An Old Friend Found
Second Ptolus Campaign Journal, #58
0Session
CXI -- The 25th of Wind
It's been five days since
we teleported out of the Vault of the Elder Brain, which now serves as its sepulcher.
It took us three days to recover from the ordeal, and we spent the last two
seeking information and tidying up loose ends.
Research provided no clue as to how we might deal with the divine essence now
pulsing within the chaositech spike Shilukar gave us. Strangely, Feruch confirmed
that the power itself was not inherently evil. In the end, the Legacy provided
the help we needed by coming up with a process to release the energy harmlessly
back into the world. Eventually, it said, the energy likely would be gathered
subconsciously by some being worthy to ascend to godhood (as many have over
the millennia).
After long, protracted arguments, we finally managed to convince Barbatos that
we should release the energy rather than use it ourselves before giving it to
Shilukar (not that Barbatos actually knew how to use the energy).
Shilukar came to Pythoness House to collect on his end of the bargain. When
we gave him the depowered spike, he seemed a bit confused but said nothing other
than "thank you." As a sign of his goodwill, he handed us a map of
some caverns deep under the city where he said we could find Tharn. He wouldn't
reveal where he got the information, only that he wanted to help us reunite
with our friend. Then, we activated the dresden door for him, as part
of our deal. He looked a bit hesitant -- like this wasn't really what he was
expecting -- then stepped through. The door returned to ring form. Now we have
to decide what to do with it!
Rumors are already circling about the Shuul. Some say they suffered a great
catastrophe with one of their machines. Others say the group has fractured internally,
due to internecine conflicts. A few speculate that the Shuul's leader, Savane,
is dead. All agree that the group has suffered a setback from which it may not
recover -- and, if it does, it likely will be as a very different organization.
Lastly, word has just reached Ptolus that Emperor Segaci never arrived in Ptolus
(we know different!) because he was killed en route in an airship accident along
with his extensive retinue of guards, attendants, and advisors. His body was
recovered, and the priests of Lothian in Tarsis immediately brought him back
from the dead. He has apparently decided to stay in Tarsis for the time being,
to recover. Good riddance.
The map from Shilukar shows
Tharn's location as near the Eternity Cave and the dwarven settlement of Kaled
Del. It's also close to a door into Dwarvenhearth. We wonder why Shilukar was
being so "kind" to us as to give us this map. When last we looked
into the matter ourselves, Calista learned he was in Dwarvenhearth. But is our
litorian friend still soul-ridden?
We spend some time this
afternoon gearing up for the trip. We leave in the morning.
The 26th
of Wind
Our journey following the
map takes us from the sewers beneath Oldtown down into a huge rift that emerges
into a series of natural passages. I can tell that creatures move through here
often -- the passages are quite worn.
We spy a flickering light
up ahead but we don't hear anything. We do detect magic some 50 feet ahead of
us. We proceed cautiously, searching for tripwires or other traps. But nevertheless
we're surprised by a couple of shadowy, floaty figures. Their moans unnerve
us, and their attacks feel cool, clammy, and rubbery. They look like shadowy
cloaks with many sharklike teeth. One of them manages to engulf Feruch, but
he soon breaks free. It somehow renders the Cobbled Man stupefied and unmoving,
but Feruch gets his revenge and tears it to flimsy strands.
The other creature flees,
but before we can follow, we have to get across a deep pit. We throw our magical
expanding ladder across the gap and move on. Up ahead we note a stone in the
ground that is not stone at all, but a disguised piece of wood. There doesn't
seem to be a trap. We're about to move on when Feruch discovers a detached human
eyeball with six limbs floating around in a shallow pool here. He skewers it.
To me, it looks as though it's been altered by magic -- or chaositech.
Motes of light welcome us
as we enter the next cavern. We hear a creature's voice warning us to leave
or be imprisoned "like the others." Before us we see a spiderlike
creature with a long neck and multiple-madibled head. A horrid demon, for sure!
(I later learn it is called a slassan. And, strangely, it is not evil.) It seems
new to the world. And waiting in ambush for Diethan is our old cloak-shaped
nemesis.
The new foe casts an energy
web spell on us, catching us all except Diethan. "Wrapped nicely for
the master," it gloats. Shaking free of the webs, we pounce on it, but
it lobs a burst of acid at us. Sir Feruch manages to wound it with his magical
sword, but in return it bites him with its poisoned beak. He slices it in half.
We search around for the
"prison" the creature spoke of. No luck on that, but in the rear of
this cavern we find a bag stashed behind a pair of stalagmites. It holds a bunch
of scrolls and other items. The effects of chaos seem to surround us here. It
reminds us of the last time we were in the Halls of Cordaris, amid its transmuted
effects (there was a chaos well down there). Barbatos thinks it's from one of
the Pits of Insanity (residual chaos pools in Ghul's Labyrinth). Perhaps they're
the same thing.
We continue on. Amid the
effects of chaos that we note upon entry into the next room, we encounter a
woman. She is an elf, but she has golden hair -- an elf of old? She warns us
away from this place. "We are looking for a friend," Diethan says.
"We cannot leave without him." She says her name is Laethes. In case
she's a soul rider, we activate our protection from evil spells.
"Wait!" comes
a familiar voice. Dashing around the corner toward us we see him: It's THARN!
Session
CXII: Still the 26th of Wind
Tharn, we later learn, was
abandoned by his soul rider some time ago. He and the other adventurers left
with him (other "ridden" people) were abandoned in the vicinity of
some slaadi and their slassan masters, and so the poor confused victims were
immediately captured.
These demons fashioned a
prison of powerful magical walls in the vicinity of a chaos well (or Pit of
Insanity) and held our friend and his companions there, hoping to see what would
happen to them -- would they become horribly chaos infused? Well, yes, in fact,
some of the other adventurers had been mutated from this time near the chaos
well.
Fortunately, though, they managed to escape the magical prison. Their slaadi
and slassan captors were in hot pursuit of them as we encountered them. Lucky
for them we were showed up when we did...
During the ensuing fight
with these demons around the Pit of Insanity, we discovered that spellcasting
near a Pit of Insanity produces weird side effects. For instance, proximity
to such magic turns Tharn's fur a bright lime green. Similar magic withers Barbatos'
left arm and turns his own magic against the Cobbled Man, who just barely manages
to pull through. But nevertheless, with the help of Tharn and his companions,
we triumph, and at last, the final foes fall.
After the battle we sort
everything out. Tharn introduces us properly to the elf named Laethes Stormwing
(who has had an encounter with Shilukar, we discover -- perhaps that's how the
dark elf came into the map) and the other adventurers.
We search the bodies of
fallen foes (and friends) and find some loot, as well as an ancient bronze idol
near the Pit of Insanity. It looks vaguely toadlike, but it clearly has been
here much longer than the slaadi and the slassans. The idol slides back to reveal
a passage right next to the chaos well. Inside the idol we find three scrolls
of telekinesis, three marlite tongs (marlite is a magic-dead material),
and three marlite canisters with screw-on lids.
Tharn doesn't really remember
much about his possessed period, but he does know that the soul riders really
were after an artifact called the Platinum Cestus down here in the Dwarvenhearth
area. They managed to find it and kept control of the one person who carried
it. That's when they released the rest of their thralls, abandoning them here
at the chaos well. Interestingly, Tharn does realize that, although the soul
rider knew everything he knew while he was possessed, all information about
the Legacy was somehow kept hidden from it, as though it were knowledge the
litorian did not possess.
There's always something
new to discover about the Legacy, it seems. What next?
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Compiled Ptolus Campaign Journal 2 Your narrator, Benris Hu-Charad,
is a young giant woman who was found as a baby by adventurers twenty years ago,
abandoned in a level of the Dungeon. Her rescuers left her with the Delvers
Guild, whose chief librarian adopted her. Giants being nonexistent in Ptolus,
everyoneincluding Benris herselfhas always considered her a human
girl, though rather large boned. The only personal item found with her was a
bronze brooch bearing the cryptic word Hu-Charad. These days she
works at the Delvers Guild and has just embarked with new friends on her
own life of adventure.... |
Cast of Characters Get to know the player characters in my new Ptolus campaign! |
Compiled Ptolus Campaign Journal 1 Ptolus is the name of a
city with ancient origins and a convoluted past. It's also the name of the campaign
that I have set there. |
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