Malhavoc Press at MonteCook.com

Design Diaries: Mike Mearls

Crunch and Fluff in the Diamond Throne
This installment of the Ruins of Intrigue design diary covers the basic process of building Serathis.
A New Approach to Adventures
I love designing adventures. While putting together new mechanics, creating new monsters, and tinkering with the rules are all a lot of fun, adventures are the heart and soul of roleplaying games.
Stunts and Skills
This article discusses Skills and Stunts, the fourth and final chapter of The Book of Iron Might.
Feats of Iron Might
This week, it's time to talk about perhaps my favorite part of the d20 system: feats!
The Ironborn
Discover the design decisions behind the crafting of the ironborn, a player character race of constructs.
Gambling on Maneuvers
The Book of Iron Might was an exercise in gambling.
Mystic Secrets Revealed: Magic
I have a bit of a confession to make: I don't like designing spells....
Mystic Secrets Revealed: Runes
A look at runes, the magical symbols that form the basis of much of the lore and power in Monte Cook's Arcana Unearthed.
Mystic Secrets Revealed: Ceremonies
This installment tackles rituals and ceremonies, the first and perhaps most important chapter in the book.

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