The Temple of Maleskari
Second Ptolus Campaign Journal, #43
0Session LXXXII -- The
3rd of Newyear
Bright and early, we arrive
at the old bell tower behind the temple to the Goddess of the Nine Holy Stars.
We're here to put an end to this foul cult of Maleskari and to get back our
kidnapped friend Tharn. We cast our preparatory spells and kick in the door
to face a spellcasting purple-robed figure in a horned helm and several undead
and Forsaken. They jeer that they knew we were coming -- ahh, the folly of the
overconfident!
A horrid zombielike creature
throws globs of decaying flesh at us as we do battle, and the horned sorcerer
lays Calista low after she deals him a shocking attack of spellpower. Charnoth
and his bear, Krondar, fight side by side to great effect, and Diethan wades
in with fervor. Archinemus watches our backs and sling spells from range. After
a heated battle, all our foes lay dead. Strangely, when Charnoth dispatched
the spellcaster in horned helm, he watched as a wispy spirit-thing rose up out
of the corpse and disappeared. Hm. We'll probably be seeing him again.
Barbatos arrives in good
time with a curative wand. Before we can avail ourselves of it, however, strange
creatures with four clawed tentacles jump out from the second floor and attack!
Hooked horrors, I realize. The one I'm fighting tries to sunder the sword of
my ancestors, but I'm not letting it go that easy (it seems like only last week
I lost my favorite axe to Swordbreaker).
After disposing of them,
we venture upstairs and are taken by surprise by a nausea-inducing rug trap.
We find a strange bedchamber with odd tools. They don't seem to be of use for
machinework, but we find them in the bed with a set of handcuffs. We don't want
toa dwell on their function but press on.
The room beyond is empty
except for a round stone dais. Could this be the portal to the Shadow of Ptolus?
Barbatos braves the dais first, but before he can utter the password, he is
engulfed in black energy which disintegrates his crystal chaos skull.
He is not happy. As we move into the room, some of us vanish. Those of us who
are left behind are litorian, Hu-Charad, bear, and sibeccai. Curious -- all
the humans faded away as soon as they entered.
Before we can dwell too
long on this strange situation, someone drops a bomb down on Charnoth from the
level above. Enraged, the litorian rushes up the stairs along with his bear
to engage the enemy. I race to follow, but I find myself transported to a strange
and shadowy chamber...
There with me are Diethan,
Calista, and Barbatos -- and a terrifying shadow hound! The Howler in the Dark,
Tzebeth, summons more of its pack and in a moment we find ourselves surrounded
by shadow wolves! In a shrewd move, Calista blinds the Howler with a blast of
light, and we take him apart. And then we proceed to do the same for the remaining
shadow wolves.
Meanwhile, Charnoth and
Archinemus finish off some cultists upstairs, then Archinemus gets swept into
the shadow realm (guess it didn't just take humans after all). Charnoth answers
some cries for help and rescues a fourteen-year-old boy. He's very grateful
and asks Charnoth to come home with him so his mother could thank him for saving
him, but the litorian declines. "My friends are lost in a shadow dimension,
and I have to go help them," he says, shaking his head. The boy looks confused
but runs off. Charnoth and Krondar join us at last in the shadowy chamber.
Thanks to a divination from
Calista, we know that Tharn is being held thirty feet directly above us, so
we head up some stairs. At their top, we're confronted by a soulshade woman
who shoots us with a blast of cold. Then she runs from us. Tharn is still above
us, but the stairs go no higher. Calista shoots her with her trademark sonic
spell -- to no effect! "We were warned about you!" the woman crows.
Another soulshade joins her (one who escaped from their botched ambush on us),
but Archinemus hits him with his wand of light. Shadows swarm to attack
Diethan, but he and Charnoth take them out handily.
Our mage foe has blended
into the shadows, but we note a strange pair of gargoyle-topped pillars in a
room just ahead. Just as we seem to note some fiery magical effect activating
between the pillars, we hear whispering up ahead. With all our enchantments
still in effect, we move forward to engage. "Lallala, now!" a voice
cries, and soulshades close in. Calista sees the mage, Lallala, riding a horse
with fiery hooves and mane. Calista delivers a one-two punch of an eldritch
web and sorcerous blast of cold that ends the nightmare, but the
mage appears unaffected. The soulshades that Charnoth, Barbatos, and I are fighting
melt into the shadows before our blows.
Even though we lose our
quarry, we find stairs leading up -- to Tharn, we hope. We ascend and enter
a chamber with a large shadowy statue. Archinemus leads the way with a daylight-illuminated
dagger to the spot where Calista's spell says Tharn is: but he's not there.
Could it be that he's in this spot in the real world, rather than in the Shadow
of Ptolus?
Not waiting to discuss the
possibility further, Diethan utters the password "restlare"
and walks through a doorway. He disappears!
Well, we can't just leave
him, so we follow, emerging into an exact duplicate of the room in the Shade
Tower that we just left. And there's Tharn! That's the good news. The bad news
is that he's armed and appears to look upon us as intruders. The worse news
is that there are lots of other enemies here who also look upon us as intruders.
We seem to have interrupted a conversation. And something about Tharn doesn't
look right....
"Before we get into
a big bloody battle," Diethan announces to the room, "I'd like to
know what you've done to our friend." In reply, the "statue"
turns its skull-like face upon Diethan. "Nothing that he did not want,"
it says. Lies!
And then lots of things
happen.
One soulshade approaches
Diethan. "Bow before Lord Maleskari!" it says. Nothing daunted, Diethan
strikes him a mighty blow and we all follow suit. Sadly, nothing seems to touch
the ten-foot-tall Maleskari/statue. And what's more, Tharn is fighting against
us!
Barbatos fries two foes
with a well-placed lightning bolt. But Tharn takes two deadly swipes
against his brother. Charnoth goes down before our stunned eyes, and our possessed
friend takes advantage of the moment to escape with a murmured "restlare"
out a door to the shadow tower. Charnoth, newly healed, speeds after him with
Krondar. The bear sniffs out their quarry: Tharn has gone over the wall into
the shadow beyond. While his brother calls a challenge after him, a serpentine
shadowy figure behind him whispers, "Looking for someone?"
Meanwhile, back in the real
city, Calista delivers a massive acid attack at our one remaining foe -- Maleskari
-- and then receives equally massive attacks from his enormous sword. Archinemus
brings him down with a shot from his dragon pistol. The deity falls to many
pieces of broken stone, seeming to revert back to statue form in death.
Or is it death?
Charnoth returns, explaining
that Tharn has flown off into shadow. Barbatos tries to make two human guards
tell him what happened to turn Tharn to the darkness, but one dies, and the
other flees.
We try to regroup and figure
out what to do next. Tharn is gone for now, but perhaps we can still destroy
the Maleskari cult here. Searching the bodies, we discover that the Maleskari
priest was a merchant from Ren Tehoth named Mestin Ladaras (from his identification
papers). We know there are many cultists we have not yet encountered: Nostromac,
head of the temple; two hags from the Forsaken; and Morund, a soulshade.
We decide to rest up a bit
and gather some necessary materials before heading after Tharn. We head down
the tower, through rooms festooned with Maleskari symbology. We find no more
prisoners on the way down, although we think we find the cell where Tharn was
held before they did...whatever they did to him. We have to fight our way down
through a few more cultists.
We step into the shadow
side again before we leave, just long enough for Diethan to ask Insight,
his Sword of Ptolus, what happened to Tharn. The response comes: "Tharn's
soul is being ridden."
What does that mean?
We remove ourselves to the
Temple of Gaen, hoping to discover more about this "soul riding" thing.
As we enter the blessed sanctuary, a flash of light explodes around Charnoth.
A strange serpentine creature is expelled from his head and ducks into a shadow,
screaming. Charnoth recalls nothing about the experience, but if that is what
soul riding is all about, he must save Tharn from such a fate. The high priest
is glad to hear of our success so far and says that once we break the heart
of the temple, we will have fulfilled our obligation to them (we have this deed
to do for them in exchange for the Salam, resurrection of the last litorian
slave).
The priests here have heard
of soul riders, rumored to be formless creatures who can exist only in the bodies
of others. The serpentine creature that came from Charnoth is not what they're
supposed to be like. They say it sounds more like a traditional demonic possession,
perhaps by a shadow demon. "We have specially prepared secret wards for
this sort of attack." Not so secret now, we suppose.
Session
LXXXIII -- Still the 3rd of Newyear
We spend the rest of today
buying new protective potions and researching the idea of soul riding. I ask
my dad for help and he reluctantly agrees, saying he really would prefer me
to get into another line of work.
4th of
Newyear
Back we go into the Temple
of Maleskari. All seems just as we left it, but as we arrive at the chamber
where Barbatos' crystal skull was destroyed yesterday, we find an ogre on guard.
Thankfully, we make quick work of him, although he harms Diethan severely. The
ogre has a tattoo of a mailed fist on his arm. He carried a bag of gold and
some fresh pears that are not local. Weird. Where'd he get them? Barbatos says
this fruit is from far to the east, in Ren Tehoth. Where was this ogre from?
He must have arrived very recently. "Perhaps they called for reinforcements,"
Charnoth speculates. But to have arrived so soon? Are distances different in
the Shadow of Ptolus? Perhaps they used the portal that brought the nightmare
yesterday.
We continue upstairs, past
more corpses from yesterday's adventure here. We discover a room that must be
the twin of the one we saw in the shadow side yesterday -- the one with the
twin pillars that surrounded a portal. As we watch, four shadowy skeletal foes
arrive in between the pillars. They look like skeleton-soulshades. Meanwhile,
a shadowy serpent sneaks up behind Barbatos and bites him; our wizard hits the
ground. Archinemus, Calista, and Charnoth rush to his defense and become targets
of a lightning bolt attack from a flick of its tail. Meanwhile, I push
one of the columns over onto a couple of the shadow-skeletons, and Archinemus
and I wade in.
Together the others take
care of the viper (and check out its torture-chamber lair), and Diethan and
I (with his wolf, Lunes), finish off the last of the skeleton-shadows. I knock
over the second pillar as well for good measure. This chamber contains a lot
of new equipment, such as rope and tools. The torture implements in the other
room look new too. It seems that the cultists are moving in and stocking up.
When we return to the room
where we had our confrontation with Tharn, the statue of Maleskari is whole
again, and all the bodies are gone. There's no sign of our recent conflict here.
To hopefully prevent the god from gaining control of the statue again, we topple
and crush it. A side bedchamber holds robes but nothing of value, so we continue
up higher in the tower. We reach a small study with a shelf of books about arcane
matters and religions (Barbatos takes some). Other rooms up here have normal
gear, nothing impressive till we reach a room with lots of jars with runes carved
on them. The jars seem to hold swirling shadow! Weird. The spellcasters among
us think that the jars are the result of a containment spell. Could they all
hold shadow demons? When I pick up a jar, the shadowy substance inside moves
away from my daylight-enspelled brooch. We decide to come back later
and remove them all to the Temple of Gaen to be neutralized.
We find a secret door that
leads us up farther still -- but we can only climb the stairs when we have our
daylight effects covered, Archinemus discovers. Stealthily we reach the
top of the tower. Oddly, there's no bell in this bell tower. We conceive a plan
for Barbatos to approach our foes in the shadow realm from above and the rest
of us to approach them from below. The wizard fails to give us a head start,
though, so the plan becomes confused even as it begins.
Barbatos emerges in the
shadow realm to witness an unexpected spectacle on the roof of the tower: a
giant humanoid man seated on a throne and flanked by an enormous shadow dragon.
Two figures stand to one side of the throne: one man and an identical shadow
version of the man. "Lord Nostromac, they are coming," one of the
figures says, to which the dragon replies, "Excellent." (Aha! Nostromac
was the name of the cult leader, we learned.) "Morund, I think one is already
here," the dragon says to the nonshadowy man, pointing to the (invisible,
like it matters) Barbatos. That must make the figure in the throne (gulp) Maleskari.
When he realizes that the dragon has pinpointed him despite his magical protection,
Barbatos wisely utters the magic word restlare and returns to the regular
tower.
Meanwhile, not knowing of
his retreat, we all restlare our way into the shadow tower. Rushing up
the stairs, Charnoth becomes the target of thin beams of shadow from the staves
of the two Morunds (we learn that this is the shadowstaff); the attack
drains him of life energy and stuns him. Diethan taunts Morund, threatening
to tell House Sadar where to find the staff. Morund only laughs.
Thinking that our foes are
merely the two Morunds, we're horrified when Nostromac the dragon appears to
attack us. "Your pillaging of our temple stops here," he declares.
We're inclined to agree with him.
But Barbatos manages to
get off some super-powerful magic missiles at the dragon and Calista
showers our enemies with a sorcerous blast. We do battle valiantly, but
we suffer greatly. As Archinemus enters the scene, the dragon warns Morund.
"Enough of this charade," the figure says. "Call me by my real
name."
"Very well, Lord Sadar."
!!!
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in the Halls of Cordaris, we emerge into a broad chamber lit from below with
bluish illumination. A wide ledge hugs the walls; the center of the room is
a vast pit. There is a light mist swirling around a gigantic statue of a blue
angel. The statue is so large, the walls of the room bump out to accommodate
her outstretched wings. Surrounding the edges of the room are more orcs, siege
engines, whitish humanoid forms, and the naga we were warned about. The whitish,
shimmering figures are absorbing energy from the statue, gaining solidity as
they do. The naga directs the other creatures against us.... |
The Orcs of Cordaris We notice some strange things
on the bodies of the slain orcs down in the Halls of Cordaris. For instance,
one fallen orc carried a coil of rope fused together with a bag, all made of
glass. Another was wearing some sort of stiff blue sandpaper-pants, and a third
carried a pouch filled with mysterious and smelly grey goo. Could all this be
evidence of the Chaos Well at work? |
Full Circle It's good to be home! While
Seanus walks Archinemus through the books for the shop (and from the expression
on the sibeccai's face, they're not in good shape), the rest of us head over
to Castle Shard to get down to the bottom of what we learned in Ar-Nampur: that
someone named Nicodemus was after the Nemesis Stone, the purple shard central
to Castle Shard's power. |
Compiled Ptolus Campaign Journal 2 Your narrator, Benris Hu-Charad,
is a young giant woman who was found as a baby by adventurers twenty years ago,
abandoned in a level of the Dungeon. Her rescuers left her with the Delvers
Guild, whose chief librarian adopted her. Giants being nonexistent in Ptolus,
everyoneincluding Benris herselfhas always considered her a human
girl, though rather large boned. The only personal item found with her was a
bronze brooch bearing the cryptic word Hu-Charad. These days she
works at the Delvers Guild and has just embarked with new friends on her
own life of adventure.... |
Cast of Characters Get to know the player characters in my new Ptolus campaign! |
Compiled Ptolus Campaign Journal 1 Ptolus is the name of a
city with ancient origins and a convoluted past. It's also the name of the campaign
that I have set there. |
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