The Book of Iron Might
By Mike Mearls
A 64-page
combat sourcebook for all levels
Cover illustration by Kieran Yanner
Interior
illustrations by Kev
Crossley and Scott
Purdy
Electronic and print
editions now available.
Who
needs eldritch might? Barbarians, fighters, rangers,
paladins, and other warriors meet their foes head on, relying
on nothing but their cool nerves and skill at arms. Few
opponents can ignore a sword in the vitals!
A
good swordarm is worth a thousand spells.
Any
party's strength rests on a foundation of cold steel, mighty
thews, and strong hearts. The Book of Iron Might
contains a whole new way to look at combat, allowing you
to create mechanics for called shots, daredevil stunts,
and other thrilling actions on the fly. It also includes
three new types of feats, new uses for skills, and an exciting
new character race.
The
Book of Iron Might covers whole new ground in the d20
System rules. In a crowded sea of d20 releases, no other
book provides this unique look at combat. Here is more of
what you'll find within its pages:
- Ironborn:
Includes a flexible new character race: constructs that
are designed and built for a variety of roles.
-
Feats and Skills: Features new types of feats, such
as combat styles that grow with your character, and new
uses for skills that increase your options in combat.
- Stunts:
The innovative new stunt system allows DMs to incorporate
exciting action into the game without unbalancing the
rules.
- And
More! This
book also contains more on maneuvers and other combat
tactics to give your characters the edge when they need
it most.
Guidelines
allow you to seamlessly integrate this book with Monte
Cook's Arcana Unearthed.
Reviews
New review at d20 Zines.
A review (in French!) from Roliste.
See
what the d20
Magazine Rack has to say!
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Related Articles
Chat Transcript: The Book of Iron Might Last week in our chat room we welcomed designer Mike Mearls to talk with us about his new book, The Book of Iron Might. |
Bonus Maneuvers! This web enhancement features 18 new maneuvers by Mike Mearls that you
can use with The Book of Iron
Might. |
Stunts and Skills This article discusses Skills
and Stunts, the fourth and final chapter of The Book of Iron Might. |
Feats of Iron Might This week, it's time to
talk about perhaps my favorite part of the d20 system: feats! |
The Ironborn Discover the design decisions behind the crafting of the ironborn, a
player character race of constructs. |
Setting the Stage III: Damaging Terrain This article looks at terrain that inflicts damage on anyone who crosses it, such as a rivulet of lava or a jagged, spiked rock. |
Gambling on Maneuvers The Book of Iron Might was an exercise in gambling. |
Setting the Stage II: Concealment This week, let's turn our attention to concealment, perhaps the most vexing environmental effect that you can throw at your players. |
Setting the Stage I: Stunts, Maneuvers, and Terrain A look
at the most basic types of encounter dressing you can usecover
and blocking terrain. |
Sample Maneuvers This
section from Chapter One gives you a number of sample
maneuvers, for both characters and monsters, to show you
how to use this system to add more variety to your game. |
The Book of Iron Might Maneuver Cheat Sheets One of the most exciting aspects of Malhavoc Press' latest sourcebook is the inventive combat maneuvers system. |
The Book of Iron Might Art Preview Two imaginative UK-based artists have lent their pen-and-ink talents to The Book of Iron Might. Here is a small sampling of their work from the book. |
The Book of Iron Might Overview As a sneak peek at the Book of Iron Might, here's the book's table of contents. |
Try Anything You've Ever Wanted in a Fight |
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