating back into the building, a simple storehouse. She turns
to green vapor and escapes beneath a doorway inside.
Meanwhile, the City Watch
arrives to deal with the vampire threat. "Aww, rats," says one of
the little undead boys. Then all three turn into green vapor and fly away. Well,
they try to fly away, but Calista manages to cage one in a magical globe of
force. We agree to let him go if he talks. He tells us that his mistress is
Karee, the Harrow elf woman we saw. He confirms that she's one of the Covenant
of Blood. Hadrien Runihan wanted her to come here for us because he wants us
dead and she owed him a favor. He smirks. "The Covenant has big plans for
Ptolus." He admits that they are "one big happy family" with
the Forsaken, and that the Covenant and Menon Balacazar get along famously.
"Big Daddy is fruit like you, but nobody's going to pluck him." He
also metnions that Hadrien has Linele's watch (but that we knew).
The City Watch takes our
report and confirms that child vampire attacks have been rampant here in Oldtown.
We think the Covenant of Blood wants us dead because Hadrien Runihan had wanted
the Swords of Ptolus, but we wouldn't release Spyncer Coil to him. Now
he wants revenge.
If it isn't one thing...
Back at the shop, Diethan
tells us that he knows of a North Market enclave of Harrow elves -- perhaps
we can find out about Karee's lair from them. Also, Barbatos' Dragonscales tutor
is a Harrow elf; maybe we can learn more about Karee from her. We also reflect
on the ties between the Forsaken and the Covenant of Blood, and the Forsaken
and the chaos cults (they were looking for something called "Lilith's Womb,"
we learned from a note taken from one of their bodies in Cordaris). Meanwhile,
Charnoth says the spirits called him to come here rather than take up the chieftainship
of his tribe -- he hopes to remind his people of their true destiny and lead
them back to life on the plains. To help his quest, he wants to find Father's
Warclub, the weapon in the hands of the Shadow Eyes. Then he and Tharn have
words about how "citified" the younger litorian has become.
Session
LXXII -- The 11th of Year's End.
It's been a little while
since my last entry. The shop has done well lately and, while I can't attribute
all of the success to the Adventuring Workshops, I think they did have an impact.
Charnoth has told us that
in his travels he's learned that the slavers who captured the litorians from
his tribe were of the Ennin. I'm eager to go after them and hopefully find the
still-missing Sallam. But the rest of the group deems the matter of our recent
vampiric assault to be more pressing. It's hard to argue.
We decide to pursue the matter of Karee, the Covenant of Blood vampire who led
the attack on us after the shadow play. Barbatos seeks more information on her
from his Dragonscales tutor, who is also a Harrow elf (but not a vampire). She
tells Barbatos Karee was a high-ranking member of their society and close friends
with Karetsan, who lives in the Zar'at (a Harrow elf neighborhood in the North
Market). She explains that all the Harrow elves of that neighborhood - and of
the city as a whole -- are descendants of those who came to this world pursuing
an ancient enemy. After Barbatos "lets her win" a game of Dragonscales,
she urges him to visit Karetsan for more info.
We have some trouble getting
the folk of the Zar'at to point us to Karetsan's house. Finally, one of them
takes us to her. She carries a quiver of many wands and was friends with Karee
when they were both alive. She is no friend of the Balacazars. "It is Hadrien
Runihan that took her from me," she said. "Her loss was significant."
She added that she knows where Karee lairs. "She and her friends have taken
up in a place called Mother Harone's orphanage." She has been there for
around ten years, but has only been in the Covenant of Blood a short time. She
said her very nature has changed, not just her life status -- she's a monster
now. She suspects that someone named Nostravant plays some role in this change
(Nostravant is a human woman with dragon blood in her veins, we're told).
The Harrow elves really
warm up to us when we relate the story of our visit to the Shuul complex and
the tale of how we killed one of Feegus' tentacled masters, Xilaranatak. Some
of them seem familiar with what "Cephalax" is -- and it's not a mind
flayer. Xilaranatak was an ally of the Elder Brain, the creatures' monarch.
We stop over at the Temple
of Asche and get supplied for a vampire-hunting trip, then on to the Siege Tower
to speak to Phadian Gess about technique. Her Keepers of the Veil are experts
at undead-slaying. (We brought wayward knight Irid Palamac to her here some
months ago, when he was hunting half-demons like our friend Kanagi.) Phadian
suggests we get weapons that are both silver and magical. She urges us to use
fire rather than cold or lightning and get some spells to restore drained energy
and life force. Phadian warns us that vampires can turn into a cloud of noxious
vapor and they retain the powers they wielded in life. We can only destroy Karee
in her coffin. There we could disintegrate her or use a stake through the heart,
followed by incineration. We could cut off her head and stuff her mouth full
of holy wafers. Vampires re slightly repelled by garlic. Phadian warns us that
her lair will be proof against sunlight, so going during the day won't save
us.
She goes on to relate that
Hadrien Runihan is a very old vampire who has plagued the city for generations.
He is actually the son of famed hero Abesh Runihan, who destroyed the ghost-lich
Kagrisos. She warns us of the absolute seriousness of our endeavor and wishes
us good luck.
That night I work on a new
invention: a suction device that will draw vampiric mist into a flask of holy
water. The result is not quite what I intended; it's more of a holy water spritzer.
But that's valuable in its own right. I'll bring it along.
12th of
Year's End
Today's the day! We head
over to the Temple of Asche again for a holy blessing before our fight. We also
pick up some garlic at the market and make our way to Mother Horone's orphanage
in the Guildsman District. We pause outside the place and Barbatos sends in
his arcane eye to reconnoiter. He sees children playing ball and frightening
graffiti that says, "Help us" and "She drinks our blood."
The eye also finds a chapel within a tower on the orphanage's grounds and another
room with two vampire children. He sees many staff members and children who
are not vampires as well -- more like thralls. He also sees dragon statuettes
and such truck around an altar; possibly the lair of Nostravant.
The kids in the yard drop
their jaws when they see us enter the front gate: a giant, a sibeccai, two litorians,
a bear, and a wizard. They must think the circus has just come to town. Too
late we realize that wearing garlic necklaces is not the most subtle tactic
if we're going to try to pretend to be interested in adopting orphans.
The abbess of the orphanage,
Miss Laurel, is a greying woman who immediately looks deeply suspicious of us.
She slams the door on us and yells, "Children, children, come to me right
now!"
I bash open a door behind
which Barbatos said two child vampires waited. Two children here are playing
with a large wooden box of toys. When we enter they drop their toys and stare.
I spritz them with holy water and they hiss! A couple good blows turn them to
green mist that flies through the wall into the tower next door. As we gaze
into the tower, we see fifteen-foot-tall columns carved to resemble dragons,
then a green mist seeps down through cracks in the stone floor. Just as Charnoth
and I try force up a plate in the floor to see where the mist went, a devil
appears in a flash of smoke and brimstone.
"I'll have all your
blood!" it growls.
Now what?
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to face a spellcasting purple-robed figure in a horned helm and several undead
and Forsaken. They jeer that they knew we were coming -- ahh, the folly of the
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the ghoul spellcasters and giant undead creature before the battle below Oldtown
ends. We're only just able to catch our breath when we come face to face with
a grave earth elemental -- or a spawn of hell, if you ask Sir Othun of the Keepers
of the Veil. Dispatching it, we race down a hall to a large chamber with a sizable
patch of freshly turned earth and a horrid-looking gaunt fellow with a scythe
tilling it. "I am Sepac, eldest of all ghouls," it says. "It
is time to harvest you." |
Against the Forsaken Back at the house of the
Tolling Bell cult, Calista and I realize that the tentacles of the creature
in the well have done us some harm. Archinemus is unconscious and I have a nasty
burn. We need to find out what we can about the Temple of Maleskari from these
cultists, as we know they were invited to join. But we need to do it fast. |
A Middle-Man, a Litorian, and the Shuul As we explore the rest of
the levels beneath the orphanage, we toss the room Karee shared with Nostravant.
There we find a note that says, "Contact Ged Morrowlost regarding Lilith's
Womb." We previously found a letter referring to Lilith's Womb as a hangout
of Forsaken. Does this imply that the Covenant of Blood is in league with them?
They are undead... |
Bloodthirst The devil that just appeared
as we invade the false orphanage is thin and gangly yet muscular. He's seven
feet tall and wields a large sword. He appears in a flash that stinks of brimstone
and immediately presents himself as a formidable foe. He wears a medallion that
glows red when it magically inflicts damage on us. After three such attacks,
he licks his amulet and says, "This will feed the dragon well." Then
he disappears before our eyes. The coward! |
Vampires in the Shadows While I was off helping
my Aunt Silvia and Uncle Kren put up a new barn on their farm north of the city,
the rest of the group went on a mission on behalf of Celdore, in thanks for
the help he gave us in finding out more about the Hu-Charad. I feel bad that
I couldn't help, considering all I learned about my heritage thanks to Celdore,
but there's no arguing with dad when he puts his foot down about family matters. |
Print Shops and Dragonscales We have had a good month
at the shop, Archinemus tells us. That's good news -- maybe we can get started
on building on an addition. I'd love to have some space to use as a workshop.
The more I learn about the crafting of machines, the more I enjoy tinkering
on my own. |
Strange Allies As we search the bodies
of the fallen, we are horrified at the demonic flesh etchings of the red-cloaked
wizard. He was a follower of Demogorgon, just as the letter we found mentioned.
We are going to have to figure out how to divide up the loot between us and
our harr "allies." |
The Legacy at Last! Our foes all slain here
in the Halls of Cordaris, we emerge into a broad chamber lit from below with
bluish illumination. A wide ledge hugs the walls; the center of the room is
a vast pit. There is a light mist swirling around a gigantic statue of a blue
angel. The statue is so large, the walls of the room bump out to accommodate
her outstretched wings. Surrounding the edges of the room are more orcs, siege
engines, whitish humanoid forms, and the naga we were warned about. The whitish,
shimmering figures are absorbing energy from the statue, gaining solidity as
they do. The naga directs the other creatures against us.... |
The Orcs of Cordaris We notice some strange things
on the bodies of the slain orcs down in the Halls of Cordaris. For instance,
one fallen orc carried a coil of rope fused together with a bag, all made of
glass. Another was wearing some sort of stiff blue sandpaper-pants, and a third
carried a pouch filled with mysterious and smelly grey goo. Could all this be
evidence of the Chaos Well at work? |
Full Circle It's good to be home! While
Seanus walks Archinemus through the books for the shop (and from the expression
on the sibeccai's face, they're not in good shape), the rest of us head over
to Castle Shard to get down to the bottom of what we learned in Ar-Nampur: that
someone named Nicodemus was after the Nemesis Stone, the purple shard central
to Castle Shard's power. |
Compiled Ptolus Campaign Journal 2 Your narrator, Benris Hu-Charad,
is a young giant woman who was found as a baby by adventurers twenty years ago,
abandoned in a level of the Dungeon. Her rescuers left her with the Delvers
Guild, whose chief librarian adopted her. Giants being nonexistent in Ptolus,
everyoneincluding Benris herselfhas always considered her a human
girl, though rather large boned. The only personal item found with her was a
bronze brooch bearing the cryptic word Hu-Charad. These days she
works at the Delvers Guild and has just embarked with new friends on her
own life of adventure.... |
Cast of Characters Get to know the player characters in my new Ptolus campaign! |
Compiled Ptolus Campaign Journal 1 Ptolus is the name of a
city with ancient origins and a convoluted past. It's also the name of the campaign
that I have set there. |
Related Products
Dark Tidings Dark Tidings is a short dungeon adventure for characters of 6th or 7th level. It is set in Ptolus but utilizes the feat rules, magical disciplines, and spell progression system from The Books of Experimental Might. |
Secrets of the Delver's Guild At last, the Secrets of the Delver's Guild are revealed! Discover new gods, locales, NPCs, monsters, items, treasures, and more in this PDF exclusive release. |
The Night of Dissolution The adventures in The Night of Dissolution cover an arc that
pits PCs against the darkest foes the city of Ptolus has ever
faced. |
Ptolus: Monte Cook's City by the Spire Announcing the long-awaited release of
Monte's super-deluxe campaign: Ptolus! |
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