The Titanic Cromungi
Beyond Countless Doorways Sneak Peek
An excerpt from "Palpatur" by Ray Vallese
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| Sorrow's Heart is a typical cromungus, home to a tribe of Palpatur's tieflings. Map by Ed Bourelle.
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The most prominent natural features of Palpatur are the enormous humanoid faces that burst forth from the ground during the demon-devil war. The tieflings call these faces titanic cromungi. One can find them all over the plane, at a distance of 30 to 50 miles from one another.
Now hardened nearly to the density of rock, they seem like nothing more than irregularly shaped mountains when viewed from ground level. The faces of sorrow and fury are plain when viewed from the sky. Otherwise, climbing a cromungus and mapping its topography is the only way to realize that the giant outcropping that looks a bit like a nose iswell, a nose. And the immense chasm over there? A tremendous maw frozen in a scream of fear or howl of rage. While the sizes and details of the features vary, each rocky face has two empty eye sockets, a nose with nostrils, and a mouth at least partially open. No two outcroppings are identical, so the protruding visages can serve the PCs as landmarks by which to chart their way across the bleak landscape.
The cromungi serve another role, as wellthey provide shelter for tiefling tribes that now live within the hollow skulls. On most faces, the eye sockets, nostrils, and mouth give way to steep (sometimes, sheer) passages descending into the cavernous centers of the rock formations. The tieflings usually post guards at these entry points or fill them with rubble. Some openings are home to clusters of grey oozes and ochre jellies, which the tieflings block from seeping farther down the tunnels with densely packed walls of stone-filled groundflesh.
Some cromungi remain empty, but each inhabited cavern hosts a tribe of 500 to 1,000 tieflings, expert climbers and rugged survivalists all. The settlements usually form around shared specifics of faith. The tieflings consider cromungi to be holy sites, grown by Palpatur as safe gathering places for its adopted children.
Tieflings
The tieflings of Palpatur use the planetouched (tiefling) statistics in the MM except as noted in this section.
Religion
Reduced to a primitive state, the tieflings settle in the titanic cromungi, separated into tribes according to differences in the practice of their faith. Most tieflings believe in the inevitability of the Waking, but each group believes that it knows best how to achieve the Waking. For some, this means lots of prayer. For others, it means lots of planar maintenance: trimming away the groundflesh eruptions and so forth. Although the various tribes all have more or less the same goal, they seek to achieve it in very different waysand are fiercely defensive about their particular methods.
As mentioned above, many tieflings devote their lives to the care of their comatose plane, and the work easily fills their days. Most of the time, they scour the ruined landscape to keep Palpatur looking neat. Primarily, this involves trimming the unsightly growths of groundflesh tentacles and plugging the bloodswill geysers. The work is hard and tedious, and occasionally they lose comrades to massive sinkholes that open and close again in the space of a few seconds. But they serve eagerly, viewing the eruptions as signs of their planes continued life and strength. Also, they keep the severed groundflesh for food, and they maintain regulated geysers near each cromungus as sources of drink.
The tieflings also spend long hours praying to Palpatur. They offer animal sacrifices to calm the turbulent weather, light, and gravitythey read the changing conditions as signs in a bizarre system of interpretation that makes perfect sense to them. They collect and dispose of dangerous remnants left over from the unholy war. They track and kill fiends that manage to pull themselves free of the imprisoning groundflesh. Once in a while, arguments over specific tenets of faith or practice boil over, and two cromungus tribes go to war with each other.
Other than cleaning up the surface, the tieflings seek to restore balance to their planes essence. They must counter the blight caused by the absorbed demons and devils by giving Palpatur fresh sources of life from which to draw strength. To do this, an especially charismatic or sneaky tiefling journeys to another plane, where he convinces, coerces, or tricks the unwary into a one-way trip through the nearest doorway back to Palpatur. The alignment of the victim doesnt matter, and pretty much anything with a pulse is fair game. Because intelligent beings resent being hijacked, the tieflings usually try to bring animals and monsters instead of people. But few would pass up the opportunity to lure a hearty band of adventurers with much life force to offer. The displaced beings dont suffer any harm from being on Palpatur, but the tieflings believe their plane draws sustenance from its inhabitants, so they refuse to let anyone leave without a compelling reason. Indeed, most cromungus tribes try to convert intelligent newcomers to their cause.
Physical Characteristics
Because all tieflings have a fiendish ancestor somewhere in their lineage, they exhibit physical traits that suggest their demonic or devilish heritage. Determine traits for an individual by rolling 1d4 times on the Tiefling Physical Traits table below. (Tieflings in the greater multiverse exhibit a much wider variety of traits than do the isolated, interbred specimens of Palpatur.)
A tieflings ancestry also confers innate spell-like powers or special abilities. Determine these for an individual by rolling 1d4 times on the Tiefling Abilities table on the next page. Powers and qualities assigned by this method replace the darkvision and resistances described in the MM.
TIEFLING PHYSICAL TRAITS
d% Trait
0104 Red eyes
0508 Eyes with no pupils
0912 Deeply sunken eyes
1316 Small pointed horns on forehead
1720 Small curved tusks by mouth
2124 Smoldering skin
2528 Scaly skin
2932 Cold, clammy skin
3336 Odor of ashes
3740 Odor of decay
4144 Clawed hands
4548 Six fingers per hand
4952 Left and right hands switched
5356 Spines running down back
5760 Hairless body
6164 Tufts of fur on body
6568 Feathers on body
6972 Barbs on body
7376 Guttural voice
7780 Voice echoes slightly
8184 Nostrils but no nose
8588 Black canine lips
8990 No lips
9192 Catlike tail
9394 Lizardlike tail
9596 Horselike hooves
97 Knees bend in both directions
98 Devilish shadow
99 Demonic shadow
100 No shadow |
TIEFLING ABILITIES
d% Ability
0104 Resistance to acid 5
0508 Resistance to cold 5
0912 Resistance to electricity 5
1316 Resistance to fire 5
1720 Tremorsense to 60 feet
2124 Dancing lights 1/day
2528 Ghost sound 1/day
2932 Mending 1/day
3336 Prestidigitation 1/day
3740 Protection from chaos/law, as appropriate, 1/day
4144 Obscuring mist 3/week
4548 Comprehend languages 1/day
4952 True strike 3/week
5356 Disguise self 3/week
5760 Cause fear 3/week
6164 Protection from arrows 2/week
6568 Detect thoughts 3/week
6972 Darkness 1/day
7376 Hypnotic pattern 2/week
7780 Invisibility 2/week
8184 Spectral hand 2/week
8588 Tongues 2/week
8990 Suggestion 2/week
9192 Lightning bolt 1/week
9394 Blink 1/week
9596 Gaseous form 1/week
97 Spell resistance 5 + HD
98 Spell resistance 10 + HD
99 Roll twice, rerolling results above 98
100 Roll three times, rerolling results above 98 |
See Beyond Countless Doorways for more on this plane, including the fiendish war that sent Palpatur into its coma, details on strange bioleche items, groundflesh and bloodswill, other inhabitants of the plane, new characters, and adventure hooks to use in the plane.
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Designation of Open Game Content: Subject to the Designation of Product Identity above, these portions of "Titanic Cromungi" are Open Game Content: the tiefling abiity/trait tables and anything else contained herein which is already Open Game Content by virtue of appearing in the System Reference Document or some other Open Game Content source. "Titanic Cromungi" ©2004 Monte J. Cook. All rights reserved.
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