Malhavoc Press at MonteCook.com

The Book of Iron Might

Illus. Kieran Yanner


64-page softbound book -- Price: $13.99
ISBN 1-58846-980-8
Buy print book at Amazon*


64-page eBook --
Price: $9
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By Mike Mearls
A
64-page combat sourcebook for all levels
Cover illustration by Kieran Yanner

Interior illustrations by Kev Crossley and Scott Purdy

Electronic and print editions now available.

Who needs eldritch might? Barbarians, fighters, rangers, paladins, and other warriors meet their foes head on, relying on nothing but their cool nerves and skill at arms. Few opponents can ignore a sword in the vitals!

A good swordarm is worth a thousand spells.

Any party's strength rests on a foundation of cold steel, mighty thews, and strong hearts. The Book of Iron Might contains a whole new way to look at combat, allowing you to create mechanics for called shots, daredevil stunts, and other thrilling actions on the fly. It also includes three new types of feats, new uses for skills, and an exciting new character race.

The Book of Iron Might covers whole new ground in the d20 System rules. In a crowded sea of d20 releases, no other book provides this unique look at combat. Here is more of what you'll find within its pages:

  • Ironborn: Includes a flexible new character race: constructs that are designed and built for a variety of roles.
  • Feats and Skills: Features new types of feats, such as combat styles that grow with your character, and new uses for skills that increase your options in combat.
  • Stunts: The innovative new stunt system allows DMs to incorporate exciting action into the game without unbalancing the rules.
  • And More! This book also contains more on maneuvers and other combat tactics to give your characters the edge when they need it most.

Guidelines allow you to seamlessly integrate this book with Monte Cook's Arcana Unearthed.

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Related Articles

Chat Transcript: The Book of Iron Might
Last week in our chat room we welcomed designer Mike Mearls to talk with us about his new book, The Book of Iron Might.
Bonus Maneuvers!
This web enhancement features 18 new maneuvers by Mike Mearls that you can use with The Book of Iron Might.
Stunts and Skills
This article discusses Skills and Stunts, the fourth and final chapter of The Book of Iron Might.
Feats of Iron Might
This week, it's time to talk about perhaps my favorite part of the d20 system: feats!
The Ironborn
Discover the design decisions behind the crafting of the ironborn, a player character race of constructs.
Setting the Stage III: Damaging Terrain
This article looks at terrain that inflicts damage on anyone who crosses it, such as a rivulet of lava or a jagged, spiked rock.
Gambling on Maneuvers
The Book of Iron Might was an exercise in gambling.
Setting the Stage II: Concealment
This week, let's turn our attention to concealment, perhaps the most vexing environmental effect that you can throw at your players.
Setting the Stage I: Stunts, Maneuvers, and Terrain
A look at the most basic types of encounter dressing you can use—cover and blocking terrain.
Sample Maneuvers
This section from Chapter One gives you a number of sample maneuvers, for both characters and monsters, to show you how to use this system to add more variety to your game.
The Book of Iron Might Maneuver Cheat Sheets
One of the most exciting aspects of Malhavoc Press' latest sourcebook is the inventive combat maneuvers system.
The Book of Iron Might Art Preview
Two imaginative UK-based artists have lent their pen-and-ink talents to The Book of Iron Might. Here is a small sampling of their work from the book.
The Book of Iron Might Overview
As a sneak peek at the Book of Iron Might, here's the book's table of contents.
Try Anything You've Ever Wanted in a Fight

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