Crunch and Fluff in the Diamond Throne This installment of the Ruins of Intrigue design diary covers the basic process
of building Serathis. |
A New Approach to Adventures I love designing adventures.
While putting together new mechanics, creating new monsters, and tinkering with
the rules are all a lot of fun, adventures are the heart and soul of roleplaying
games. |
Stunts and Skills This article discusses Skills
and Stunts, the fourth and final chapter of The Book of Iron Might. |
Feats of Iron Might This week, it's time to
talk about perhaps my favorite part of the d20 system: feats! |
The Ironborn Discover the design decisions behind the crafting of the ironborn, a
player character race of constructs. |
Gambling on Maneuvers The Book of Iron Might was an exercise in gambling. |
Mystic Secrets Revealed: Magic I
have a bit of a confession to make: I don't like designing
spells.... |
Mystic Secrets Revealed: Runes A look at runes, the
magical symbols that form the basis of much of the lore
and power in Monte Cook's
Arcana Unearthed. |
Mystic Secrets Revealed: Ceremonies This installment tackles rituals and ceremonies, the first and perhaps most important chapter in the book. |