Evolved Levels
Going Beyond Racial Levels in Arcana Evolved
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By Monte Cook
Illustration by JP Targete
So, it's Monte Cook's Arcana Evolved,
right? What's the "evolved" part -- just a cool name? Just to convey
the idea that this is the next step in the game's evolution?
Well, yes. But there's more
to it than that. One wholly new aspect of the game is the idea of evolved levels.
Remember that part of what fuels Arcana Evolved is that dragons have
returned to the setting. Dragons in the Diamond Throne setting are masters of
magical physical manipulation of creatures. They created the horrible dramojh,
for example. Well, they bring these magical skills with them when their return
and offer them to their allies. With the help of the dragons, any character
can "evolve."
That's the story/flavor
behind it. Mechanically, evolved levels are like racial levels in Arcana
Unearthed, except that everyone has access to evolved levels, even humans,
and each race has their own path of evolved levels -- an evolved litorian isn't
going to be like an evolved spryte or an evolved verrik. Evolved levels, like
racial levels, come in three-level blocks. Races with racial levels must take
their racial levels before they can take evolved levels, thus effectively making
evolved levels, for those races, racial levels 4, 5 and 6. And they're balanced
as such. The first level of the dracha's evolved levels is more powerful than
a human's, for example, because it will be, minimum, the 4th level the dracha
takes, as opposed to potentially, the 1st.
In Arcana Unearthed,
racial levels were there to make a race more like itself. Thus, a litorian taking
racial levels became more litorianish. The racial level focused on the things
that litorians do well and exemplified their existing traits. It was also a
way to reverse engineer the core d20 idea of ECLs so that everyone could start
as a 1st-level character.
Evolved levels take that
idea a step farther. To use a comic book example, if Batman exemplifies everything
a human can be, physically, then Captain America (with the help of the Super
Soldier Serum) takes that a step farther. Captain America, in Arcana Evolved
terms, has evolved levels. He's gone beyond what someone could do normally,
surpassing the usual limits. Remember that at the core of evolved levels lies
dragon magic. So an evolved litorian grows really big and muscular, its teeth
get bigger. It's like a dire litorian now (to use an only slightly accurate
metaphor).
Because they are supernatural
in nature, evolved levels offer abilities I would never have given as racial
levels. The 6th-level litorian (that's three racial levels, three evolved levels)
gets the pounce ability like a lion, making a charge ending with a full attack.
A mojh with all six levels has, among other advantages, a whopping +4 natural
armor bonus.
Balancing racial and evolved
levels is difficult. They've got to offer things that class levels don't offer
(like physical changes -- bonuses to ability scores, natural armor, natural
attacks, etc.), but they've got to be at least as good as class levels,
if not a slight bit better. Why better? Because they come in smaller blocks,
so you're effectively asking a character to take levels away from his class
to take them. You're asking the unfettered to delay getting his next sneak attack
bonus die. You're asking the magister to delay her next increase in spell ability
(unless the racial or evolved class offers +1 level of spellcasting ability),
and so on. In effect, each group of racial or evolved levels is like a class
that you, as the game designer, know will always be a part of a multiclass.
And multiclassing, while it has its advantages, sometimes risks reducing a character's
raw power.
The concept of magical evolution
isn't limited only to player character races, however. There's also a template
to add to any creature, making it into an evolved version of itself. Plus, in
an upcoming player's companion book called Transcendence,
Mike Mearls takes some of the evolution concepts even a step farther and does
all kinds of interesting things with it. But I'll let him tell you about that sometime.
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